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Returning 33 results for 'bounty banner diffusing consult restraint'.
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Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encounter takes place. Roll a d12 and consult the Triboar Trails Random Encounters table to determine what the party meets. Triboar Trail Random Encounters Day Roll Night Roll Result 1–2 1–3 1d4 + 2
boss has a pouch containing 1d10 cp and 1d10 sp. Hobgoblin Squad This squad of 1d4 + 3 hobgoblins seeks the adventurers, hoping to collect a bounty set by the Spider. One of the hobgoblins carries a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encounter takes place. Roll a d12 and consult the Triboar Trails Random Encounters table to determine what the party meets. Triboar Trail Random Encounters Day Roll Night Roll Result 1–2 1–3 1d4 + 2
boss has a pouch containing 1d10 cp and 1d10 sp. Hobgoblin Squad This squad of 1d4 + 3 hobgoblins seeks the adventurers, hoping to collect a bounty set by the Spider. One of the hobgoblins carries a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encounter takes place. Roll a d12 and consult the Triboar Trails Random Encounters table to determine what the party meets. Triboar Trail Random Encounters Day Roll Night Roll Result 1–2 1–3 1d4 + 2
boss has a pouch containing 1d10 cp and 1d10 sp. Hobgoblin Squad This squad of 1d4 + 3 hobgoblins seeks the adventurers, hoping to collect a bounty set by the Spider. One of the hobgoblins carries a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
influences how you are paid. On average, the university pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Or you might be paid a bounty for each ancient artifact you bring
possibly magic items, spellbooks, and the like. Additionally, the faculty of your university might make it possible for you to consult with experts in various fields—so long as you can coax them away
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
influences how you are paid. On average, the university pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Or you might be paid a bounty for each ancient artifact you bring
possibly magic items, spellbooks, and the like. Additionally, the faculty of your university might make it possible for you to consult with experts in various fields—so long as you can coax them away
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
per day (enough to sustain a Modest lifestyle). Or you might be paid a bounty (at least 250 GP) for each ancient relic you bring back from your adventures and give to the university. Documentation Each
relics, magic items, spellbooks, and the like. Additionally, you can consult with experts in various fields among the university faculty—so long as you can coax them away from their work. Training
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
per day (enough to sustain a Modest lifestyle). Or you might be paid a bounty (at least 250 GP) for each ancient relic you bring back from your adventures and give to the university. Documentation Each
relics, magic items, spellbooks, and the like. Additionally, you can consult with experts in various fields among the university faculty—so long as you can coax them away from their work. Training
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
per day (enough to sustain a Modest lifestyle). Or you might be paid a bounty (at least 250 GP) for each ancient relic you bring back from your adventures and give to the university. Documentation Each
relics, magic items, spellbooks, and the like. Additionally, you can consult with experts in various fields among the university faculty—so long as you can coax them away from their work. Training
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
influences how you are paid. On average, the university pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Or you might be paid a bounty for each ancient artifact you bring
possibly magic items, spellbooks, and the like. Additionally, the faculty of your university might make it possible for you to consult with experts in various fields—so long as you can coax them away
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
. Hobgoblins. This squad of hobgoblins is actively seeking the adventurers, hoping to collect on a bounty. They know the location of Cragmaw Castle but won’t provide directions unless they are charmed. One
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
. Hobgoblins. This squad of hobgoblins is actively seeking the adventurers, hoping to collect on a bounty. They know the location of Cragmaw Castle but won’t provide directions unless they are charmed. One
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
. Hobgoblins. This squad of hobgoblins is actively seeking the adventurers, hoping to collect on a bounty. They know the location of Cragmaw Castle but won’t provide directions unless they are charmed. One
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of your employment influences your compensation. On average, the academy pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Alternatively, you receive a bounty (at
magic items, spellbooks, gear, and the like. Additionally, you can consult with the faculty of your academy as the experts in various fields. Training. Because you’re associated with the academy, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of your employment influences your compensation. On average, the academy pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Alternatively, you receive a bounty (at
magic items, spellbooks, gear, and the like. Additionally, you can consult with the faculty of your academy as the experts in various fields. Training. Because you’re associated with the academy, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of your employment influences your compensation. On average, the academy pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Alternatively, you receive a bounty (at
magic items, spellbooks, gear, and the like. Additionally, you can consult with the faculty of your academy as the experts in various fields. Training. Because you’re associated with the academy, you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
borne on fabric (such as a tabard or banner) or a Shield. Holy Symbols Symbol Weight Cost Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) — 5 GP Reliquary (held) 2 lb. 5 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield. Holy
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
borne on fabric (such as a tabard or banner) or a Shield. Holy Symbols Symbol Weight Cost Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) — 5 GP Reliquary (held) 2 lb. 5 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield. Holy
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
borne on fabric (such as a tabard or banner) or a Shield. Holy Symbols Symbol Weight Cost Amulet (worn or held) 1 lb. 5 GP Emblem (borne on fabric or a Shield) — 5 GP Reliquary (held) 2 lb. 5 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus. The table indicates whether a Holy Symbol needs to be held, worn, or borne on fabric (such as a tabard or banner) or a Shield. Holy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
warehouses Aligned Plane: Limbo Members: Anarchists, arsonists, freedom fighters Epithet: Wreakers The Hands of Havoc are a controlled burn. A collection of radical individualists united under the banner of
Headquarters: Prison Aligned Plane: Acheron Members: Bounty hunters, executioners, vigilantes Epithet: Jailers The Mercykillers believe that cold, relentless justice is absolute and that no one is above
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
warehouses Aligned Plane: Limbo Members: Anarchists, arsonists, freedom fighters Epithet: Wreakers The Hands of Havoc are a controlled burn. A collection of radical individualists united under the banner of
Headquarters: Prison Aligned Plane: Acheron Members: Bounty hunters, executioners, vigilantes Epithet: Jailers The Mercykillers believe that cold, relentless justice is absolute and that no one is above
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
warehouses Aligned Plane: Limbo Members: Anarchists, arsonists, freedom fighters Epithet: Wreakers The Hands of Havoc are a controlled burn. A collection of radical individualists united under the banner of
Headquarters: Prison Aligned Plane: Acheron Members: Bounty hunters, executioners, vigilantes Epithet: Jailers The Mercykillers believe that cold, relentless justice is absolute and that no one is above
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
participant sits in the chair, inserts the chips into a slot in the pedestal, and pulls the lever. To determine the result, roll a d10 and consult the Outer Wheel column of the Fortune’s Wheel Results
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
participant sits in the chair, inserts the chips into a slot in the pedestal, and pulls the lever. To determine the result, roll a d10 and consult the Outer Wheel column of the Fortune’s Wheel Results
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
participant sits in the chair, inserts the chips into a slot in the pedestal, and pulls the lever. To determine the result, roll a d10 and consult the Outer Wheel column of the Fortune’s Wheel Results
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
calamity strikes nearby farms, families have been known to share their bounty to ease the humanoids’ food shortage. Such events are at the root of tales about magic beans and others about a human family
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
calamity strikes nearby farms, families have been known to share their bounty to ease the humanoids’ food shortage. Such events are at the root of tales about magic beans and others about a human family
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
calamity strikes nearby farms, families have been known to share their bounty to ease the humanoids’ food shortage. Such events are at the root of tales about magic beans and others about a human family
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel






