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Returning 35 results for 'branches barriers diffusing calling returner'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
enrage the wasps within, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the chase. For example, a mine cart chase might have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
enrage the wasps within, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the chase. For example, a mine cart chase might have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest and slow down long enough to attack the nest or throw rocks at it to
enrage the wasps within, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the chase. For example, a mine cart chase might have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
branches another 10 feet above that.
A weak voice calls out, “Hallo, on the ground. Can you help us?”
The Star Goddess was a 90-foot skyship from Halruaa. It flew like a blimp, with the aid of an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
branches another 10 feet above that.
A weak voice calls out, “Hallo, on the ground. Can you help us?”
The Star Goddess was a 90-foot skyship from Halruaa. It flew like a blimp, with the aid of an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wreck of the Star Goddess A wooden vessel is caught high in the tree branches, broken into three chunks. It resembles a ship, but there are differences that mark it clearly as not a seagoing vessel
branches another 10 feet above that.
A weak voice calls out, “Hallo, on the ground. Can you help us?”
The Star Goddess was a 90-foot skyship from Halruaa. It flew like a blimp, with the aid of an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
and standing stones Brigantia, goddess of rivers and livestock NG Life Footbridge Diancecht, god of medicine and healing LG Life Crossed oak and mistletoe branches Dunatis, god of mountains and peaks N
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
and standing stones Brigantia, goddess of rivers and livestock NG Life Footbridge Diancecht, god of medicine and healing LG Life Crossed oak and mistletoe branches Dunatis, god of mountains and peaks N
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
and standing stones Brigantia, goddess of rivers and livestock NG Life Footbridge Diancecht, god of medicine and healing LG Life Crossed oak and mistletoe branches Dunatis, god of mountains and peaks N
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
foul-smelling tumors instead of leaves as their branches wither and die. Bodies of water in the area become tainted and sometimes poisonous, and the weather might feature extremes of heat, cold, wind
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
and slow down long enough to attack the nest or throw rocks at it, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
and slow down long enough to attack the nest or throw rocks at it, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ones in this section. Otherwise, improvise as you play. Complications can be barriers to progress or opportunities for mayhem. Characters being chased through a forest by bugbears might spot a wasp nest
and slow down long enough to attack the nest or throw rocks at it, thus creating an obstacle for their pursuers. A map of a chase can be linear or have many branches, depending on the nature of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve
branches looms out of the swamp. The floor of the hut is covered with humanoid teeth. 3 Visible from half a mile away, smoke rises from a shrine built on large stones and dedicated to Semuanya, god of the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
that know no higher calling than pure knowledge and academic glory. Reasons to Visit. Adventurers might visit the Last Academies for one of the following reasons: Magical Training. Any adventurer seeking
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve
branches looms out of the swamp. The floor of the hut is covered with humanoid teeth. 3 Visible from half a mile away, smoke rises from a shrine built on large stones and dedicated to Semuanya, god of the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
that know no higher calling than pure knowledge and academic glory. Reasons to Visit. Adventurers might visit the Last Academies for one of the following reasons: Magical Training. Any adventurer seeking
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve
branches looms out of the swamp. The floor of the hut is covered with humanoid teeth. 3 Visible from half a mile away, smoke rises from a shrine built on large stones and dedicated to Semuanya, god of the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
that know no higher calling than pure knowledge and academic glory. Reasons to Visit. Adventurers might visit the Last Academies for one of the following reasons: Magical Training. Any adventurer seeking
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and ceiling of the tunnel as far as you can see. Within this tunnel are several branches, all of them covered in the same black moss.
The notable aspect of this tunnel is the uniform layer of black
this moss-covered maze of tunnels, luring them into dead-end caves using hallucinations (such as the sound of someone calling for help). M8. Pools This dead-end cavern opens wide, and the lingering
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and ceiling of the tunnel as far as you can see. Within this tunnel are several branches, all of them covered in the same black moss.
The notable aspect of this tunnel is the uniform layer of black
this moss-covered maze of tunnels, luring them into dead-end caves using hallucinations (such as the sound of someone calling for help). M8. Pools This dead-end cavern opens wide, and the lingering
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and ceiling of the tunnel as far as you can see. Within this tunnel are several branches, all of them covered in the same black moss.
The notable aspect of this tunnel is the uniform layer of black
this moss-covered maze of tunnels, luring them into dead-end caves using hallucinations (such as the sound of someone calling for help). M8. Pools This dead-end cavern opens wide, and the lingering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
alcove. These barriers fall and lock into place if the characters physically forced open the portcullis that seals the vault’s entrance. Placing the fingers and palm of Xardorok’s gauntlet in the hand
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
recommendation (see the “Calling Horns” section) can present it to a member of the Hand of Yartar and gain the guild’s assistance in any of the following ways: If the characters are looking for an
branches southward from the inn. Characters who follow the dirt road discover the razed ruins of a farming village on the north shore of the Delimbiyr River. Only some rickety wooden docks remain to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
recommendation (see the “Calling Horns” section) can present it to a member of the Hand of Yartar and gain the guild’s assistance in any of the following ways: If the characters are looking for an
branches southward from the inn. Characters who follow the dirt road discover the razed ruins of a farming village on the north shore of the Delimbiyr River. Only some rickety wooden docks remain to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
recommendation (see the “Calling Horns” section) can present it to a member of the Hand of Yartar and gain the guild’s assistance in any of the following ways: If the characters are looking for an
branches southward from the inn. Characters who follow the dirt road discover the razed ruins of a farming village on the north shore of the Delimbiyr River. Only some rickety wooden docks remain to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound
these hill giants by surprise. An inn and saloon called the Black Bull’s Tail stands at the intersection where the road branches. Two more hill giants have ripped through the inn’s facade and destroyed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
or barriers, so anyone traversing it is at the mercy of the wind. Suggested Encounter The first time the adventurers approach the midpoint of the bridge, they see a fire giant and a hell hound
these hill giants by surprise. An inn and saloon called the Black Bull’s Tail stands at the intersection where the road branches. Two more hill giants have ripped through the inn’s facade and destroyed






