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Returning 35 results for 'bottomed breaks diffusing consort restored'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters, she asks to stay with them until they reach Gauntlgrym or an alliance settlement. The leaders of the drow force are a female drow elite warrior named Ryzliir Symryvvin and her consort, a male
killed, the goblinoids flee as their morale breaks. Sir Aljanor has made his peace with Tyr and expects to die. He is disappointed if good lives are lost in a foolish attempt to rescue him. If he
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters, she asks to stay with them until they reach Gauntlgrym or an alliance settlement. The leaders of the drow force are a female drow elite warrior named Ryzliir Symryvvin and her consort, a male
killed, the goblinoids flee as their morale breaks. Sir Aljanor has made his peace with Tyr and expects to die. He is disappointed if good lives are lost in a foolish attempt to rescue him. If he
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters, she asks to stay with them until they reach Gauntlgrym or an alliance settlement. The leaders of the drow force are a female drow elite warrior named Ryzliir Symryvvin and her consort, a male
killed, the goblinoids flee as their morale breaks. Sir Aljanor has made his peace with Tyr and expects to die. He is disappointed if good lives are lost in a foolish attempt to rescue him. If he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sections of the staff) can be restored to a single section with a mending cantrip, as can pieces four and five (the bottom two sections). If the fifth piece is found, the entire staff can be restored
and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again. 39c. Mornhyld’s Bones Bones. A dwarven skull and twelve rotted bones swirl gently around each other in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sections of the staff) can be restored to a single section with a mending cantrip, as can pieces four and five (the bottom two sections). If the fifth piece is found, the entire staff can be restored
and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again. 39c. Mornhyld’s Bones Bones. A dwarven skull and twelve rotted bones swirl gently around each other in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sections of the staff) can be restored to a single section with a mending cantrip, as can pieces four and five (the bottom two sections). If the fifth piece is found, the entire staff can be restored
and breaks into 1d4 + 1 pieces that must be magically mended before the staff can be used again. 39c. Mornhyld’s Bones Bones. A dwarven skull and twelve rotted bones swirl gently around each other in
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
to being disappointed by friends that walk on two legs but a friend on four is as loyal as they come. When a fight breaks out, this duo’s bite is even worse than its bark.
Level 3: Brawler’s Best
hound died within the last hour, you can take a Magic action to touch it and expend 2 Moxie Points. The hound returns to life after 1 minute with all its Hit Points restored. Whenever you finish a Long
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, consort of Erelal Freth and the father of her unborn eleventh child. He is unarmed and unarmored, and has 3 hit points remaining. Erelal is torturing him because she received a report that someone
to become her new consort. They both wear spider silk togas instead of armor, giving them AC 12. Erelal is a mere thirty days away from giving birth to her eleventh child, but she refuses to let her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, consort of Erelal Freth and the father of her unborn eleventh child. He is unarmed and unarmored, and has 3 hit points remaining. Erelal is torturing him because she received a report that someone
to become her new consort. They both wear spider silk togas instead of armor, giving them AC 12. Erelal is a mere thirty days away from giving birth to her eleventh child, but she refuses to let her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, consort of Erelal Freth and the father of her unborn eleventh child. He is unarmed and unarmored, and has 3 hit points remaining. Erelal is torturing him because she received a report that someone
to become her new consort. They both wear spider silk togas instead of armor, giving them AC 12. Erelal is a mere thirty days away from giving birth to her eleventh child, but she refuses to let her
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
earlier in this chapter) that stand aside as visitors approach. They attack only if Countess Sansuri commands them to do so or if a fight breaks out in area 10. Opening the door triggers a permanent alarm
prime, and, not surprisingly, he also serves the countess as a consort and personal bodyguard. His magical bracers were a gift from the countess, and his private bedchamber is handsomely appointed. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
earlier in this chapter) that stand aside as visitors approach. They attack only if Countess Sansuri commands them to do so or if a fight breaks out in area 10. Opening the door triggers a permanent alarm
prime, and, not surprisingly, he also serves the countess as a consort and personal bodyguard. His magical bracers were a gift from the countess, and his private bedchamber is handsomely appointed. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
earlier in this chapter) that stand aside as visitors approach. They attack only if Countess Sansuri commands them to do so or if a fight breaks out in area 10. Opening the door triggers a permanent alarm
prime, and, not surprisingly, he also serves the countess as a consort and personal bodyguard. His magical bracers were a gift from the countess, and his private bedchamber is handsomely appointed. A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
consort.
