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Returning 35 results for 'branches block diffusing container replica'.
Monsters
Quests from the Infinite Staircase
; 3–4, purple blossom; or 5–6, snapper saw. This form determines certain traits in this stat block.
False Appearance. If the horrid plant is motionless at the start of combat, it has
these tendrils to drain the moisture and life force from their prey.
Purple Blossom
The purple blossom is a treelike plant with cup-shaped purple flowers. Tubules within the plant’s branches
Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
by the creature that slays him (see the Last Wish trait in Nafas’s stat block).Lightning, ThunderPoison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Screve’s attempts to create monodrones to serve him. These twelve replica modrons look exactly like their true modron counterparts and use the monodrone stat block, with the changes noted in “Replica
or attempt to open the door into area 3. These replica modrons look exactly like their true modron counterparts and use the duodrone stat block, with the changes noted in “Replica Modrons” above. In
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Read the hag’s description and skim her stat block in appendix B. Read this chapter in its entirety, and reacquaint yourself with the “Prismeer Overview” in chapter 2. Look over the map of Yon
the strips in an opaque container such as a paper bag or a plastic Halloween cauldron. See “A Tragedy in the Making” later in the chapter for how Stagefright’s lines come into play.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
area enclosed by the wagons is guarded by Thaco the clown, a human Witchlight hand (chaotic neutral; see the stat block earlier in the chapter) who is loyal only to Mister Witch. He usually sits right
successful DC 15 Intelligence (Investigation) check. The compartment is located in a bench and contains a tiny, bejeweled chest worth 50 gp. This chest is a replica of a much larger chest hidden on the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
: Block and Tackle Painter’s Supplies (10 GP) Ability: Wisdom Weight: 5 lb. Utilize: Paint a recognizable image of something you’ve seen (DC 10) Craft: Druidic Focus, Holy Symbol Potter’s Tools (10 GP
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Hands, read the following description: The scent of the swamp takes on the sweet stink of rotting flesh. Trees with drooping limbs stand amid the river, their branches like hundreds of gray hands and
travel. Forest of Hands Encounters d4 Encounter 1 Three clots of animate angul tree sap (use the black pudding stat block) attack from underwater. 2 Spectral boats appear through the trees. Dukha
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
: Block and Tackle Painter’s Supplies (10 GP) Ability: Wisdom Weight: 5 lb. Utilize: Paint a recognizable image of something you’ve seen (DC 10) Craft: Druidic Focus, Holy Symbol Potter’s Tools (10 GP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands The Beastlands is a plane of nature unbound, of forests ranging from moss-hung mangroves to snow-laden pines, of thick jungles where the branches are woven so tight that no light
Charisma saving throw or shape-shift into the type of Beast that was slain. The creature’s game statistics are replaced by the Beast’s stat block, but the creature retains its alignment, personality
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Planes. This chapter describes dozens of giants and related creatures for use in your game. For guidance on how to use a creature’s stat block, consult the introduction of the Monster Manual. Herein
its spells; the exception has no effect on how a weapon or a spell functions for others. If a stat block contains the name of a class in the monster’s name or in parentheses under the name, the monster
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
on a failed saving throw, or half as much damage on a successful one. Treasure. Spite keeps a tiny jeweled chest inside his rolltop desk. This chest (50 gp) is a replica of a full-sized chest made of
successful DC 15 Intelligence (Arcana) check. Spite alone can use the replica to recall the larger chest, which contains two spellbooks titled Spells of Spite, volumes I and II. These books contain all the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
might block or bury objects or exits. Poisonous Gas. The lower levels of the ruins, including the rooms and passages of encounter areas 1 through 38, are filled with poisonous gas. The gas is an amber
weeks. Dried Potions. In some locations, characters discover the remains of a potion in the form of sediment in the bottom of a container. It is possible to mix this powder with water or wine and restore
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
stonemasons and woodshapers to create Selesnya enclaves. Summoned Mount. When leading its guild into battle, a dryad rides a magically summoned creature woven of living branches, vines, and grasses and
until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes: it is a plant instead of a beast, it has an Intelligence of 6, and it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, knotted branches. One end of a clothesline is tied to a high branch on the northwest side of the tree. Several old garments hang from the clothesline, the other end of which disappears into the fog
hovering over the lake.
Big Barkless is a tree blight, a carnivorous, ambulatory Plant of menacing disposition (see the accompanying stat block). While it remains motionless, it easily passes for a dead
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cup-shaped purple flowers. Tubules within the plant’s branches connect the flowers to reserves of acidic sap in the plant’s trunk. Purple blossoms squirt this sap at prey through the flowers’ pistils
determines certain traits in this stat block.
