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Returning 35 results for 'branches bare diffusing checking regions'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers. Checking and rechecking his work, a human scribes an intricate
magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside
classes
Basic Rules (2014)
spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers.
Checking and rechecking his work, a human scribes an intricate magic
circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
spiritual regions lie beyond ordinary sensory experience. Even in perceptible regions, appearances can be deceptive. Initially, many of the Outer Planes appear hospitable and familiar to natives of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
spiritual regions lie beyond ordinary sensory experience. Even in perceptible regions, appearances can be deceptive. Initially, many of the Outer Planes appear hospitable and familiar to natives of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
spiritual regions lie beyond ordinary sensory experience. Even in perceptible regions, appearances can be deceptive. Initially, many of the Outer Planes appear hospitable and familiar to natives of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
Valhalla, Vanaheim, Alfheim, and other regions), Midgard (the Material Plane), and Niflheim (the underworld). The Bifrost, the rainbow bridge, is a unique transitive plane that connects Asgard and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
Valhalla, Vanaheim, Alfheim, and other regions), Midgard (the Material Plane), and Niflheim (the underworld). The Bifrost, the rainbow bridge, is a unique transitive plane that connects Asgard and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
beads on a string. But it’s not the only possible explanation of the river’s course. The World Tree A different arrangement of planes envisions them situated among the roots and branches of a great cosmic
Valhalla, Vanaheim, Alfheim, and other regions), Midgard (the Material Plane), and Niflheim (the underworld). The Bifrost, the rainbow bridge, is a unique transitive plane that connects Asgard and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wilderness Encounters While the characters are exploring or camping in the wilderness, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or
characters encounter, you can use the information presented later in this appendix to bring the encounter to life. The maps of Chult have regions marked as undead territory (lesser or greater). The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wilderness Encounters While the characters are exploring or camping in the wilderness, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or
characters encounter, you can use the information presented later in this appendix to bring the encounter to life. The maps of Chult have regions marked as undead territory (lesser or greater). The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wilderness Encounters While the characters are exploring or camping in the wilderness, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or
characters encounter, you can use the information presented later in this appendix to bring the encounter to life. The maps of Chult have regions marked as undead territory (lesser or greater). The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
bedchamber, read: This palatial bedchamber is eerily quiet and still. Cracks have formed in the blue plaster walls, set into which are colorful coral branches and seashells. Pillars carved to resemble
the cleric’s bedchamber opens into a vestibule where the cleric of Umberlee kept her personal belongings. Stone shelves stand against the bare stone walls, and two wooden chests rest in the middle of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
bedchamber, read: This palatial bedchamber is eerily quiet and still. Cracks have formed in the blue plaster walls, set into which are colorful coral branches and seashells. Pillars carved to resemble
the cleric’s bedchamber opens into a vestibule where the cleric of Umberlee kept her personal belongings. Stone shelves stand against the bare stone walls, and two wooden chests rest in the middle of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
bedchamber, read: This palatial bedchamber is eerily quiet and still. Cracks have formed in the blue plaster walls, set into which are colorful coral branches and seashells. Pillars carved to resemble
the cleric’s bedchamber opens into a vestibule where the cleric of Umberlee kept her personal belongings. Stone shelves stand against the bare stone walls, and two wooden chests rest in the middle of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Mountain Encounters While the characters are exploring or camping in the Yatil Mountains, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and night. An
lands on a rocky outcropping and engages them in conversation. If the characters offend the dragon, she falls on them with bare fangs and sharp claws. What Berythrach Knows. Berythrach knows the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Mountain Encounters While the characters are exploring or camping in the Yatil Mountains, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and night. An
lands on a rocky outcropping and engages them in conversation. If the characters offend the dragon, she falls on them with bare fangs and sharp claws. What Berythrach Knows. Berythrach knows the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Mountain Encounters While the characters are exploring or camping in the Yatil Mountains, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and night. An
lands on a rocky outcropping and engages them in conversation. If the characters offend the dragon, she falls on them with bare fangs and sharp claws. What Berythrach Knows. Berythrach knows the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: BEHOLD WYLLOW’S WOOD. HARM NOT, LEST YE BE HARM’D. General features of the forest are summarized in the “Forest Features” sidebar. Specific regions are described in the sections that follow. FOREST
marble archways supported by thick white marble columns. Some sections of the walkways have collapsed due to age or seismic activity.
The characters are free to pick berries, gather fallen branches
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: BEHOLD WYLLOW’S WOOD. HARM NOT, LEST YE BE HARM’D. General features of the forest are summarized in the “Forest Features” sidebar. Specific regions are described in the sections that follow. FOREST
marble archways supported by thick white marble columns. Some sections of the walkways have collapsed due to age or seismic activity.
The characters are free to pick berries, gather fallen branches
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: BEHOLD WYLLOW’S WOOD. HARM NOT, LEST YE BE HARM’D. General features of the forest are summarized in the “Forest Features” sidebar. Specific regions are described in the sections that follow. FOREST
marble archways supported by thick white marble columns. Some sections of the walkways have collapsed due to age or seismic activity.
The characters are free to pick berries, gather fallen branches
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
stand now, you catch sight of a tall, steep hill that rises to a prominent bare knob of rock—the Stone Tooth. A thin spire of smoke rises from some unseen point high on the hill’s slopes, and you can
) The Mountain Door. This is the front entrance to the Glitterhame. The old dwarf-path leads up to a bare shoulder of rock and then turns into a deep cleft in the hillside. If the characters enter this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
stand now, you catch sight of a tall, steep hill that rises to a prominent bare knob of rock—the Stone Tooth. A thin spire of smoke rises from some unseen point high on the hill’s slopes, and you can
) The Mountain Door. This is the front entrance to the Glitterhame. The old dwarf-path leads up to a bare shoulder of rock and then turns into a deep cleft in the hillside. If the characters enter this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
stand now, you catch sight of a tall, steep hill that rises to a prominent bare knob of rock—the Stone Tooth. A thin spire of smoke rises from some unseen point high on the hill’s slopes, and you can
) The Mountain Door. This is the front entrance to the Glitterhame. The old dwarf-path leads up to a bare shoulder of rock and then turns into a deep cleft in the hillside. If the characters enter this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
The mayor addressed the village’s council here. The sideboard, once used to provide drinks and other refreshments during the meetings, is bare. The shelves in it hold glass tumblers, wine glasses
broken masonry. A framed portrait hangs on the right-hand wall.
This room is bare except for the furniture and a faded oil painting that depicts Mayor Lei Duvezin, a dark-skinned woman dressed in a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
The mayor addressed the village’s council here. The sideboard, once used to provide drinks and other refreshments during the meetings, is bare. The shelves in it hold glass tumblers, wine glasses
broken masonry. A framed portrait hangs on the right-hand wall.
This room is bare except for the furniture and a faded oil painting that depicts Mayor Lei Duvezin, a dark-skinned woman dressed in a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
The mayor addressed the village’s council here. The sideboard, once used to provide drinks and other refreshments during the meetings, is bare. The shelves in it hold glass tumblers, wine glasses
broken masonry. A framed portrait hangs on the right-hand wall.
This room is bare except for the furniture and a faded oil painting that depicts Mayor Lei Duvezin, a dark-skinned woman dressed in a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
overlooking a vast, water-filled cavern. The elf is dressed in the finest attire and is dipping his bare feet in the murky water. “Care to join me?” he asks with a wry smile.
The figure dipping his feet in
from Mantol-Derith winds steadily upward, and branches leading to other areas of the Underdark have been sealed off with wall of stone spells, leaving a single navigable passage. This passage is clear