Krr’ook (red grung wildling) is a grung priest who fears the king’s instability. She whispers favorable signs and omens in the king’s ear to keep in his good graces. Secretly, Krr’ook
speaks the correct passphrase in Grung (“Roook, roooook, erp”). If a fight breaks out, reinforcements in the form of twelve grungs arrive in 2 rounds. The grungs in area 3 begin shooting arrows at the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
consort.
Krr’ook (red grung wildling) is a grung priest who fears the king’s instability. She whispers favorable signs and omens in the king’s ear to keep in his good graces. Secretly, Krr’ook
speaks the correct passphrase in Grung (“Roook, roooook, erp”). If a fight breaks out, reinforcements in the form of twelve grungs arrive in 2 rounds. The grungs in area 3 begin shooting arrows at the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
consort.
Krr’ook (red grung wildling) is a grung priest who fears the king’s instability. She whispers favorable signs and omens in the king’s ear to keep in his good graces. Secretly, Krr’ook
speaks the correct passphrase in Grung (“Roook, roooook, erp”). If a fight breaks out, reinforcements in the form of twelve grungs arrive in 2 rounds. The grungs in area 3 begin shooting arrows at the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
are magically protected from decay. Undead workers sometimes take breaks in this area. At any given time, 1d4 + 1 zombies relax among Sigil’s dead. Sorting Chutes. Animated coffins, gurneys, and other
this effect reduces its hit point maximum to 0. A Humanoid that dies in the reservoir rises from its corpse as a hostile specter 1d4 hours later unless the Humanoid is restored to life or its body is
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
are magically protected from decay. Undead workers sometimes take breaks in this area. At any given time, 1d4 + 1 zombies relax among Sigil’s dead. Sorting Chutes. Animated coffins, gurneys, and other
this effect reduces its hit point maximum to 0. A Humanoid that dies in the reservoir rises from its corpse as a hostile specter 1d4 hours later unless the Humanoid is restored to life or its body is
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
are magically protected from decay. Undead workers sometimes take breaks in this area. At any given time, 1d4 + 1 zombies relax among Sigil’s dead. Sorting Chutes. Animated coffins, gurneys, and other
this effect reduces its hit point maximum to 0. A Humanoid that dies in the reservoir rises from its corpse as a hostile specter 1d4 hours later unless the Humanoid is restored to life or its body is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
Crokek’toeck are destroyed, the monster is able to move its body again and breaks free of the scab. If Crokek’toeck breaks out of the scab, it leaves a 30-foot-radius passage in its wake. The fiend is hungry
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
Crokek’toeck are destroyed, the monster is able to move its body again and breaks free of the scab. If Crokek’toeck breaks out of the scab, it leaves a 30-foot-radius passage in its wake. The fiend is hungry
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
minute of being destroyed. Restored skeletons have no memory of their previous fate, so they attack only if attacked or if they witness other skeletons under attack. 42. Otyugh Lair Pools and piles of
transformed magic item in the victim’s hand temporarily ends the coma. Thereafter, the character must continue to hold the object in hand or fall into a coma again. If the character breaks contact with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
despondent if her advice is ignored. Lulu refuses to do anything but the bare minimum to help the characters until her confidence in their good judgment is restored. If the characters mention their interest in
Crokek’toeck are destroyed, the monster is able to move its body again and breaks free of the scab. If Crokek’toeck breaks out of the scab, it leaves a 30-foot-radius passage in its wake. The fiend is hungry
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
minute of being destroyed. Restored skeletons have no memory of their previous fate, so they attack only if attacked or if they witness other skeletons under attack. 42. Otyugh Lair Pools and piles of
transformed magic item in the victim’s hand temporarily ends the coma. Thereafter, the character must continue to hold the object in hand or fall into a coma again. If the character breaks contact with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
minute of being destroyed. Restored skeletons have no memory of their previous fate, so they attack only if attacked or if they witness other skeletons under attack. 42. Otyugh Lair Pools and piles of
transformed magic item in the victim’s hand temporarily ends the coma. Thereafter, the character must continue to hold the object in hand or fall into a coma again. If the character breaks contact with
Magic Items
Infernal Machine Rebuild
. The tentacles cannot attack or grapple.
