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Returning 35 results for 'branches bending diffusing channel renowned'.
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Magic Items
Acquisitions Incorporated
created by a renowned clockwork mage known only as Lottie. She crafted the relic as a means of tapping into the power of the planes, and to channel the divination and foretelling powers of the stars
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
.
7
A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8
An adult crystal dragon teaches astronomy to students of a renowned
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Artifacts Miraculous relics fill the tales of Theros. Among these legendary items, none are more renowned than the weapons of the gods themselves. These artifacts embody divine will and the power of
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Artifacts Miraculous relics fill the tales of Theros. Among these legendary items, none are more renowned than the weapons of the gods themselves. These artifacts embody divine will and the power of
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Artifacts Miraculous relics fill the tales of Theros. Among these legendary items, none are more renowned than the weapons of the gods themselves. These artifacts embody divine will and the power of
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sea wall protects the polis’s port on the Bay of Meletis, while a lengthy channel cuts through the surrounding land to reach Meletis Harbor on the Siren Sea. Pyrgnos Many Meletians speak of the “edifice
arduous training at the Dekatia, apprenticed to master priests, thaumaturges, philosophers, and military heroes. Those who manage to complete this decade of training are renowned as the wisest of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sea wall protects the polis’s port on the Bay of Meletis, while a lengthy channel cuts through the surrounding land to reach Meletis Harbor on the Siren Sea. Pyrgnos Many Meletians speak of the “edifice
arduous training at the Dekatia, apprenticed to master priests, thaumaturges, philosophers, and military heroes. Those who manage to complete this decade of training are renowned as the wisest of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sea wall protects the polis’s port on the Bay of Meletis, while a lengthy channel cuts through the surrounding land to reach Meletis Harbor on the Siren Sea. Pyrgnos Many Meletians speak of the “edifice
arduous training at the Dekatia, apprenticed to master priests, thaumaturges, philosophers, and military heroes. Those who manage to complete this decade of training are renowned as the wisest of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the artifact even more potent. The Orrery of the Wanderer was created by a renowned clockwork mage known only as Lottie. She crafted the relic as a means of tapping into the power of the planes, and
to channel the divination and foretelling powers of the stars. But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the artifact even more potent. The Orrery of the Wanderer was created by a renowned clockwork mage known only as Lottie. She crafted the relic as a means of tapping into the power of the planes, and
to channel the divination and foretelling powers of the stars. But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the artifact even more potent. The Orrery of the Wanderer was created by a renowned clockwork mage known only as Lottie. She crafted the relic as a means of tapping into the power of the planes, and
to channel the divination and foretelling powers of the stars. But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as easily could consider characters threats themselves. Priests of Osybus These cultists channel the might of the Dark Powers and steal souls to gain the ability to transcend death. With their foul
. The priests spread their teachings, forming shadowy cults that draw adventurers into their schemes. These villains are further detailed in chapter 5. Ulmist Inquisition The three branches of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as easily could consider characters threats themselves. Priests of Osybus These cultists channel the might of the Dark Powers and steal souls to gain the ability to transcend death. With their foul
. The priests spread their teachings, forming shadowy cults that draw adventurers into their schemes. These villains are further detailed in chapter 5. Ulmist Inquisition The three branches of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as easily could consider characters threats themselves. Priests of Osybus These cultists channel the might of the Dark Powers and steal souls to gain the ability to transcend death. With their foul
. The priests spread their teachings, forming shadowy cults that draw adventurers into their schemes. These villains are further detailed in chapter 5. Ulmist Inquisition The three branches of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
Tree MARCELA MEDEIROS Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
Tree MARCELA MEDEIROS Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
Tree MARCELA MEDEIROS Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tiered, open-air ballrooms soar into the sky on the alabaster branches of wise, old sycamores. The Seven Spiritors, eidolons of revelry from the plane of Arborea, govern the gate-town. Neither living nor
an elven temple. The hall’s branches are graceful and pearl white, interlacing into bridges and pointed, symmetrical archways. Magic blankets the tree, allowing the Seven Spiritors to rearrange it to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tiered, open-air ballrooms soar into the sky on the alabaster branches of wise, old sycamores. The Seven Spiritors, eidolons of revelry from the plane of Arborea, govern the gate-town. Neither living nor
an elven temple. The hall’s branches are graceful and pearl white, interlacing into bridges and pointed, symmetrical archways. Magic blankets the tree, allowing the Seven Spiritors to rearrange it to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tiered, open-air ballrooms soar into the sky on the alabaster branches of wise, old sycamores. The Seven Spiritors, eidolons of revelry from the plane of Arborea, govern the gate-town. Neither living nor
an elven temple. The hall’s branches are graceful and pearl white, interlacing into bridges and pointed, symmetrical archways. Magic blankets the tree, allowing the Seven Spiritors to rearrange it to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through a barred grate to the busy street above. As they trim its barbed branches, something shudders within. 5 Three sahuagin emerge from a wide pipe. “Polluters!” shouts one of them, addressing the
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
), lifting the portcullis or bending its bars far enough apart to pass through them requires a successful Strength check. The DC of the check depends on the size and weight of the portcullis or the
magnified by the stillness of the atmosphere. Sounds A dungeon’s enclosed geography helps channel sound. The groaning creak of an opening door can echo down hundreds of feet of passageway. Louder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
), lifting the portcullis or bending its bars far enough apart to pass through them requires a successful Strength check. The DC of the check depends on the size and weight of the portcullis or the
magnified by the stillness of the atmosphere. Sounds A dungeon’s enclosed geography helps channel sound. The groaning creak of an opening door can echo down hundreds of feet of passageway. Louder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
), lifting the portcullis or bending its bars far enough apart to pass through them requires a successful Strength check. The DC of the check depends on the size and weight of the portcullis or the
magnified by the stillness of the atmosphere. Sounds A dungeon’s enclosed geography helps channel sound. The groaning creak of an opening door can echo down hundreds of feet of passageway. Louder
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through a barred grate to the busy street above. As they trim its barbed branches, something shudders within. 5 Three sahuagin emerge from a wide pipe. “Polluters!” shouts one of them, addressing the
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through a barred grate to the busy street above. As they trim its barbed branches, something shudders within. 5 Three sahuagin emerge from a wide pipe. “Polluters!” shouts one of them, addressing the
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
court’s other accommodations are expensive. The court is renowned for its graceful accommodations, healing pools of magical water, elegant dining rooms, tasteful salons, and striking gardens. Paths and
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
court’s other accommodations are expensive. The court is renowned for its graceful accommodations, healing pools of magical water, elegant dining rooms, tasteful salons, and striking gardens. Paths and
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
court’s other accommodations are expensive. The court is renowned for its graceful accommodations, healing pools of magical water, elegant dining rooms, tasteful salons, and striking gardens. Paths and
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish without a trace in its mazelike cities and in forests whose trees have serpents for branches. Layer 66
: Thanatos Known as the Demon Prince of Undeath and the Blood Lord, the demon lord Orcus is worshiped by Undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish without a trace in its mazelike cities and in forests whose trees have serpents for branches. Layer 66
: Thanatos Known as the Demon Prince of Undeath and the Blood Lord, the demon lord Orcus is worshiped by Undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish without a trace in its mazelike cities and in forests whose trees have serpents for branches. Layer 66
: Thanatos Known as the Demon Prince of Undeath and the Blood Lord, the demon lord Orcus is worshiped by Undead and by living creatures that channel the power of undeath. A brooding and nihilistic entity






