Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 17 results for 'boulders before diffusing could ranged'.
Other Suggestions:
borders before diffusing cold ranger
borders before diffusing court ranger
borders before diffusing cloud ranger
borders before diffusing court rangers
borders before diffusing cold rangers
Monsters
Storm King's Thunder
":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6
the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.Some adult stone giants like to grab enemies and fling them through the air. They can also roll boulders across the ground, striking multiple enemies in a line.
Monsters
Bigby Presents: Glory of the Giants
", "rollDamageType":"thunder"} thunder damage to each creature, other than the giant, within 30 feet of the target. The club can emit a burst this way only once per turn.
Boulder. Ranged Weapon Attack: +10
", "rollType":"roll", "rollAction":"Boulder"}; on a roll of 3 or lower, the giant has no more boulders to throw.Unyielding. In response to failing a saving throw to avoid being moved, having the prone
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Rend", "rollDamageType":"slashing"} slashing damage.
Boulder. Ranged Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Boulder"} to hit, range 60/240 ft
of 4 or lower, the fensir has no more boulders to throw.Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Champions of Rock Throwing Giants have a well-deserved reputation as living siege engines — all of them can hurl boulders with accuracy across great distances. Rock throwing — for battle, hunting
ranged attacks, but giants never perceived a need for mechanical assistance. Even in places where giants have adapted bows or javelins for use in combat, they’ve never neglected the straightforward
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they might track trespassers for days. On sighting prey, abominable yetis fling boulders of ice and snow before closing to finish foes. In addition to their icy claws and gaze, they can exhale a blast
, using Claw or Ice Throw in any combination.
Claw. Melee Attack Roll: +11, reach 5 ft. Hit: 14 (2d6 + 7) Slashing damage plus 7 (2d6) Cold damage.
Ice Throw. Ranged Attack Roll: +11, range 60/240
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creature, other than the giant, within 30 feet of the target. The club can emit a burst this way only once per turn.
Boulder. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 19
has no more boulders to throw.
Reactions
Unyielding. In response to failing a saving throw to avoid being moved, having the prone condition, or both, the giant succeeds instead.
Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
both ranged and melee combat. They are positioned in an area where the trail winds through a gap between two outcrops. The ambushers are hidden in the rocks, 12 to 15 feet above ground level. Characters
make a stand. If characters walk into the trap, the cultists tumble boulders onto them. Each character must succeed on a DC 11 Dexterity saving throw or take 2d12 bludgeoning damage from falling rocks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Large giants, such as ogres, deal twice normal weapon damage. When a giant uses the statistics of an ogre, that creature might use throwing rocks for ranged attacks (assuming any are on hand) rather than
the ogre’s standard weaponry. If projectiles are available, throwing rocks is always a giant’s best (and preferred) ranged attack. ABOUT THE ORIGINAL
Against the Giants, by Gary Gygax, was
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
both ranged and melee combat. They are positioned in an area where the trail winds through a gap between two outcrops. The ambushers are hidden in the rocks, 12 to 15 feet above ground level
cultists make a stand. If characters walk into the trap, the cultists tumble boulders onto them. Each character must succeed on a DC 11 Dexterity saving throw or take 2d12 bludgeoning damage from falling
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creatures, but they become aggressive when they feel insulted or are annoyed by the sounds of mining. Korreds can hurl boulders far larger than it seems they should be able to, shape stone as though it
., one target. Hit: 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground.
Rock. Ranged Weapon Attack: +9 to hit, range 60/120 ft., one target. Hit: 10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lead through stone are as obvious as windows to a korred. Korreds can hurl boulders far larger than it seems they should be able to, shape stone as though it were clay, swim through rock, and summon
target. Hit: 10 (1d8 + 6) bludgeoning damage, or 19 (3d8 + 6) bludgeoning damage if the korred is on the ground.
Rock. Ranged Weapon Attack: +9 to hit, range 60/120 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, or 24 (4d8 + 6) bludgeoning damage if the korred is on the ground.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
throwers are granted positions of high rank in the giants’ ordning, testing and demonstrating their ability to hurl and catch enormous boulders. Such giants take the front ranks when a tribe has cause to
terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rend, Boulder, or a combination of them.
Rend. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage.
Boulder. Ranged Weapon Attack: +8 to hit, range 60/240
throws the boulder, roll a d6; on a roll of 4 or lower, the fensir has no more boulders to throw.
Fensir Skirmisher Fensir skirmishers boast great skill in battle, honed over centuries of endless
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
prone.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it
.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
along the length of the cavern. Survivors of attacks on the level above will most likely make a stand in the grand entry cavern if they are still in relatively good shape. Secret Exits. The boulders
statistics, plus immunity to cold damage but without Keen Smell and Innate Spellcasting) sits at the table in his chain mail jack with his arrow-catching shield nearby (AC 18, or AC 20 against ranged attacks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
Three gargoyles guard the area
holds a ten-foot-tall statue depicting a crude humanoid form composed of earth, boulders, and sharp crystals. One massive, rocky fist is raised above its blunt head. Shattered rubble from an older
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
lake. W17: Old Streambed This passageway is barely four feet high and is obstructed by rounded boulders and pebbles. It looks as though it might have been a streambed, though no water flows here now
Sensitivity. Nezznar has disadvantage on attack rolls while he or his target is in sunlight.
Actions
Multiattack. Nezznar makes two Poison Blast attacks.
Poison Blast. Melee or Ranged Spell Attack: +5






