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Returning 35 results for 'boulders being diffusing check reining'.
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D3. Stepstone Crossing A row of boulders spaced two feet apart breach the surface of the lake to form a walking path across a forty-foot-wide waterway.
The water around the stepstones is only 4
feet deep, but the bottom is not visible through the murk. Four of the five stepstones are boulders sunk deep in the mire. The middle stepstone is actually the top of a galeb duhr. If someone steps on it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D3. Stepstone Crossing A row of boulders spaced two feet apart breach the surface of the lake to form a walking path across a forty-foot-wide waterway.
The water around the stepstones is only 4
feet deep, but the bottom is not visible through the murk. Four of the five stepstones are boulders sunk deep in the mire. The middle stepstone is actually the top of a galeb duhr. If someone steps on it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D3. Stepstone Crossing A row of boulders spaced two feet apart breach the surface of the lake to form a walking path across a forty-foot-wide waterway.
The water around the stepstones is only 4
feet deep, but the bottom is not visible through the murk. Four of the five stepstones are boulders sunk deep in the mire. The middle stepstone is actually the top of a galeb duhr. If someone steps on it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bittergrass Fen Features The fen has features the characters can use to their advantage in a confrontation with the borthak: Floating Boulders. The boulders floating above the stone pillars are held
with a successful DC 15 Strength (Athletics) check. Pushing the boulder ends the magic on it and causes it to fall in whichever direction the character prefers. Any creature in the path of a falling
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bittergrass Fen Features The fen has features the characters can use to their advantage in a confrontation with the borthak: Floating Boulders. The boulders floating above the stone pillars are held
with a successful DC 15 Strength (Athletics) check. Pushing the boulder ends the magic on it and causes it to fall in whichever direction the character prefers. Any creature in the path of a falling
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bittergrass Fen Features The fen has features the characters can use to their advantage in a confrontation with the borthak: Floating Boulders. The boulders floating above the stone pillars are held
with a successful DC 15 Strength (Athletics) check. Pushing the boulder ends the magic on it and causes it to fall in whichever direction the character prefers. Any creature in the path of a falling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
made here and there. Map 6.4: Frost Giant Stronghold - Lower Level View Player Version Boulders. Some passageways on this level are blocked by huge boulders (at the places adjacent to boulders that are
marked B on the map). For Medium or smaller creatures, moving these obstructions out of the way requires a successful DC 20 Strength (Athletics) check. Ceilings. Passages have ceilings that are about
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
made here and there. Map 6.4: Frost Giant Stronghold - Lower Level View Player Version Boulders. Some passageways on this level are blocked by huge boulders (at the places adjacent to boulders that are
marked B on the map). For Medium or smaller creatures, moving these obstructions out of the way requires a successful DC 20 Strength (Athletics) check. Ceilings. Passages have ceilings that are about
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
made here and there. Map 6.4: Frost Giant Stronghold - Lower Level View Player Version Boulders. Some passageways on this level are blocked by huge boulders (at the places adjacent to boulders that are
marked B on the map). For Medium or smaller creatures, moving these obstructions out of the way requires a successful DC 20 Strength (Athletics) check. Ceilings. Passages have ceilings that are about
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
13. Empty Cave Rocks and small boulders are piled up along the north wall of this otherwise empty cave. The rubble conceals a passageway to area 14, buried during a rockslide. Anyone with a passive
Wisdom (Perception) score of 15 or higher notices the hidden passage. Anyone actively searching the rubble must succeed on a DC 10 Wisdom (Perception) check to find it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
13. Empty Cave Rocks and small boulders are piled up along the north wall of this otherwise empty cave. The rubble conceals a passageway to area 14, buried during a rockslide. Anyone with a passive
Wisdom (Perception) score of 15 or higher notices the hidden passage. Anyone actively searching the rubble must succeed on a DC 10 Wisdom (Perception) check to find it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
13. Empty Cave Rocks and small boulders are piled up along the north wall of this otherwise empty cave. The rubble conceals a passageway to area 14, buried during a rockslide. Anyone with a passive
Wisdom (Perception) score of 15 or higher notices the hidden passage. Anyone actively searching the rubble must succeed on a DC 10 Wisdom (Perception) check to find it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Rally Point S’slaar’s cavalry troops are gathered in this cavern, waiting for their master’s order to attack. Six troglodytes are mounted on six giant lizards. Rocks and small boulders are piled
succeed on a DC 10 Wisdom (Perception) check to find it. Development When the order comes to attack, S’slaar’s cavalry bursts through the hidden passageway on the south wall of the cave (see “Resolving the Standoff”).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Rally Point S’slaar’s cavalry troops are gathered in this cavern, waiting for their master’s order to attack. Six troglodytes are mounted on six giant lizards. Rocks and small boulders are piled
succeed on a DC 10 Wisdom (Perception) check to find it. Development When the order comes to attack, S’slaar’s cavalry bursts through the hidden passageway on the south wall of the cave (see “Resolving the Standoff”).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
14. Rally Point S’slaar’s cavalry troops are gathered in this cavern, waiting for their master’s order to attack. Six troglodytes are mounted on six giant lizards. Rocks and small boulders are piled
succeed on a DC 10 Wisdom (Perception) check to find it. Development When the order comes to attack, S’slaar’s cavalry bursts through the hidden passageway on the south wall of the cave (see “Resolving the Standoff”).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
feet. It is tough and dense, making it difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
feet. It is tough and dense, making it difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it
difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders or brush conveniently conceals many of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it
difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders or brush conveniently conceals many of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it
difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders or brush conveniently conceals many of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features Map 2.1: Raider CampView Player Version Boulders. The boulders are difficult terrain and provide three-quarters cover. Brush. The brush around the site grows to a height of 4 to 6
feet. It is tough and dense, making it difficult terrain and providing three-quarters cover to targets sheltering among it. Caves. The steep sides of the plateau are dotted with shallow caves. Boulders
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y3. Druids’ Circle Atop the hill is a wide ring of black boulders and smaller rocks that collectively form a makeshift wall enclosing a field of dead grass. Lightning strikes the edge of the ring
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y3. Druids’ Circle Atop the hill is a wide ring of black boulders and smaller rocks that collectively form a makeshift wall enclosing a field of dead grass. Lightning strikes the edge of the ring
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y3. Druids’ Circle Atop the hill is a wide ring of black boulders and smaller rocks that collectively form a makeshift wall enclosing a field of dead grass. Lightning strikes the edge of the ring
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the openings along it are the entrances to the caves and tunnels in its face. Boulders. Several cave mouths on this level are blocked by huge boulders (at the places marked B on the map). For Medium or
smaller creatures, moving these obstructions out of the way requires a successful DC 20 Strength (Athletics) check. Ceilings. Caves and caverns have ceilings from 30 to 45 feet high, while tunnels
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the openings along it are the entrances to the caves and tunnels in its face. Boulders. Several cave mouths on this level are blocked by huge boulders (at the places marked B on the map). For Medium or
smaller creatures, moving these obstructions out of the way requires a successful DC 20 Strength (Athletics) check. Ceilings. Caves and caverns have ceilings from 30 to 45 feet high, while tunnels
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the openings along it are the entrances to the caves and tunnels in its face. Boulders. Several cave mouths on this level are blocked by huge boulders (at the places marked B on the map). For Medium or
smaller creatures, moving these obstructions out of the way requires a successful DC 20 Strength (Athletics) check. Ceilings. Caves and caverns have ceilings from 30 to 45 feet high, while tunnels
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Blagothkus carries the only key. The lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Two ogres armed with javelins, rocks, and a ballista stand watch atop this tower. They
tower that speaks the command word “Esclarotta” is instantly teleported to area 21. Developments If the two ogres standing watch atop this tower begin firing the ballista or dropping some boulders
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Blagothkus carries the only key. The lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Two ogres armed with javelins, rocks, and a ballista stand watch atop this tower. They
tower that speaks the command word “Esclarotta” is instantly teleported to area 21. Developments If the two ogres standing watch atop this tower begin firing the ballista or dropping some boulders
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Blagothkus carries the only key. The lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Two ogres armed with javelins, rocks, and a ballista stand watch atop this tower. They
tower that speaks the command word “Esclarotta” is instantly teleported to area 21. Developments If the two ogres standing watch atop this tower begin firing the ballista or dropping some boulders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Blagothkus carries the only key. The lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Two ogres armed with javelins, rocks, and a ballista stand watch atop this tower
tower that speaks the command word “Esclarotta” is instantly teleported to area 21. Developments If the two ogres standing watch atop this tower begin firing the ballista or dropping some boulders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Blagothkus carries the only key. The lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Two ogres armed with javelins, rocks, and a ballista stand watch atop this tower
tower that speaks the command word “Esclarotta” is instantly teleported to area 21. Developments If the two ogres standing watch atop this tower begin firing the ballista or dropping some boulders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Blagothkus carries the only key. The lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. Two ogres armed with javelins, rocks, and a ballista stand watch atop this tower
tower that speaks the command word “Esclarotta” is instantly teleported to area 21. Developments If the two ogres standing watch atop this tower begin firing the ballista or dropping some boulders
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
; it takes a successful DC 20 Wisdom (Perception) check to notice them. After twenty steps, the stairs turn into a narrow path that follows switchbacks up the wall of the gorge. The characters must
above, but it’s also dangerous. A character who has a passive Wisdom (Perception) score of 15 or higher notices a steel tripwire fastened between boulders about two inches from the ground. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
; it takes a successful DC 20 Wisdom (Perception) check to notice them. After twenty steps, the stairs turn into a narrow path that follows switchbacks up the wall of the gorge. The characters must
above, but it’s also dangerous. A character who has a passive Wisdom (Perception) score of 15 or higher notices a steel tripwire fastened between boulders about two inches from the ground. A