You are constantly followed by 1d4 octopus;octopuses that can breathe air and water, and which have a walking speed of 30 feet. Each time combat breaks out, you
teleportation in an area of fire. Any fire damage you take during the same turn in which you use misty step is restored automatically at the end of your turn.
Whenever you start your turn within 30 feet
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
crypt. He wants the effect to be undone and to be restored to his true form. While in this form, he has resistance to all damage, but his speed is halved. Obal Obb, a headless dwarf (lawful good, male
from the pool takes on the consistency of normal water. If one or more characters touch the pool, read: A delicate hand made of water, black as winter’s night, silently breaks the water’s surface
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
crypt. He wants the effect to be undone and to be restored to his true form. While in this form, he has resistance to all damage, but his speed is halved. Obal Obb, a headless dwarf (lawful good, male
from the pool takes on the consistency of normal water. If one or more characters touch the pool, read: A delicate hand made of water, black as winter’s night, silently breaks the water’s surface
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
crypt. He wants the effect to be undone and to be restored to his true form. While in this form, he has resistance to all damage, but his speed is halved. Obal Obb, a headless dwarf (lawful good, male
from the pool takes on the consistency of normal water. If one or more characters touch the pool, read: A delicate hand made of water, black as winter’s night, silently breaks the water’s surface
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
restored. 06–10 The region becomes a dead-magic zone for 1 hour. For the duration, the entire region is affected by the antimagic field spell. 11–15 One random creature in the region must succeed on a DC 15
make a DC 15 Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they don’t teleport. 86–90 One random creature in the region breaks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the glider breaks, and the wearer falls. The glider has AC 12, 1 hit point, and a 15-foot wingspan. Any damage causes it to break and become inoperable. A mending cantrip can repair the damage
spells listed for the archmage in the Monster Manual. Development. If she is restored to life by her brother (see “Kasimir’s Dark Gift” in the “Special Events” section in chapter 13), Patrina (NE
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
restored. 06–10 The region becomes a dead-magic zone for 1 hour. For the duration, the entire region is affected by the antimagic field spell. 11–15 One random creature in the region must succeed on a DC 15
make a DC 15 Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they don’t teleport. 86–90 One random creature in the region breaks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the glider breaks, and the wearer falls. The glider has AC 12, 1 hit point, and a 15-foot wingspan. Any damage causes it to break and become inoperable. A mending cantrip can repair the damage
spells listed for the archmage in the Monster Manual. Development. If she is restored to life by her brother (see “Kasimir’s Dark Gift” in the “Special Events” section in chapter 13), Patrina (NE
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the glider breaks, and the wearer falls. The glider has AC 12, 1 hit point, and a 15-foot wingspan. Any damage causes it to break and become inoperable. A mending cantrip can repair the damage
spells listed for the archmage in the Monster Manual. Development. If she is restored to life by her brother (see “Kasimir’s Dark Gift” in the “Special Events” section in chapter 13), Patrina (NE
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
restored. 06–10 The region becomes a dead-magic zone for 1 hour. For the duration, the entire region is affected by the antimagic field spell. 11–15 One random creature in the region must succeed on a DC 15
make a DC 15 Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they don’t teleport. 86–90 One random creature in the region breaks






