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Returning 35 results for 'branch burning diffusing consort record'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
. The book contains the spells Avarice has prepared plus the following additional spells: burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force.Cold, Fire
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Favored Consort Nearly all priestesses of Lolth, including the powerful matron mothers, take attractive drow as their consorts. Often these individuals serve no purpose beyond pleasure, breeding
, or both, but sometimes consorts can gain the ear of their priestess and be relied on to provide useful advice. No position of consort is assured for long; priestesses are infamous for being fickle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Favored Consort Nearly all priestesses of Lolth, including the powerful matron mothers, take attractive drow as their consorts. Often these individuals serve no purpose beyond pleasure, breeding
, or both, but sometimes consorts can gain the ear of their priestess and be relied on to provide useful advice. No position of consort is assured for long; priestesses are infamous for being fickle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Favored Consort Nearly all priestesses of Lolth, including the powerful matron mothers, take attractive drow as their consorts. Often these individuals serve no purpose beyond pleasure, breeding
, or both, but sometimes consorts can gain the ear of their priestess and be relied on to provide useful advice. No position of consort is assured for long; priestesses are infamous for being fickle
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
against the evil god. Characters who cross the threshold appear in the unreality described in the “Torment of Kas” section. E2b. Hazy scenes of civil unrest—peasants rioting, buildings burning, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
against the evil god. Characters who cross the threshold appear in the unreality described in the “Torment of Kas” section. E2b. Hazy scenes of civil unrest—peasants rioting, buildings burning, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
against the evil god. Characters who cross the threshold appear in the unreality described in the “Torment of Kas” section. E2b. Hazy scenes of civil unrest—peasants rioting, buildings burning, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Athreos Most funeral traditions include small offerings and words of reverence to Athreos. Predominant among these traditions is burying or burning the dead with a clay funerary mask, to
mortal to delay their death or temporarily return from the Underworld. These individuals were restored as living beings (not as Returned) to complete particular tasks. As a record of these exceptions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Athreos Most funeral traditions include small offerings and words of reverence to Athreos. Predominant among these traditions is burying or burning the dead with a clay funerary mask, to
mortal to delay their death or temporarily return from the Underworld. These individuals were restored as living beings (not as Returned) to complete particular tasks. As a record of these exceptions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Athreos Most funeral traditions include small offerings and words of reverence to Athreos. Predominant among these traditions is burying or burning the dead with a clay funerary mask, to
mortal to delay their death or temporarily return from the Underworld. These individuals were restored as living beings (not as Returned) to complete particular tasks. As a record of these exceptions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
to relish in the destruction of a novel or remarkable item. In recompense, the oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
to relish in the destruction of a novel or remarkable item. In recompense, the oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
to relish in the destruction of a novel or remarkable item. In recompense, the oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
course. You decide what this looks like: they might follow the wrong branch of a river, orient themselves to the wrong mountain peak on the horizon, or get turned around in the forest. As a baseline
. The characters encounter one or more Hostile creatures. For example, marching through a burning forest instead of circling around it might prompt an encounter with raging fire elementals. Damage. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
course. You decide what this looks like: they might follow the wrong branch of a river, orient themselves to the wrong mountain peak on the horizon, or get turned around in the forest. As a baseline
. The characters encounter one or more Hostile creatures. For example, marching through a burning forest instead of circling around it might prompt an encounter with raging fire elementals. Damage. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
course. You decide what this looks like: they might follow the wrong branch of a river, orient themselves to the wrong mountain peak on the horizon, or get turned around in the forest. As a baseline
. The characters encounter one or more Hostile creatures. For example, marching through a burning forest instead of circling around it might prompt an encounter with raging fire elementals. Damage. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Aurnozci within the Firehive The cult’s leader, the Eye of Aurnozci, focuses on powerful mortals or enemies of the cult. High-level characters with a record of heroic deeds can easily fall into this
: Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering embers in the space where it fell. The ashes take 1 minute to cool. Until then, a creature takes 3 (1d6) fire damage when
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Aurnozci within the Firehive The cult’s leader, the Eye of Aurnozci, focuses on powerful mortals or enemies of the cult. High-level characters with a record of heroic deeds can easily fall into this
: Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering embers in the space where it fell. The ashes take 1 minute to cool. Until then, a creature takes 3 (1d6) fire damage when
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Aurnozci within the Firehive The cult’s leader, the Eye of Aurnozci, focuses on powerful mortals or enemies of the cult. High-level characters with a record of heroic deeds can easily fall into this
: Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering embers in the space where it fell. The ashes take 1 minute to cool. Until then, a creature takes 3 (1d6) fire damage when
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, occupying three caves that branch off the warren’s central area to the northwest, southwest, and southeast. The passage opens into a long, low cavern that has three narrow, twisting passages leading off into
following sorcerer spells:
Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, occupying three caves that branch off the warren’s central area to the northwest, southwest, and southeast. The passage opens into a long, low cavern that has three narrow, twisting passages leading off into
following sorcerer spells:
Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, occupying three caves that branch off the warren’s central area to the northwest, southwest, and southeast. The passage opens into a long, low cavern that has three narrow, twisting passages leading off into
following sorcerer spells:
Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost
1st level (6 slots): burning hands, shield, sleep
2nd level (3 slots): invisibility
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-looking bed in the northwest corner has a wooden locker at its foot.
A small wooden table stands against the east wall, with a padded leather chair beside it. On the table, a brass three-branch
candlestick with three burning candles provides the room with bright light. The candles, though not fresh, are far from spent.
Under the table is a small wooden box and an unlit bullseye lantern with a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-looking bed in the northwest corner has a wooden locker at its foot.
A small wooden table stands against the east wall, with a padded leather chair beside it. On the table, a brass three-branch
candlestick with three burning candles provides the room with bright light. The candles, though not fresh, are far from spent.
Under the table is a small wooden box and an unlit bullseye lantern with a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-looking bed in the northwest corner has a wooden locker at its foot.
A small wooden table stands against the east wall, with a padded leather chair beside it. On the table, a brass three-branch
candlestick with three burning candles provides the room with bright light. The candles, though not fresh, are far from spent.
Under the table is a small wooden box and an unlit bullseye lantern with a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, Amun Sa, set forth a record of myself and of my dealings with this world. Our land is rich with green and fertile fields. The River Athis is the mother of our land, giving life with its waters. Athis
P7. P4: East Offering Temple A domed ceiling caps this well-lit room. Burning wall sconces illuminate ancient script along the walls. To the north, a twenty-foot-tall statue of Amun Sa, arms
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, Amun Sa, set forth a record of myself and of my dealings with this world. Our land is rich with green and fertile fields. The River Athis is the mother of our land, giving life with its waters. Athis
P7. P4: East Offering Temple A domed ceiling caps this well-lit room. Burning wall sconces illuminate ancient script along the walls. To the north, a twenty-foot-tall statue of Amun Sa, arms
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, Amun Sa, set forth a record of myself and of my dealings with this world. Our land is rich with green and fertile fields. The River Athis is the mother of our land, giving life with its waters. Athis
P7. P4: East Offering Temple A domed ceiling caps this well-lit room. Burning wall sconces illuminate ancient script along the walls. To the north, a twenty-foot-tall statue of Amun Sa, arms
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, intact stone door leads out to the east.
The fresco on the west wall depicts an enormous red dragon exhaling fire over a forested landscape. Several burning villages appear in distinct scenes
wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno. G2: Hall of Desolation Four chambers branch from a central hub. Frescoes cover the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, intact stone door leads out to the east.
The fresco on the west wall depicts an enormous red dragon exhaling fire over a forested landscape. Several burning villages appear in distinct scenes
wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno. G2: Hall of Desolation Four chambers branch from a central hub. Frescoes cover the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, intact stone door leads out to the east.
The fresco on the west wall depicts an enormous red dragon exhaling fire over a forested landscape. Several burning villages appear in distinct scenes
wings in a different position in each scene. The land below the knight and dragon is depicted as a raging inferno. G2: Hall of Desolation Four chambers branch from a central hub. Frescoes cover the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lock, burning hands, comprehend languages, counterspell, darkvision, dimension door, find familiar, levitate, sending, and unseen servant. (You can replace any of these spells with a spell of the same
. In addition, Ered’s spellbook contains burning hands, knock, and lightning bolt; Havi’s spellbook contains charm person, detect thoughts, and major image; and Savara’s spellbook contains comprehend






