Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bow before device continual remove'.
Other Suggestions:
bow before divine continual resolve
bow before divine continual recover
bow before decide continue remove
bow before divine continual remote
bow before divine continual removed
Monsters
Monster Manual
against spells and other magical effects.Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15
magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet
Magic Items
Forgotten Realms: Adventures in Faerûn
into a personal transport device and remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Magic Items
Forgotten Realms: Adventures in Faerûn
mobility wonder transforms into a personal transport device and remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Magic Items
Forgotten Realms: Heroes of Faerûn
resembles a metal turtle shell with straps. It is designed to be worn on your back or flank, depending on your anatomy. Once wound, the mobility wonder transforms into a personal transport device and
remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
Tiny clockwork device that was left behind by a svirfneblin miner. The device produces a miniature flame that can be used to light a candle, torch, or campfire. Using the device requires an action. 6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a titanic but lost modron device. 6 Remove a forest, mountain, or city before the arrival of a modron procession. 7 Seal off a planar rift or wild magic zone. 8 Wage war with demons, slaadi, or chaotic Fey.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
3U. Observatory The Stargazers converted the top level of the keep into an astrological observatory. The most interesting device they installed was a farseer of Illusk — a telescope-like contraption
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
3U. Observatory The Stargazers converted the top level of the keep into an astrological observatory. The most interesting device they installed was a farseer of Illusk—a telescope-like contraption
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith
2nd Level Aid
Augury
Blindness/Deafness
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
2nd Level
Aid
Augury
Blindness/Deafness
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate Object
Prayer of Healing
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Acrobatics) check. A failed check indicates that the character makes no progress. To enter or exit a chimney from the top, one must first use an action to try to remove the chimney’s stone cap, doing so
with a successful DC 18 Strength (Athletics) check. A character in gaseous form can navigate a chimney without having to make these checks or remove the chimney cap. Doors The conservatory’s doors are
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
“magic stick.” She’s bluffed the others into believing she’s a spellcaster, but the glowing staff just has a magical glow and functions as though it has the spell Continual Flame cast upon it. During the
. Sprika’s “magic stick” glows with sickly green Continual Flame. Sprika’s topaz jewelry can be sold for 50 GP. Adjusting Encounter Difficulty
This adventure should accommodate four to six players, each
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
hazy events or gaps of missing time. A character’s true memories can be restored by a remove curse or greater restoration spell. A victim of the mind flayers might have endured dozens of memory
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
light of this revelation, Valetta angrily orders acolytes to remove Nim’s tools and unfinished inventions from the attic, while she forces Nim to look on. Nimblewright Detector. Characters who search
divination magic around it. If asked about it, Nim tells Valetta that it built this device to find the errant nimblewright and tried to seek it out, only to discover that Nim couldn’t leave the temple grounds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically
returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, includes a magnificent stag (use elk statistics) that shimmers in the light as if its coat is spun from gold and its antlers plated with platinum. Nearly everyone in the caravan who can handle a bow wants
river of gold until they reach the castle in the sky. Sadly, their path will be filled with hardship and blood. To aid them, it offers the character a +1 longbow. The bow appears on the ground before
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Servant
2nd Level
Alter Self
Arcane Lock
Blindness/Deafness
Blur
Continual Flame
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gentle Repose
Gust of Wind
of Warding
Haste
Hypnotic Pattern
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
others kneel before it.
The object is a devastation orb, and it’s ready to explode. The cultists remove the device from its case and wait for it to detonate. See chapter 7 for descriptions of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Bow of
Conflagration Weapon (Any Bow), Rare (Requires Attunement) Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
create the specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal — perhaps modifying a tool so that it
wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
specialized items you’ll use to produce your effects. If you replace cure wounds with heat metal, you might be altering the device you use to heal—perhaps modifying a tool so that it channels heat instead
it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stage is an intricate wooden device operated by four unarmed goblins (neutral noncombatants) in theater masks. Mounted to the rig are a dozen shuttered cylinders, each one with a continual flame spell
korreds’ special jig (see “Korred Dance” earlier in the chapter) can command the hair to operate these contraptions; otherwise, a device can be manually operated by a character who makes a successful DC 15 Intelligence (Arcana) check.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
/Deafness Transmutation — Calm Emotions Enchantment C Continual Flame Evocation M Enhance Ability Transmutation C Find Traps Divination — Gentle Repose Necromancy R, M Hold Person Enchantment C Lesser
— Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration — Revivify Necromancy M Sending Divination — Speak with Dead Necromancy — Spirit Guardians Conjuration C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
saving throws against spells and other magical effects.
Actions
Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or
feet of the solar immediately after a ranged attack.
Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Continual Flame Evocation M Enhance Ability Transmutation C Find Traps Divination — Gentle Repose Necromancy R, M Hold Person Enchantment C Lesser Restoration Abjuration — Locate Object Divination C Prayer
Abjuration — Glyph of Warding Abjuration M Magic Circle Abjuration M Mass Healing Word Abjuration — Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration — Revivify
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
powered not by a Docent, but by a device called a graymatter engine that incorporated part of an artifact—perhaps that’s what you seek? The graymatter engine was said to generate a magical barrier
the following about the third rod piece: “Rumor has it there’s a colossus powered by part of an artifact. Supposedly, if you remove this piece, the colossus will begin a self-destruct sequence, and there’s no way to stop the colossus from detonating in a terrible conflagration.”
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Prisoners table or choose entries that interest you. If a prisoner’s game statistics become necessary, choose an appropriate stat block from appendix B of the Monster Manual and remove armor, weapons
. The console is a magic device bolted to the floor that resembles a small desk with a slanted top. It is a Large object with AC 15, 18 hit points, and immunity to poison and psychic damage. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mysterious Magic Many of the strange events that occur in this chapter are a result of Murgaxor Grenshel manipulating Dean Tullus using a mysterious orb. This device, Murgaxor’s orb (see below
creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
-stained lanterns with continual flame spells cast inside them. Half-drunk flagons of flat mushroom beer rest on the bar and on the tables, abandoned by patrons in their haste to evacuate Little Lockford
turn there, that creature becomes the target of a crown of madness spell (save DC 15) that has a duration of 1 minute. Fail-Safe Device. If Tockworth’s security key is inserted into the metal box
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, “lights.” The middle
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
cooks sleep in the largest of the three rooms west of the kitchen. This side room is lit by continual flame spells that can be suppressed or activated by uttering the command word, “lights.” The middle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unlatched, a creature must use an action to push or pull on the heavy door, opening it with a successful DC 13 Strength (Athletics) check.
Illumination. Continual flame spells cast on torch sconces cast
feet from bow to stern and requires a crew of at least ten creatures that are Large or bigger. A greatship has a speed of 6 mph, AC 15, a damage threshold of 20, and 3,000 hit points. It can hold up to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dancing lights spells that create flames of a hellish hue. These lights float and bob at varying heights. The employee tunnels contain continual flame spells cast on sconces. The music that plays throughout
hit points, and immunity to poison and psychic damage. In addition to functioning as a normal mirror, each security mirror acts as a magical scrying device, allowing guards in the security office
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
” — a heraldic device often borne on a shield, worn as a cloak pin, or affixed to a helmet. Others throughout the city, even foreign dignitaries, are permitted to retain only up to sixteen armed
. Above all, be polite. Always address a known noble as “Lord” or “Lady.” A short bow or a nod of the head to acknowledge a noble upon each meeting and parting is customary. Obsequiousness and servility






