Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'branch barren diffusing collect rivals'.
Other Suggestions:
branches barren diffusing college rituals
branch barren diffusing college rivals
branch bare diffusing college rituals
branch barren diffusing college rituals
branches barren diffusing connect rituals
Monsters
Fizban's Treasury of Dragons
psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals
Monsters
Fizban's Treasury of Dragons
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
experienced adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to
bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to
bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to
bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to
bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to
bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
warlocks access to different powers and invocations, and expect significant favors in return. Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to
bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
for years, though he issues proclamations and sends agents to collect taxes. Steam power driven by boiling sewers fuels clockwork inventions and massive cranes in the city of Ludendorf. The necessity
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
for years, though he issues proclamations and sends agents to collect taxes. Steam power driven by boiling sewers fuels clockwork inventions and massive cranes in the city of Ludendorf. The necessity
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
for years, though he issues proclamations and sends agents to collect taxes. Steam power driven by boiling sewers fuels clockwork inventions and massive cranes in the city of Ludendorf. The necessity
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intellectual pinnacle of its species. To them, all other beholders are aberrant rivals to be dominated or destroyed. Conflicts between beholders can last for decades and lay waste to vast
subterranean realms. Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and petrified bodies of heroes they’ve defeated, displaying them as trophies.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
identify crisis points where their operatives are needed. Even common citizens might hire folk from the Court to find missing loved ones, locate lost family treasures, or gather information on rivals
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
identify crisis points where their operatives are needed. Even common citizens might hire folk from the Court to find missing loved ones, locate lost family treasures, or gather information on rivals
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
identify crisis points where their operatives are needed. Even common citizens might hire folk from the Court to find missing loved ones, locate lost family treasures, or gather information on rivals
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
identify crisis points where their operatives are needed. Even common citizens might hire folk from the Court to find missing loved ones, locate lost family treasures, or gather information on rivals
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
identify crisis points where their operatives are needed. Even common citizens might hire folk from the Court to find missing loved ones, locate lost family treasures, or gather information on rivals
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intellectual pinnacle of its species. To them, all other beholders are aberrant rivals to be dominated or destroyed. Conflicts between beholders can last for decades and lay waste to vast
subterranean realms. Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and petrified bodies of heroes they’ve defeated, displaying them as trophies.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
identify crisis points where their operatives are needed. Even common citizens might hire folk from the Court to find missing loved ones, locate lost family treasures, or gather information on rivals
. Powerful organizations and individuals from across the planes send agents to the Court of Whispers to collect information and do business on their behalf. Noteworthy examples include the Harpers of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intellectual pinnacle of its species. To them, all other beholders are aberrant rivals to be dominated or destroyed. Conflicts between beholders can last for decades and lay waste to vast
subterranean realms. Beholders are a particular threat to adventurers because both gravitate toward mysterious ruins and sites of great magic. Many beholders collect the magic items and petrified bodies of heroes they’ve defeated, displaying them as trophies.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
rotten, waterlogged planks. Bank of Abbathor Headquartered in the city of Sigil, the Bank of Abbathor (detailed in chapter 2) services customers across the planes. Account holders can visit a branch of
crime. Fraud, money laundering, and forgery run rampant within the once-shining branch, whose crumbling roof collapsed long ago. Pummeled and melted by fiery rockslides, the statue of Abbathor in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
rotten, waterlogged planks. Bank of Abbathor Headquartered in the city of Sigil, the Bank of Abbathor (detailed in chapter 2) services customers across the planes. Account holders can visit a branch of
crime. Fraud, money laundering, and forgery run rampant within the once-shining branch, whose crumbling roof collapsed long ago. Pummeled and melted by fiery rockslides, the statue of Abbathor in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
rotten, waterlogged planks. Bank of Abbathor Headquartered in the city of Sigil, the Bank of Abbathor (detailed in chapter 2) services customers across the planes. Account holders can visit a branch of
crime. Fraud, money laundering, and forgery run rampant within the once-shining branch, whose crumbling roof collapsed long ago. Pummeled and melted by fiery rockslides, the statue of Abbathor in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
used to collect foodstuffs and other material goods for transport to Limbo. When the githzerai are finished with a citadel, they vacate it and return to Limbo. Immediately after the last anarch
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
used to collect foodstuffs and other material goods for transport to Limbo. When the githzerai are finished with a citadel, they vacate it and return to Limbo. Immediately after the last anarch
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
used to collect foodstuffs and other material goods for transport to Limbo. When the githzerai are finished with a citadel, they vacate it and return to Limbo. Immediately after the last anarch
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
collects warlocks like one might collect butterflies. His favorite collection, the Troil Thirteen, includes warlocks of blood descent from the thirteen who first made a pact with Asmodeus. Malkizid is a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
collects warlocks like one might collect butterflies. His favorite collection, the Troil Thirteen, includes warlocks of blood descent from the thirteen who first made a pact with Asmodeus. Malkizid is a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
collects warlocks like one might collect butterflies. His favorite collection, the Troil Thirteen, includes warlocks of blood descent from the thirteen who first made a pact with Asmodeus. Malkizid is a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dynastic bloodline by producing young
4 Eliminate younger dragons who could become rivals or threats if they are allowed to grow older
5 Transform a large region into an environment suitable
set (all three parts of the Regalia of Evil, the Eye of Vecna and Hand of Vecna, and so forth)
4 Collect a complete set of artistic treasures, such as all the paintings of a great master






