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Returning 35 results for 'branch before designed cause reborn'.
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branches before designs cause reborn
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branches before designed cause reborn
Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Monsters
Spelljammer: Adventures in Space
autognome obeys its creator’s commands when it is functioning properly, but a design flaw can cause an autognome to go rogue, forget its orders, and wander Wildspace doing anything except what it
was designed for.
No two autognomes are necessarily made of the same materials; magic is what gives them their intelligence. Most autognomes are programmed to obey the following three directives
Backgrounds
Sword Coast Adventurer's Guide
order’s cause.
The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group
Monsters
Eberron: Rising from the Last War
Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
“The Sea Ghost,” they are likely to reach 3rd level. ABOUT THE ORIGINAL
Produced by the UK branch of TSR in 1981, Sinister Secret of Saltmarsh was designed by Dave J. Brown and Don Turnbull. It was
, though prime agricultural land, remain untended and rank with weeds. This adventure is designed for four to six 1st-level characters. If the characters complete both portions, “The Haunted House” and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
17. Hall of the Great Spirits This corridor is high-ceilinged and decorated with sculptures mounted on the walls. Two corridors branch off from the main hall, a narrow one to the east and another to
will cause the beak to snap shut instantly. Whatever was inserted into the mouth will be pinned, and the hinge of the mechanism will jam. The hinge can be loosened with oil, after which the beak opens
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
does so can reassemble the fabled Infernal Machine of Lum the Mad! This adventure is designed for five characters of 5th to 10th level. A Note from the D&D Team
Starting in 2017, the D&D team has
went to this extremely worthy cause—and for 2019, you’ll find even more projects made available on the DMs Guild throughout the year.
As part of these efforts, it’s our privilege to contribute the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the order’s cause
. The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe allegiance to. Skill
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Running the Adventure This adventure is designed to be playable in two or three hours. The characters are contracted by Lord Protector Dagult Neverember of Neverwinter to patrol the city. When a dead
man is found clutching a withered eyeball, the characters are tasked with uncovering the cause of the man’s death. This leads the characters to investigate the city’s old catacombs and confront
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the tree gives access to the dragon’s lair below, nestled among the banyan’s sprawling roots. Three tunnels branch off from the vertical shaft at different levels—none of them at the very bottom
. Lashing Root. One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 (3d6) bludgeoning damage on a hit
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god’s potential objectives. Athreos’s Divine Schemes d4 Scheme
1 Athreos tires of his responsibilities but refuses to abandon them. Secretly, he has allowed the same spirit to be reborn
agents to the headwaters of the Tartyx River, seeking the cause of the problem before whatever the river had kept drowned emerges.
4 War between Heliod and Erebos is inevitable. Rather than
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
oppose Manshoon want to expose and destroy him before they are themselves apprehended or driven out of the city by the local authorities. Adventurers can’t join Manshoon’s cause, but they can join and
receive aid from the Zhents who are opposed to him. The leaders of this branch of the Black Network are retired adventurers who have become business entrepreneurs. Their adventuring party was called
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
leader of the Dark Lanterns, with four subordinate knights marshal leading branch offices across Breland, in Sharn, Starilaskur, and Xandrar. A much smaller branch office keeps an eye on Brelish
, and they are designed to be wiped clean at a moment’s notice if discovered by local authorities. The Sharn office of the King’s Citadel is in Andith Tower in the Ambassador Towers district. Though a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate
, and the nature of domains and Darklords all claim part of the answer, but ultimately they reflect aspects of the same cause: nightmare logic. Ravenloft is inherently a vast nightmare. Most of those
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
green shirt with a high collar and gold filigree trim designed to look like hot peppers. He smiles while shaking his head as he approaches and introduces himself as Kasem Aroon, one of the owners of
befriended them with a few sweet fruits and brought them back to the night market. He now bribes his invisible friends with fruit to cause disruptions around Tyenmo Noodles and Xungoon Family Seafood. He
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lost Mine of Phandelver Lost Mine of Phandelver is an adventure in the Dungeons & Dragons Starter Set, designed to take characters from 1st to 5th level. Characters who complete it are at the right
that they contact Urlam Stockspool in Triboar. Urlam is always looking for adventurers to help further the Black Network’s cause, and Halia vouches that “his rewards for good service are lavish.” She
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
agreement with your patron house. House Missions d12 House Mission 1 Mission 2 Mission 3 1 Cannith Escort a valuable shipment of goods Track down rare materials Advance the cause of one branch of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
branch under the leadership of Isperia, the sphinx Supreme Judge. Boros Legion. Led by the angel Aurelia, the Boros Legion pursues the cause of justice, not merely law enforcement. Boros serves as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(including tiny black pearls for its eyes), and worth 1,500 gp. It weighs 5 pounds and contains two items: a small jade key shaped like a crocodile (designed to fit in the keyhole in area 62B) and a
unaware that the aarakocra are sheltering her great-grandchildren at Kir Sabal. Napaka knows that her grandmother, Zalkoré, languishes in the ruins of Nangalore. Even in death, Napaka pines for Omu to be reborn and repopulated. However, what she desires above all is the destruction of Acererak.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
properly, but a design flaw can cause an autognome to go rogue, forget its orders, and wander Wildspace doing anything except what it was designed for. No two autognomes are necessarily made of the same
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CHA
3 (−4)
Senses darkvision 60 ft., passive Perception 9
Languages —
Challenge 1/4 (50 XP)
Adhesive. The bone whelk can cause Medium or smaller objects to adhere to it. A Medium or
) piercing damage.
