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Returning 25 results for 'branch before down cleric ruins'.
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branches before down cleric ruins
branch before down cleric ruin
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Xen’drik In Xen’drik, you could... Seek to destroy ancient mystical weapons before they fall into the hands of villains. Battle savage giants in the ruins of their ancient cities. Match wits with
cunning drow in the depths of a primordial jungle. In the distant past, Xen’drik was home to the civilizations of the giants. Now it is a place of mysteries and ruins. The giants were destroyed by the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
source see the following: What used to be some sort of laboratory lies in ruins, its furnishings broken and heaped against the walls. In the middle of the room, painted on the floor with mud, is a ten
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, reptiles, insects, and bizarre hybrids alike) carry their loads through the streets, while untamed wild things lurk in verdant greenbelts, rubble-strewn ruins, and sewers. And interwoven throughout it all
branch under the leadership of Isperia, the sphinx Supreme Judge. Boros Legion. Led by the angel Aurelia, the Boros Legion pursues the cause of justice, not merely law enforcement. Boros serves as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, multilevel stone edifice with terraces carved out of the mountainside. Its name, Dangwaru, loosely translates to “high home” in Aquan. No one remembers the name of the cleric for whom the palace was
ruins in search of treasure. Most don’t get far before strange sounds and shadowy forms frighten them away.
The tortles built the Typhoon Palace to withstand storms, earthquakes, and the passage of time
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
D: Sunward Fortress The Red Dragon Army has unearthed the centuries-old Sunward Fortress, a pre-Cataclysm monument to the god Sirrion. While most of its ruins have sunk beneath the ground, a
crumbling, lighthouse-like spire pierces the surface and marks the location of the ruins below. Shard of Chaos When Dragon Army scouts discovered the ruins of the Sunward Fortress, the black-robed wizard
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Survivors A few of the abbey’s clerics and guards survived the pirate attack and now live a spartan life in the ruins. They made rough accommodations in the abbey’s cellars. The abbey’s vegetable
the skeletons to launch a boat (they are unaware of the path made by the pirates). The survivors keep a low profile. They stay close to the ruins of the abbey and keep out of sight of passing boats
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with lit black candles and melted wax cover the walls at even intervals. Simple doors lead to the north and east.
A cleric of Nuitari or a character who succeeds on a DC 12 Intelligence (Religion
against the Knights of Solamnia. Caradoc wants to take control of the flying citadel. He promises to leave Kalaman if the characters help him do so. Soth is higher up in the ruins (area S25), where he
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
time, but if asked, Yalme says she named the crabs Fancy and Gorgeous George. Four short halls branch off the common room, each lined with rooms for rent. The Fishbowl After a long day on the river
large wooden doors stand within the arch, but they haven’t been closed for years and are embedded in the surrounding dirt. Thornwall Keep The ruins of an ancient Solamnic keep perch on a rocky rise at
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
. 7 Sacrifice a thousand souls to its god in return for true life. 8 Transform the people of an entire nation into Undead servants. Mummy Lord Lairs Mummy lords typically lurk in the ruins of places
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
this character’s divine connection. The Prophet is often a cleric or druid, but could also be an NPC with no real adventuring skills, who needs the group’s protection. Scholar. The Scholar brings
academic knowledge to bear in the religious order’s work, often in the form of proficiency in History and Religion. This character might be an expert on ancient ruins or know all the weaknesses of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
castle is a mighty, pearl-colored dragon with branch-like horns. Its brilliant eyes fix on you. In a warm, slow voice that sounds as though it were coming from far away, it says, “My old friend. How good
, read the following description: From an expanse of ruins and dragon bones rises a great fortress. On its towering facade, brilliant light beams from an opening shaped like an hourglass. High above wheel
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
half-drowned ruins of a temple are visible beyond; a platinum triangle gleams on its leaning belfry.
The causeway rises over water that’s 20 feet deep. From it, characters can see the temple grounds
and the Temple of Paladine itself. A cleric of Paladine or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the platinum triangle as the symbol of the god Paladine. Bodies
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
confounding Lord Soth’s plans and imparts the following information: Lord Soth lurks in the ruins above. He’s using the Cataclysmic fire from Kalaman’s catacombs to control the flying citadel and
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Lords’ Alliance, offers to trade a sailing ship for an accurate map of Chult that shows the exact location of the ruins of Nangalore and Orolunga. Lerek represents wealthy Waterdhavian interests
, and the offer is genuine. If the characters present such a map, Lerek has a cleric cast augury before agreeing to buy it, to make sure he’s not buying a fake. Once he’s convinced that the map is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
demise for some nefarious purpose, such as to feed souls to a lich’s phylactery. Lair. A lair is a place where monsters live. Typical lairs include ruins and caves. Maze. A maze is intended to deceive
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lie ruins that were once part of Athalantar, a bygone kingdom. The townsfolk have turned the buried ruins into cellars, larders, and shelters. Secomber is under the heel of the Urshani hobgoblins, who
of years ago. Nirva and Jaral are siblings on a quest. They want to elevate cloud giants (and themselves) to the top of the ordning by finding maps to ancient Ostorian ruins and long-buried treasure
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
. Suggested Encounter Seven centaurs have come to Grandfather Tree for its restorative powers. The centaurs fell victim to a curse as they explored some ancient ruins in the High Forest. Until the curse is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1. Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
her. d8 Object 1 The branch of a tree used to hang a murderer 2 Splinters from a tree struck by lightning 3 A shard of a treant’s bark, given freely 4 A wooden stake used to impale a vampire 5
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
branches southward from the inn. Characters who follow the dirt road discover the razed ruins of a farming village on the north shore of the Delimbiyr River. Only some rickety wooden docks remain to
became of the villagers or whatever attacked them. Zelbross has been abandoned for more than ten years. Suggested Encounter If the characters search the ruins of the Sly Fox, they encounter a runaway
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
at all but the lowest elevations, and monster infestations. White dragons commonly vie for dominion in this region. Iceshield Lands Where a branch of the Dessarin Valley meets the western High Forest
the larger Moonshae Isles. Dragon turtles and seafaring human marauders prowl the waters around these islands, which are home to griffons, harpies, wyverns, dragons, goblinoids, and old ruins haunted
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
immune to this trait.
Spellcasting. The black gauntlet is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following cleric
. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult. Cult Ranks. A follower of Myrkul wields a flail that has a skull
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
across the remaining floor space, and a small, twisting passage leads east through the ruins.
Three goblins bunk here. Though the rubble appears dangerous, the tower is stable, and the eastern passage is
, preferably in twos or threes. Any cleric who examines the chapel’s decor can attempt a DC 10 Intelligence (Religion) check to identify the deities that were once revered here: Oghma (god of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
cleric spells (DM’s choice), and a metal case holding six potions (healing, diminution, plus four more of the DM’s choice). A secret compartment in the lid of the box that contains the potions holds
are made of bronze that is green with age, and each branch holds a fat black candle that burns with a flame of leaping lavender and deep glowing purple but never grows shorter. The third tier is dull
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tomb tapper looks like a faceless, misshapen giant. It turned to stone when it died, leaving behind its big sledgehammer. Y2. Wizard Spires Several crooked spires branch off the enclave’s perimeter wall
. These towers were once occupied by mages and contained laboratories, libraries, and living quarters. Now they lie in ruins. Map 2.10 gives you an idea of how the interior of each spire is laid out. Y3
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
undead A creature is the target of a cleric or paladin spell of 3rd level or higher A creature scores a critical hit against a fiend or an undead A creature experiences an epiphany or inspiring triumph
permanently gains resistance to necrotic damage. Reroll if you’ve already rolled this effect. 96–00 One character in the region gains the ability to use the Divine Intervention cleric feature, which






