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Returning 14 results for 'bow bards diffusing constant repairing'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
.
Firbolg barbarians are rare except among clans that face constant threats from evil humanoids and other invaders.
Firbolg clerics and paladins are usually dedicated to nature gods and are seen as
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
undead captain places his boot on the rail along the deck of his creaky galleon and leans over the bow. His disembodied hand perches on his shoulder, and lightning from the cosmic storm flashes
. The rest fell prey to ships under the command of Vael, whom Gargenhale calls the scourge of pirates, raiders, and anyone else who refuses to bow to the might of Xaryxis. Despite these cautionary
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
repairing the frost giants’ lodges and freeing several greatships (giant-sized longships) entombed in the ice. These humans respect the might of the frost giants and, being evil themselves, serve the giants
feet from bow to stern and requires a crew of at least ten creatures that are Large or bigger. A greatship has a speed of 6 mph, AC 15, a damage threshold of 20, and 3,000 hit points. It can hold up to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
objects of their desire. This constant indulgence has made them decadent, while their supreme power over reality makes them haughty and arrogant. Their vast palaces overflow with wonders and sensory
believing they are as powerful as the gods. Some go so far as to demand that mortals of other realms — even whole continents or worlds — bow down before them. VARIANT: GENIE POWERS
Genies have a variety
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
calamity that befell the elven kingdom. After the fall of Illefarn, Melairkyn dwarves found the throne and bore it to their halls with the intention of repairing it and returning it to the elves. If
crafted longbow and an elven quiver containing twenty silvered arrows. The bow bears the Elvish inscription “Al hond ebrath, uol tath shantar en tath lalala ol hond ebrath.” This phrase translates to “A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. By night, the only denizens of the warehouse are three manticores and their red slaad handler. The manticores fly between levels on constant patrol, and the slaad spends its time lounging in the loft
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
moral clarity guide her every action. Despite being held prisoner for treason, she claims that her honor remains intact. Even if it means losing her title, she refuses to bow to King Gullop XIX or
stubborn and slippery as a toad. I won’t and I shan’t, but I will if I can’t!”
Vansel the Satyr
CHAPTER 2: HITHER
The satyr Vansel is a vagabond who travels the Feywild in a constant state of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and moral clarity guide her every action. Despite being held prisoner for treason, she claims that her honor remains intact. Even if it means losing her title, she refuses to bow to King Gullop XIX or
stubborn and slippery as a toad. I won’t and I shan’t, but I will if I can’t!”
Vansel the Satyr
CHAPTER 2: HITHER
The satyr Vansel is a vagabond who travels the Feywild in a constant state of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
inedible, Grandlejaw grudgingly decided to tolerate the water weird. The water weird’s constant, frenetic motion keeps the water bubbly, which the hydra enjoys. Kellikilli likes fighting alongside a
haunting here (see “Crypt Hauntings” in the “Crypt Features” section). Fixing the door and removing the mind flayer skull puts the haunt to rest. Repairing the door requires several minutes of work with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
, candlemaking, gemcutting, repairing wooden items (including wagons and the like), and brewing beer. Thornhold was once the property of the Margaster family of Waterdeep and has been held by the Knights of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
great numbers. Settlements that stand on the edge of the Evermoors face constant threats from these and other monsters. Floating a mile above the Evermoors is Lyn Armaal, Countess Sansuri’s cloud
wings for sails and mammoth tusks lashed to its bow emerges from the thick fog shrouding the coastline. The greatship (see the “Svardborg: General Features” sidebar in chapter 7, “Berg of the Frost
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
dragon’s favored treasures are the sentient creatures it bends to its will, including significant figures such as popular heroes, well-known sages, and renowned bards. Among material treasures, a green






