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Returning 35 results for 'boulders body diffusing concepts replica'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. The Glittering Caverns of Jarûk the Prismatic These crystal-lined caves are home to a dao and its minions. 11a. Fortune Favors the Boulders Columns and Crystals. Two columns of rock support the
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. The Glittering Caverns of Jarûk the Prismatic These crystal-lined caves are home to a dao and its minions. 11a. Fortune Favors the Boulders Columns and Crystals. Two columns of rock support the
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. The Glittering Caverns of Jarûk the Prismatic These crystal-lined caves are home to a dao and its minions. 11a. Fortune Favors the Boulders Columns and Crystals. Two columns of rock support the
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
threats. Stone Connection. A galeb duhr can become one with the earth around it, allowing it to imbue nearby rocks and boulders with a semblance of life. The galeb duhr uses its animated boulders to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
threats. Stone Connection. A galeb duhr can become one with the earth around it, allowing it to imbue nearby rocks and boulders with a semblance of life. The galeb duhr uses its animated boulders to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
threats. Stone Connection. A galeb duhr can become one with the earth around it, allowing it to imbue nearby rocks and boulders with a semblance of life. The galeb duhr uses its animated boulders to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
L5. Workshop The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
L5. Workshop The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
L5. Workshop The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stands a statue of Amun Sa with a stone replica of a gem held its outstretched right hand and a stone replica of the staff held across its body with its left hand. Hieroglyphs adorn the walls.
This
is the true tomb of Amun Sa. Inside the ornate sarcophagus lies the pharaoh’s mummified body, dressed in time-worn ceremonial clothing. Hieroglyphs. If translated (see the “Pyramid Features” section
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stands a statue of Amun Sa with a stone replica of a gem held its outstretched right hand and a stone replica of the staff held across its body with its left hand. Hieroglyphs adorn the walls.
This
is the true tomb of Amun Sa. Inside the ornate sarcophagus lies the pharaoh’s mummified body, dressed in time-worn ceremonial clothing. Hieroglyphs. If translated (see the “Pyramid Features” section
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stands a statue of Amun Sa with a stone replica of a gem held its outstretched right hand and a stone replica of the staff held across its body with its left hand. Hieroglyphs adorn the walls.
This
is the true tomb of Amun Sa. Inside the ornate sarcophagus lies the pharaoh’s mummified body, dressed in time-worn ceremonial clothing. Hieroglyphs. If translated (see the “Pyramid Features” section
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
included the first physical replica of the deck, illustrated by George Barr and printed on card stock in the center of the magazine. At last, when characters found the Deck of Many Things in a treasure
single card from the deck. This quickly became a resource-management puzzle: when the players knew one of their number would be imprisoned by the Donjon card, for example, or have their soul separated from their body by the Void card, how did they proceed?
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
included the first physical replica of the deck, illustrated by George Barr and printed on card stock in the center of the magazine. At last, when characters found the Deck of Many Things in a treasure
single card from the deck. This quickly became a resource-management puzzle: when the players knew one of their number would be imprisoned by the Donjon card, for example, or have their soul separated from their body by the Void card, how did they proceed?
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
included the first physical replica of the deck, illustrated by George Barr and printed on card stock in the center of the magazine. At last, when characters found the Deck of Many Things in a treasure
single card from the deck. This quickly became a resource-management puzzle: when the players knew one of their number would be imprisoned by the Donjon card, for example, or have their soul separated from their body by the Void card, how did they proceed?
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
there within an ancient, knotted wood. Mystic Sea This body of mist and water hides endless secrets within its depths—both literal secrets that manifest from mortal minds and unimagined concepts not yet
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Quarter in Precinct Six of the Tenth District. Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifies the concepts of chaos and evil. At its worst, the cult is driven by a lust
similar threat. Although Boros’s attention is focused on the Gruul at the moment, Rakdos cultists are well aware that any sufficiently disruptive performance with a high enough body count could bring
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Quarter in Precinct Six of the Tenth District. Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifies the concepts of chaos and evil. At its worst, the cult is driven by a lust
similar threat. Although Boros’s attention is focused on the Gruul at the moment, Rakdos cultists are well aware that any sufficiently disruptive performance with a high enough body count could bring
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
dragon’s lair sometimes move of their own accord, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
crashing down the mountainside. At the start of each competitor’s turn, the competitor must succeed on a DC 14 Dexterity saving throw or have the prone condition. The boulders settle across the lava
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
crashing down the mountainside. At the start of each competitor’s turn, the competitor must succeed on a DC 14 Dexterity saving throw or have the prone condition. The boulders settle across the lava
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
crashing down the mountainside. At the start of each competitor’s turn, the competitor must succeed on a DC 14 Dexterity saving throw or have the prone condition. The boulders settle across the lava
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Quarter in Precinct Six of the Tenth District. Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifies the concepts of chaos and evil. At its worst, the cult is driven by a lust
similar threat. Although Boros’s attention is focused on the Gruul at the moment, Rakdos cultists are well aware that any sufficiently disruptive performance with a high enough body count could bring
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
there within an ancient, knotted wood. Mystic Sea This body of mist and water hides endless secrets within its depths—both literal secrets that manifest from mortal minds and unimagined concepts not yet
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
there within an ancient, knotted wood. Mystic Sea This body of mist and water hides endless secrets within its depths—both literal secrets that manifest from mortal minds and unimagined concepts not yet
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
flame, transforming into an enormous elemental monster with lava dripping from a body of boulders!
The woman is Ulsedra Vox, the Para-elemental Queen. When Initiative is rolled, Vox transforms into
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
flame, transforming into an enormous elemental monster with lava dripping from a body of boulders!
The woman is Ulsedra Vox, the Para-elemental Queen. When Initiative is rolled, Vox transforms into
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
flame, transforming into an enormous elemental monster with lava dripping from a body of boulders!
The woman is Ulsedra Vox, the Para-elemental Queen. When Initiative is rolled, Vox transforms into
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
of the statue: the head, the wings, the body, or the tail. Once all four sections are improved, the kobolds are satisfied, praise the characters’ artistic abilities, and become Friendly. Treasure. Each
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
of the statue: the head, the wings, the body, or the tail. Once all four sections are improved, the kobolds are satisfied, praise the characters’ artistic abilities, and become Friendly. Treasure. Each
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
of the statue: the head, the wings, the body, or the tail. Once all four sections are improved, the kobolds are satisfied, praise the characters’ artistic abilities, and become Friendly. Treasure. Each
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mbala A 1,800-foot-high plateau with sheer cliffs rises above heaps of boulders as large as ships. A narrow path is cut into the cliff face and seems to climb all the way to the top.
The plateau’s
the plateau. Through many switchbacks, it winds across the cliff face for 3 miles before reaching the top. The path width varies but averages 5 feet. Tumbled boulders and tangled roots block the path
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mbala A 1,800-foot-high plateau with sheer cliffs rises above heaps of boulders as large as ships. A narrow path is cut into the cliff face and seems to climb all the way to the top.
The plateau’s
the plateau. Through many switchbacks, it winds across the cliff face for 3 miles before reaching the top. The path width varies but averages 5 feet. Tumbled boulders and tangled roots block the path
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Mbala A 1,800-foot-high plateau with sheer cliffs rises above heaps of boulders as large as ships. A narrow path is cut into the cliff face and seems to climb all the way to the top.
The plateau’s
the plateau. Through many switchbacks, it winds across the cliff face for 3 miles before reaching the top. The path width varies but averages 5 feet. Tumbled boulders and tangled roots block the path