Soul Intake Deep inside the wreck is a 5-foot-diameter, cylindrical pipe made of iron that runs almost the full height of the fortress. This pipe was designed to siphon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey.
Navigation If the characters aren’t following an established path or traveling with a landmark in sight, they risk getting lost. Here are some circumstances that can cause a group to lose its
course. You decide what this looks like: they might follow the wrong branch of a river, orient themselves to the wrong mountain peak on the horizon, or get turned around in the forest. As a baseline
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Adbar and Sundabar — swearing him fealty. Others fear that he will punish those settlements that didn’t contribute warriors to the cause to retake Gauntlgrym, but those folk don’t know the returned
king very well. If he wants a reborn Delzoun, may Moradin and his children grant him the wisdom to do it right, and the fortitude to see it through. It’s a throne I wouldn’t wish on anyone. The rise of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spins its cocoon, each leaf and branch upon which a bright butterfly rests its tired wings.
In a unicorn’s forest, a sense of calm pervades. From wolves and foxes to birds, squirrels, and tiny insects
stays by the champion, its horn shining brightly to drive back the night. However, if the gods’ champion falls from grace or turns from the cause of righteousness and good, the unicorn departs, never to return.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forget that the Guardians of the Gate have a civilian branch that handles administrative issues and special customs investigations. Tethyn Olar has led that arm of the Sharn Watch for more than a decade
wealth tend to be more responsible and quicker to put their paperwork together, but none with worthy cause to be here are barred.”
Some of the Sharn Watch’s most important people are as follows: Lord
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to produce great works, it comes at a price. Dwarves value stability, repetition, and tradition above all else. Chaos and change cause distractions from the task at hand. Dwarves crave predictability
. Dwarves don’t change their minds easily, and once set on a course rarely alter their strategy. Their commitment to following a plan serves them well when they build a stone bridge designed to last for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
for extermination. Chipgrin is all too aware of the threat posed by Ogrémoch’s Bane and the oozes plaguing the settlement, and he hopes that making common cause against those threats will force the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Dwarves use a variety of approaches and devices in setting their defenses. The strongholds of many clans are honeycombed with secret passages designed to enable the dwarves to ambush and flank enemies
other races that guard their territory by creating features that actively deter invaders, dwarves rarely use arrow traps, pit traps, and other such measures that could cause harm to clan members. They
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doors are set high enough that opening them doesn’t cause sewage to flow into adjoining areas. B4. Rusty Iron Door A door made of rusted iron is set into the wall above a dry, 1-foot-wide stone ledge
designed to allow archers to fire at intruders who come through the door at area B4. The arrow slits provide three-quarters cover. B6. Storage Room An unlocked wooden door closes off this empty room. B7
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
loopholes and exceptions that can cause any legal dealings to drag out for years before a resolution is reached. Belial and his underlings also administer the procedure that determines the fate of
devils that are in line for promotion or demotion. At the culmination of the process, the candidates are made vulnerable to the fires of Phlegethos through a special ritual designed for this purpose
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
.
The Arcane Acropolis is Karsus’s home, sanctum, and ruling palace. It is designed to awe and intimidate, to showcase his mastery of magic and serve his every whim as he develops ever more powerful
intellectual offerings, the Last Academies are dangerous places full of unstable magic and unchecked egos. Here, wild experiments cause frequent chaos and destruction, covered up by administrations
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
storytelling session is a rare treat for an outsider, for halfling elders can spin a yarn like no one else. A tale with all the trappings told by an elder can cause listeners to howl with laughter, long for
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attuned to every bough of each tree and each branch of every stream in the forests of the Feywild. If Oberon has a weakness, it is the wild nature of his heart. His mood swings like a weather vane in
a wind storm. Hyrsam, the Prince of Fools, is thought to be the first satyr. He can sing the shine off gold, and his jokes and antics can cause stones to cry with laughter. Yet Hyrsam is also the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
intruders. It might cause a bell or a gong to sound. This type of trap rarely involves a saving throw, because the alarm can’t be avoided when the trap goes off. Delay. Some traps are designed to slow
and effects. Described below are a few of the general purposes a trap might have. Use them to inspire the creation of your own traps. Alarm. An alarm trap is designed to alert an area’s occupants of






