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Returning 25 results for 'boulder beating devising chalk remote'.
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
her and Jagu enough time to stamp out the flame of their campfire and make themselves scarce before the characters arrive. Atop a boulder-strewn plateau stands a circle of eight megaliths. In the
from a different kind of rock: shale, chalk, flint, granite, slate, basalt, obsidian, and marble. Two korreds (see appendix C) are using meld into stone spells to hide in two of the megaliths: Argantle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
her and Jagu enough time to stamp out the flame of their campfire and make themselves scarce before the characters arrive. Atop a boulder-strewn plateau stands a circle of eight megaliths. In the
from a different kind of rock: shale, chalk, flint, granite, slate, basalt, obsidian, and marble. Two korreds (see appendix C) are using meld into stone spells to hide in two of the megaliths: Argantle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
her and Jagu enough time to stamp out the flame of their campfire and make themselves scarce before the characters arrive. Atop a boulder-strewn plateau stands a circle of eight megaliths. In the
from a different kind of rock: shale, chalk, flint, granite, slate, basalt, obsidian, and marble. Two korreds (see appendix C) are using meld into stone spells to hide in two of the megaliths: Argantle
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plate armor wielding a glowing sword against a chimera. The word “SAFE” is written in chalk on the door leading to area 5, marking that chamber as a resting place used by the cultists. When the first
actually a sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
plate armor wielding a glowing sword against a chimera. The word “SAFE” is written in chalk on the door leading to area 5, marking that chamber as a resting place used by the cultists. When the first
sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation) check. Door
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
plate armor wielding a glowing sword against a chimera. The word “SAFE” is written in chalk on the door leading to area 5, marking that chamber as a resting place used by the cultists. When the first
sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation) check. Door
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plate armor wielding a glowing sword against a chimera. The word “SAFE” is written in chalk on the door leading to area 5, marking that chamber as a resting place used by the cultists. When the first
actually a sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plate armor wielding a glowing sword against a chimera. The word “SAFE” is written in chalk on the door leading to area 5, marking that chamber as a resting place used by the cultists. When the first
actually a sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
plate armor wielding a glowing sword against a chimera. The word “SAFE” is written in chalk on the door leading to area 5, marking that chamber as a resting place used by the cultists. When the first
sliding circular plate that reveals the bone boulder trap in that area. The plate is only apparent with a successful DC 24 Wisdom (Perception) check or a DC 18 Intelligence (Investigation) check. Door
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
. But even where boulder tossing is concerned, artistry is fundamental to the effort. A stone giant hurling a boulder isn’t only performing a feat of strength but is also striving to display consummate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
. But even where boulder tossing is concerned, artistry is fundamental to the effort. A stone giant hurling a boulder isn’t only performing a feat of strength but is also striving to display consummate
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
. But even where boulder tossing is concerned, artistry is fundamental to the effort. A stone giant hurling a boulder isn’t only performing a feat of strength but is also striving to display consummate
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
). Another thirty to seventy are in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the
Jos’s interest, however; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
). Another thirty to seventy are in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the
Jos’s interest, however; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the mere, and they act like it
; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their presence, he arranges a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the mere, and they act like it
; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their presence, he arranges a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the mere, and they act like it
; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their presence, he arranges a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
). Another thirty to seventy are in the immediate area, close enough to respond within fifteen minutes to the beating of the drum in the barbican. The bullywugs already believe themselves to be lords of the
Jos’s interest, however; portals are always of concern to the Red Wizards. Adventurers appearing at this remote, secret site also interest him. If Azbara Jos sees the characters or learns of their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
effects.
Siege Monster. The scion deals double damage to objects and structures.
Actions
Multiattack. The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder
.
Boulder. Ranged Weapon Attack: +15 to hit, range 120/480 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.
Inhale (Recharge 5–6). The scion inhales a vortex of air in a 120-foot line that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
effects.
Siege Monster. The scion deals double damage to objects and structures.
Actions
Multiattack. The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder
.
Boulder. Ranged Weapon Attack: +15 to hit, range 120/480 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.
Inhale (Recharge 5–6). The scion inhales a vortex of air in a 120-foot line that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
effects.
Siege Monster. The scion deals double damage to objects and structures.
Actions
Multiattack. The scion makes one Great Tree Club attack and two Slam attacks, or it makes three Boulder
.
Boulder. Ranged Weapon Attack: +15 to hit, range 120/480 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.
Inhale (Recharge 5–6). The scion inhales a vortex of air in a 120-foot line that
Magic Items
Infernal Machine Rebuild
concentration can be concentrated on by a remote user. The Infernal Machine’s effects have a spell save DC of 14 or the attuned user’s spell save DC, whichever is higher.
Summon Monster. When first
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura






