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Returning 30 results for 'bow been diffusing connect revering'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, spirituality isn’t focused on gods, but on revering and emulating forces such as liberation, fluidity, and change. As such, most people are open to the spiritual views of others, as long as those views
instruments such as the lute-like guembri, akoting, and xalam; the musical bow known as the berimbau; and the sonorous atabaque drum. Names Djaynaians and Janyans use only single names publicly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, spirituality isn’t focused on gods, but on revering and emulating forces such as liberation, fluidity, and change. As such, most people are open to the spiritual views of others, as long as those views
instruments such as the lute-like guembri, akoting, and xalam; the musical bow known as the berimbau; and the sonorous atabaque drum. Names Djaynaians and Janyans use only single names publicly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, spirituality isn’t focused on gods, but on revering and emulating forces such as liberation, fluidity, and change. As such, most people are open to the spiritual views of others, as long as those views
instruments such as the lute-like guembri, akoting, and xalam; the musical bow known as the berimbau; and the sonorous atabaque drum. Names Djaynaians and Janyans use only single names publicly
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
pools’ surfaces.
A black-cloaked woman with primordial sigils painted on her face stands on a platform in the room’s middle. She fixes you with a wild stare.
“Soon, everyone shall bow to me! My
deal. Para-elemental Pools Pool Element Damage Northeast Ash Fire Southeast Ooze Acid Southwest Ice Cold Northwest Magma Fire Elemental Pools. The pools are bottomless and connect directly to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Grand Staircase A grand chamber opens ahead, fifty feet across and plunging down into darkness below. A stone balcony winds around the walls to connect four archways. Other balcony levels are
another tomb.
The dead abhor sunlight.
Only a jewel can tame the frog.
Bow as the dead god intoned.
Into darkness descend.
The clues on this plaque pertain to locations on level 2, specifically
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
pools’ surfaces.
A black-cloaked woman with primordial sigils painted on her face stands on a platform in the room’s middle. She fixes you with a wild stare.
“Soon, everyone shall bow to me! My
deal. Para-elemental Pools Pool Element Damage Northeast Ash Fire Southeast Ooze Acid Southwest Ice Cold Northwest Magma Fire Elemental Pools. The pools are bottomless and connect directly to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Grand Staircase A grand chamber opens ahead, fifty feet across and plunging down into darkness below. A stone balcony winds around the walls to connect four archways. Other balcony levels are
another tomb.
The dead abhor sunlight.
Only a jewel can tame the frog.
Bow as the dead god intoned.
Into darkness descend.
The clues on this plaque pertain to locations on level 2, specifically
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
7. Grand Staircase A grand chamber opens ahead, fifty feet across and plunging down into darkness below. A stone balcony winds around the walls to connect four archways. Other balcony levels are
another tomb.
The dead abhor sunlight.
Only a jewel can tame the frog.
Bow as the dead god intoned.
Into darkness descend.
The clues on this plaque pertain to locations on level 2, specifically
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
pools’ surfaces.
A black-cloaked woman with primordial sigils painted on her face stands on a platform in the room’s middle. She fixes you with a wild stare.
“Soon, everyone shall bow to me! My
deal. Para-elemental Pools Pool Element Damage Northeast Ash Fire Southeast Ooze Acid Southwest Ice Cold Northwest Magma Fire Elemental Pools. The pools are bottomless and connect directly to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, wildfires, or magma flows that connect to their home plane. All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The standard design of an Acquisitions Incorporated-grade airship features an enormous balloon covered in a rope net. Trailing lines connect the balloon to the vessel of metal and wood suspended
furnace and directs forward thrust by way of a propeller located at the back of the ship, helming the craft with a wheel positioned in the bow. Metal runners below the ship allow a battle balloon to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The standard design of an Acquisitions Incorporated-grade airship features an enormous balloon covered in a rope net. Trailing lines connect the balloon to the vessel of metal and wood suspended
furnace and directs forward thrust by way of a propeller located at the back of the ship, helming the craft with a wheel positioned in the bow. Metal runners below the ship allow a battle balloon to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The standard design of an Acquisitions Incorporated-grade airship features an enormous balloon covered in a rope net. Trailing lines connect the balloon to the vessel of metal and wood suspended
furnace and directs forward thrust by way of a propeller located at the back of the ship, helming the craft with a wheel positioned in the bow. Metal runners below the ship allow a battle balloon to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Amidships The air here is hot and damp. Two pools of dark, swirling water fill most of this area. A narrow wooden walkway crosses between them to connect doors toward the stern and the bow. Condensation
chains, all of which creak and groan ominously as the ship shifts in the wind. The only apparent access to the vessel’s interior is near the bow on the port side. A grate in the hull there belches
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Amidships The air here is hot and damp. Two pools of dark, swirling water fill most of this area. A narrow wooden walkway crosses between them to connect doors toward the stern and the bow. Condensation
chains, all of which creak and groan ominously as the ship shifts in the wind. The only apparent access to the vessel’s interior is near the bow on the port side. A grate in the hull there belches
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Amidships The air here is hot and damp. Two pools of dark, swirling water fill most of this area. A narrow wooden walkway crosses between them to connect doors toward the stern and the bow. Condensation
chains, all of which creak and groan ominously as the ship shifts in the wind. The only apparent access to the vessel’s interior is near the bow on the port side. A grate in the hull there belches
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the Second Wind. Characters can use the six oars aboard the jolly boat to propel it to the docks while Krux stands proudly in the bow, pointing to the dock as if the destination were not obvious
birds nest in all areas of the tower. Ceilings and Floors. Openings in the floors and ceilings connect the tower’s three levels. A magical rope-and-pulley mechanism serves as an elevator; a creature
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the Second Wind. Characters can use the six oars aboard the jolly boat to propel it to the docks while Krux stands proudly in the bow, pointing to the dock as if the destination were not obvious
birds nest in all areas of the tower. Ceilings and Floors. Openings in the floors and ceilings connect the tower’s three levels. A magical rope-and-pulley mechanism serves as an elevator; a creature
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the Second Wind. Characters can use the six oars aboard the jolly boat to propel it to the docks while Krux stands proudly in the bow, pointing to the dock as if the destination were not obvious
birds nest in all areas of the tower. Ceilings and Floors. Openings in the floors and ceilings connect the tower’s three levels. A magical rope-and-pulley mechanism serves as an elevator; a creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
Creatures. Two reduced-threat helmed horrors and a reduced-threat flesh golem (see “Reduced-Threat
gate that connects with the Stone Golem Quarries. 91. Hall of Skulls Three of the skulls here connect to corridors, which the Thayans simply avoid. Characters who approach this room see the following
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
Creatures. Two reduced-threat helmed horrors and a reduced-threat flesh golem (see “Reduced-Threat
gate that connects with the Stone Golem Quarries. 91. Hall of Skulls Three of the skulls here connect to corridors, which the Thayans simply avoid. Characters who approach this room see the following
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
Creatures. Two reduced-threat helmed horrors and a reduced-threat flesh golem (see “Reduced-Threat
gate that connects with the Stone Golem Quarries. 91. Hall of Skulls Three of the skulls here connect to corridors, which the Thayans simply avoid. Characters who approach this room see the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, but tunnels also connect its realm to Xen’drik. Adventurers can potentially cross great distances quickly by passing through a daelkyr’s domain. Unfathomable Evil. The daelkyr are utterly alien, and
parasite living in my brain!” 2 “I can feel myself evolving into an aberration.” 3 “Aberrations are the only natural things.” 4 “A part of me has become a conscious entity.” 5 “My opponents must bow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, but tunnels also connect its realm to Xen’drik. Adventurers can potentially cross great distances quickly by passing through a daelkyr’s domain. Unfathomable Evil. The daelkyr are utterly alien, and
parasite living in my brain!” 2 “I can feel myself evolving into an aberration.” 3 “Aberrations are the only natural things.” 4 “A part of me has become a conscious entity.” 5 “My opponents must bow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, but tunnels also connect its realm to Xen’drik. Adventurers can potentially cross great distances quickly by passing through a daelkyr’s domain. Unfathomable Evil. The daelkyr are utterly alien, and
parasite living in my brain!” 2 “I can feel myself evolving into an aberration.” 3 “Aberrations are the only natural things.” 4 “A part of me has become a conscious entity.” 5 “My opponents must bow
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm — and the ship is headed straight toward them
your vantage point forty feet above the deck, you can see dozens of crew members below. All wear the livery of Dran Enterprises, and most carry swords and crossbows. Rigging and rope ladders connect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm — and the ship is headed straight toward them
your vantage point forty feet above the deck, you can see dozens of crew members below. All wear the livery of Dran Enterprises, and most carry swords and crossbows. Rigging and rope ladders connect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm — and the ship is headed straight toward them
your vantage point forty feet above the deck, you can see dozens of crew members below. All wear the livery of Dran Enterprises, and most carry swords and crossbows. Rigging and rope ladders connect






