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Returning 35 results for 'bow been diffusing concerns ruins'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Spellcasting to cast Thunderwave (level 2 version).
Unearth Ruins. The dragon magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder centered on a point it can see within 120 feet
":"3d8", "rollType":"damage", "rollAction":"Unearth Ruins", "rollDamageType":"Bludgeoning"} Bludgeoning damage, and the target has the Prone condition. Failure or Success: The dragon can’t take this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Darkon is a land of dark wonders and apathy. The ruins of forgotten magical empires and impossible architecture litter the land, but the jaded people ignore these marvels to focus on daily concerns. Map 3.3: darkon View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Darkon is a land of dark wonders and apathy. The ruins of forgotten magical empires and impossible architecture litter the land, but the jaded people ignore these marvels to focus on daily concerns. Map 3.3: darkon View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites Darkon is a land of dark wonders and apathy. The ruins of forgotten magical empires and impossible architecture litter the land, but the jaded people ignore these marvels to focus on daily concerns. Map 3.3: darkon View Player Version
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
questing knights—
Yet how the wind revives us here!
—Arthur Rimbaud
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its
opportunistic creatures common to lightless dungeons infested the subterranean ruins. At the core of the old fortress, Belak stumbled upon the Twilight Grove. He discovered at the grove’s heart the Gulthias
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
questing knights—
Yet how the wind revives us here!
—Arthur Rimbaud
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its
opportunistic creatures common to lightless dungeons infested the subterranean ruins. At the core of the old fortress, Belak stumbled upon the Twilight Grove. He discovered at the grove’s heart the Gulthias
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
questing knights—
Yet how the wind revives us here!
—Arthur Rimbaud
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its
opportunistic creatures common to lightless dungeons infested the subterranean ruins. At the core of the old fortress, Belak stumbled upon the Twilight Grove. He discovered at the grove’s heart the Gulthias
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Silver Dragon Lairs Silver dragons make their lairs on mountaintops and in the clouds. Often, this has less to do with concerns such as security and privacy, and more to do with meeting or exceeding
mountainside. Older silver dragons sometimes decorate their cliff-side habitats with ruins carefully collected from other places in the world. Depending on the dragon, a lair can be a multi-tiered affair, with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on the Material Plane might be echoed as a clear and winding brook of great beauty. A marsh could be reflected as a vast black bog of sinister character. And moving to the Feywild from old ruins on
are evil, but their opposition to each other stems from their queens’ jealous rivalry, not abstract moral concerns. Ugly denizens of the Feywild, such as fomorians and hags, are almost never members of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on the Material Plane might be echoed as a clear and winding brook of great beauty. A marsh could be reflected as a vast black bog of sinister character. And moving to the Feywild from old ruins on
are evil, but their opposition to each other stems from their queens’ jealous rivalry, not abstract moral concerns. Ugly denizens of the Feywild, such as fomorians and hags, are almost never members of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on the Material Plane might be echoed as a clear and winding brook of great beauty. A marsh could be reflected as a vast black bog of sinister character. And moving to the Feywild from old ruins on
are evil, but their opposition to each other stems from their queens’ jealous rivalry, not abstract moral concerns. Ugly denizens of the Feywild, such as fomorians and hags, are almost never members of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Silver Dragon Lairs Silver dragons make their lairs on mountaintops and in the clouds. Often, this has less to do with concerns such as security and privacy, and more to do with meeting or exceeding
mountainside. Older silver dragons sometimes decorate their cliff-side habitats with ruins carefully collected from other places in the world. Depending on the dragon, a lair can be a multi-tiered affair, with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Silver Dragon Lairs Silver dragons make their lairs on mountaintops and in the clouds. Often, this has less to do with concerns such as security and privacy, and more to do with meeting or exceeding
mountainside. Older silver dragons sometimes decorate their cliff-side habitats with ruins carefully collected from other places in the world. Depending on the dragon, a lair can be a multi-tiered affair, with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sail between the stars? Next ye will spin tales of a talking hippopotamus that walks on two legs and carries a bow. I asked ye to research facts about other worlds, not spend a week in an opium den
, can reduce an enemy settlement to ruins in a single night. Most colonies that possess a nautiloid save it for use as an emergency escape vehicle. If pressed by attackers, the surviving illithids and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sail between the stars? Next ye will spin tales of a talking hippopotamus that walks on two legs and carries a bow. I asked ye to research facts about other worlds, not spend a week in an opium den
, can reduce an enemy settlement to ruins in a single night. Most colonies that possess a nautiloid save it for use as an emergency escape vehicle. If pressed by attackers, the surviving illithids and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sail between the stars? Next ye will spin tales of a talking hippopotamus that walks on two legs and carries a bow. I asked ye to research facts about other worlds, not spend a week in an opium den
, can reduce an enemy settlement to ruins in a single night. Most colonies that possess a nautiloid save it for use as an emergency escape vehicle. If pressed by attackers, the surviving illithids and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
. 7 Sacrifice a thousand souls to its god in return for true life. 8 Transform the people of an entire nation into Undead servants. Mummy Lord Lairs Mummy lords typically lurk in the ruins of places
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
. 7 Sacrifice a thousand souls to its god in return for true life. 8 Transform the people of an entire nation into Undead servants. Mummy Lord Lairs Mummy lords typically lurk in the ruins of places
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
. 7 Sacrifice a thousand souls to its god in return for true life. 8 Transform the people of an entire nation into Undead servants. Mummy Lord Lairs Mummy lords typically lurk in the ruins of places
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ruins and artifacts and preparing for a restoration of their once-great empire. The Spellplague In 1385 DR, the ascended deity Cyric, aided by Shar, murdered Mystra, the goddess of magic, in her domain
tales of people empowered by the gods, and of far-off lands returned to the world, are the subjects of fireside chatter. Daily concerns and the dangers and opportunities just beyond their doors take precedence, and plenty of both remain on the Sword Coast and in the North.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ruins and artifacts and preparing for a restoration of their once-great empire. The Spellplague In 1385 DR, the ascended deity Cyric, aided by Shar, murdered Mystra, the goddess of magic, in her domain
tales of people empowered by the gods, and of far-off lands returned to the world, are the subjects of fireside chatter. Daily concerns and the dangers and opportunities just beyond their doors take precedence, and plenty of both remain on the Sword Coast and in the North.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ruins and artifacts and preparing for a restoration of their once-great empire. The Spellplague In 1385 DR, the ascended deity Cyric, aided by Shar, murdered Mystra, the goddess of magic, in her domain
tales of people empowered by the gods, and of far-off lands returned to the world, are the subjects of fireside chatter. Daily concerns and the dangers and opportunities just beyond their doors take precedence, and plenty of both remain on the Sword Coast and in the North.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dubhforgail (see area P18 in chapter 5). Mudlump’s Home. If Mudlump survives this encounter, he returns to his home in the tumbledown, moss-covered ruins of a 30-foot-diameter stone tower that once
.) Treasure. Mudlump has hidden the following treasures under loose stones throughout his home. Any character can find these items with a thorough search of the ruins: An empty crystal vial shaped like a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dubhforgail (see area P18 in chapter 5). Mudlump’s Home. If Mudlump survives this encounter, he returns to his home in the tumbledown, moss-covered ruins of a 30-foot-diameter stone tower that once
.) Treasure. Mudlump has hidden the following treasures under loose stones throughout his home. Any character can find these items with a thorough search of the ruins: An empty crystal vial shaped like a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dubhforgail (see area P18 in chapter 5). Mudlump’s Home. If Mudlump survives this encounter, he returns to his home in the tumbledown, moss-covered ruins of a 30-foot-diameter stone tower that once
.) Treasure. Mudlump has hidden the following treasures under loose stones throughout his home. Any character can find these items with a thorough search of the ruins: An empty crystal vial shaped like a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
wings for sails and mammoth tusks lashed to its bow emerges from the thick fog shrouding the coastline. The greatship (see the “Svardborg: General Features” sidebar in chapter 7, “Berg of the Frost
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
wings for sails and mammoth tusks lashed to its bow emerges from the thick fog shrouding the coastline. The greatship (see the “Svardborg: General Features” sidebar in chapter 7, “Berg of the Frost
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, magical light sparks to life in both statues’ open mouths, and a shimmering bridge made of iridescent magical energy extends from the overlook to the observatory ruins (area D2). The bridge is
sturdy and lasts until the key is removed from the statue. D2: Rotunda Ruins Broken stone lines this plaza—fragments of elegant statues, once-magnificent pillars, and shining marble walls. At the center, a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, magical light sparks to life in both statues’ open mouths, and a shimmering bridge made of iridescent magical energy extends from the overlook to the observatory ruins (area D2). The bridge is
sturdy and lasts until the key is removed from the statue. D2: Rotunda Ruins Broken stone lines this plaza—fragments of elegant statues, once-magnificent pillars, and shining marble walls. At the center, a






