Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'boulders before diffusing condition revived'.
Other Suggestions:
borders before diffusing conviction revived
boulders before diffusing condition removed
boulders before diffusing condition revered
boulders before diffusing condition revives
boulders before diffusing condition revive
Monsters
Monster Manual
, the target takes an extra 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Avalanche Slam", "rollDamageType":"Bludgeoning"} Bludgeoning damage and has the Prone condition.
Animate
Boulders (1/Day). The galeb duhr magically animates one or two boulders it can see within 60 feet of itself. Each boulder uses the Galeb Duhr stat block, except it has Intelligence and Charisma scores
Monsters
Bigby Presents: Glory of the Giants
", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or have the prone condition. After the giant throws the boulder, roll a d6;{"diceNotation":"1d6
", "rollType":"roll", "rollAction":"Boulder"}; on a roll of 3 or lower, the giant has no more boulders to throw.Unyielding. In response to failing a saving throw to avoid being moved, having the prone
Monsters
Bigby Presents: Glory of the Giants
failed save, the target has the restrained condition until the start of the giant’s next turn, and the stones erupt in a burst of thunderous energy that deals 14 (4d6);{"diceNotation":"4d6
":"bludgeoning"} bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.
The rocks turn the ground in that area into difficult terrain until the start of
Monsters
Bigby Presents: Glory of the Giants
on a DC 15 Constitution saving throw or have the petrified condition until the fensir is no longer in sunlight.Multiattack. The fensir makes two attacks, using Rend, Boulder, or a combination of them
must succeed on a DC 16 Strength saving throw or have the prone condition. After the fensir throws the boulder, roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Boulder"}; on a roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
threats. Stone Connection. A galeb duhr can become one with the earth around it, allowing it to imbue nearby rocks and boulders with a semblance of life. The galeb duhr uses its animated boulders to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
threats. Stone Connection. A galeb duhr can become one with the earth around it, allowing it to imbue nearby rocks and boulders with a semblance of life. The galeb duhr uses its animated boulders to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
threats. Stone Connection. A galeb duhr can become one with the earth around it, allowing it to imbue nearby rocks and boulders with a semblance of life. The galeb duhr uses its animated boulders to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Bludgeoning damage and has the Prone condition.
Animate Boulders (1/Day). The galeb duhr magically animates one or
, but they often know much of the surrounding land and secrets within the earth. When motivated to action, galeb duhr slam into foes and animate nearby boulders to do the same. Some mountain dwellers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Bludgeoning damage and has the Prone condition.
Animate Boulders (1/Day). The galeb duhr magically animates one or
, but they often know much of the surrounding land and secrets within the earth. When motivated to action, galeb duhr slam into foes and animate nearby boulders to do the same. Some mountain dwellers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Bludgeoning damage and has the Prone condition.
Animate Boulders (1/Day). The galeb duhr magically animates one or
, but they often know much of the surrounding land and secrets within the earth. When motivated to action, galeb duhr slam into foes and animate nearby boulders to do the same. Some mountain dwellers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deception +5
Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul, unless it has been revived or its corpse has been destroyed.
Claws. Melee Weapon Attack: +6 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deception +5
Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul, unless it has been revived or its corpse has been destroyed.
Claws. Melee Weapon Attack: +6 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deception +5
Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul, unless it has been revived or its corpse has been destroyed.
Claws. Melee Weapon Attack: +6 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
Skills Deception +5
Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed
short or long rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul (see the Monster Manual), unless it has been revived or its corpse has been destroyed.
Claw
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
Skills Deception +5
Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed
short or long rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul (see the Monster Manual), unless it has been revived or its corpse has been destroyed.
Claw
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
Skills Deception +5
Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed
short or long rest. The target dies if this reduces its Charisma to 0. It rises 24 hours later as a ghoul (see the Monster Manual), unless it has been revived or its corpse has been destroyed.
Claw
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision
Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
has no more boulders to throw.
Reactions
Unyielding. In response to failing a saving throw to avoid being moved, having the prone condition, or both, the giant succeeds instead.
Katerina Ladon
(3d8 + 6) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or have the prone condition. After the giant throws the boulder, roll a d6; on a roll of 3 or lower, the giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
has no more boulders to throw.
Reactions
Unyielding. In response to failing a saving throw to avoid being moved, having the prone condition, or both, the giant succeeds instead.
Katerina Ladon
(3d8 + 6) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or have the prone condition. After the giant throws the boulder, roll a d6; on a roll of 3 or lower, the giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
has no more boulders to throw.
Reactions
Unyielding. In response to failing a saving throw to avoid being moved, having the prone condition, or both, the giant succeeds instead.
Katerina Ladon
(3d8 + 6) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or have the prone condition. After the giant throws the boulder, roll a d6; on a roll of 3 or lower, the giant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision
Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision
Styx as a lemure in Avernus in 1d4 hours. If the creature isn’t revived before then, only a wish spell or killing the lemure and casting true resurrection on the creature’s original body can restore it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they might track trespassers for days. On sighting prey, abominable yetis fling boulders of ice and snow before closing to finish foes. In addition to their icy claws and gaze, they can exhale a blast
the target has the Paralyzed condition until the start of the yeti’s next turn unless the target has Immunity to Cold damage. Success: The target is immune to this yeti’s Chilling Gaze for 1 hour
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they might track trespassers for days. On sighting prey, abominable yetis fling boulders of ice and snow before closing to finish foes. In addition to their icy claws and gaze, they can exhale a blast
the target has the Paralyzed condition until the start of the yeti’s next turn unless the target has Immunity to Cold damage. Success: The target is immune to this yeti’s Chilling Gaze for 1 hour
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they might track trespassers for days. On sighting prey, abominable yetis fling boulders of ice and snow before closing to finish foes. In addition to their icy claws and gaze, they can exhale a blast
the target has the Paralyzed condition until the start of the yeti’s next turn unless the target has Immunity to Cold damage. Success: The target is immune to this yeti’s Chilling Gaze for 1 hour
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
crashing down the mountainside. At the start of each competitor’s turn, the competitor must succeed on a DC 14 Dexterity saving throw or have the prone condition. The boulders settle across the lava
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
crashing down the mountainside. At the start of each competitor’s turn, the competitor must succeed on a DC 14 Dexterity saving throw or have the prone condition. The boulders settle across the lava
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
crashing down the mountainside. At the start of each competitor’s turn, the competitor must succeed on a DC 14 Dexterity saving throw or have the prone condition. The boulders settle across the lava
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with their ability to defeat and devour their prey as quickly as a torrent of boulders cascades down a mountain, leads other giants to call them avalanchers. Hill Giant Avalancher Huge Giant (Druid
one creature it can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target has the restrained condition until the start of the giant’s next turn
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with their ability to defeat and devour their prey as quickly as a torrent of boulders cascades down a mountain, leads other giants to call them avalanchers. Hill Giant Avalancher Huge Giant (Druid
one creature it can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target has the restrained condition until the start of the giant’s next turn
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with their ability to defeat and devour their prey as quickly as a torrent of boulders cascades down a mountain, leads other giants to call them avalanchers. Hill Giant Avalancher Huge Giant (Druid
one creature it can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target has the restrained condition until the start of the giant’s next turn
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed
hit points by the nightwalker and can’t be revived except by a wish spell.
Unusual Nature. The nightwalker doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The nightwalker makes
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Deception +4, Intimidation +4, Perception +5, Stealth +4
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition
the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 120 ft
reduced to 0 hit points from damage dealt by the nightwalker dies and can’t be revived by any means short of a wish spell.
Actions
Multiattack. The nightwalker uses Enervating Focus twice, or it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, Athletics +11, Perception +6
Damage Immunities fire
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 16
Languages Common, Giant, Infernal
Challenge 11
points by the hellion dies, and its soul rises as a lemure (see the Monster Manual) on Avernus, one of the Nine Hells, in 1d4 hours. If the creature isn't revived before then, it can be restored to life