False Appearance. If the horrid plant is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
-toothed tiger stat block with the following changes: Ebonclaw is lawful neutral. He has an Intelligence of 12 and a Charisma of 12. He speaks Common. Talking with Ebonclaw Ebonclaw is arrogant and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
other roll, the tracks lead to an ordinary moose (use the giant goat stat block) that’s encountered after 1d4 hours. This moose poses no threat if the characters leave it alone. After each encounter
(s) A hungry brown bear is pulling some low branches off a tree and gnawing on them when it sees the party and moves toward the group in search of tastier food. A character can use an action to try to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Small Stalls Catch the Dragon by the Tail The fair boasts several small stalls, each run by a Witchlight hand (variable alignments; see the stat block earlier in the chapter). Some of the stalls
). 4 Bottle of Witchlight wine. While the bottle is uncorked, it plays calliope music until the bottle is emptied of wine. 5 Replica unicorn horn filled with candy. 6 Single application of magic face
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
he’s made, commands a vicious streak of predators. Ophelia (lawful good; use the elephant stat block with an Intelligence of 10, a Wisdom of 14, and a Charisma of 14), a sard-hided elephant matriarch
, guides Faunel’s herbivores. Parvaz (neutral; use the giant eagle stat block with an Intelligence of 16 and a Charisma of 14), a brooding albatross with golden tail feathers and razor-sharp talons
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tiered, open-air ballrooms soar into the sky on the alabaster branches of wise, old sycamores. The Seven Spiritors, eidolons of revelry from the plane of Arborea, govern the gate-town. Neither living nor
an elven temple. The hall’s branches are graceful and pearl white, interlacing into bridges and pointed, symmetrical archways. Magic blankets the tree, allowing the Seven Spiritors to rearrange it to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more iron and silver scrap. A console on the catwalk controls both containers. A creature adjacent to the console can spend an action to throw a lever and tip either of the containers. If a container is
this time, the tlacatecolo becomes a separate entity that continues fighting. Serapio uses the commoner stat block and keeps out of battle. If the tlacatecolo is reduced to 0 hit points while
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
worth of equipment from the following options: barrel, basket, block and tackle, bucket, chest, flask or tankard, jug or pitcher, iron pot, pouch, sack, saddlebags, vial, and waterskin. What a Deal Also
maintain a wealthy lifestyle at no cost to you. Secret Satchel As a rank 3 hoardsperson, your living loot satchel gets an upgrade to function as the replica chest used for the Leomund’s secret chest spell
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
block, except she’s a Lawful Good Celestial and can speak Common, Elvish, and Sylvan. Uni is frantically struggling to escape the Net, but she’s too tangled in it to do so alone. As an action, a
frees Uni. Sprites. Willowbrush and Knock perch on high branches to keep out of melee. The Sprites target the puffball mushrooms with their arrows, hoping the exploding fungi will poison nearby bullywugs
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
clutch of sly, skittish warriors, consisting largely of reptilian humanoids called viashino (use the lizardfolk stat block in the Monster Manual to represent them), along with a few wily humans. This
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shells scrubbed by pixies.
Above the circular course, a wooden gantry hangs from the branches of a central tree, where two goblins officiate the proceedings.
Snail racing is a highly competitive
attendees (use the commoner stat block to represent these NPCs). All the snails and their riders begin at the start line; fireworks signal the start of the race, after which the riders race their snails
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
block for him, except Karsus is a Chaotic Neutral Humanoid who doesn’t have the Spirit Jar ability.
Coliseum of Karsus LUCA BANCONE Brutal competitions play out to screaming, bloodthirsty crowds at
of iron. It stands dour among buildings that shine with magical lights.
The Watch Presidium has three identical branches from which the city’s watch operates. Each branch includes several human
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
1 gp
-
Blanket
5 sp
3 lb.
Block and tackle
1 gp
5 lb.
Book
25 gp
5 lb.
Bottle, glass
2 gp
2 lb.
Bucket
5 cp
2 lb.
Caltrops (bag of 20)
1 gp
2 lb.
Candle
1 cp
covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the save. Block and Tackle. A set of pulleys with a cable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
accompanying stat block) quickly dons his disguise if someone knocks on the door or tries to break it down, but it takes him 1 minute to do so. While putting on his goblin costume, Spellix makes light
of Doom (see area K7), and the characters are free to go without further incident. Egg-Shaped Crate. Made of magical metal, this indestructible container is 3½ feet tall and 3 feet wide, with a flat
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafas’s stat block). Nafas Large Elemental, Chaotic Good
Armor Class
. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When Nafas drops to 0 hit points
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treant’s glade in their travels. Up ahead, a small group of children frolics around a leafy oak tree, their gleeful yelps carrying through the forest. Painted swings dangle from the tree’s branches
you?” as it fights to the death. The oni has a pet displacer beast kitten (see the accompanying stat block) named Star, which it abandons if its curse is ended. Characters who aided Dirlagraun in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gp 2 lb. Barrel 2 gp 70 lb. Basket 4 sp 2 lb. Bedroll 1 gp 7 lb. Bell 1 gp - Blanket 5 sp 3 lb. Block and tackle 1 gp 5 lb. Book 25 gp 5 lb. Bottle, glass 2 gp 2 lb. Bucket 5 cp 2 lb. Caltrops (bag of
area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. Block and Tackle. A set of pulleys with a cable
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
offspring here while it hunts. The baby aurumvoraxes use the badger stat block. They are indifferent toward the characters but defend themselves if necessary. When the aurumvoraxes notice the characters, they
together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the cave-in. Mounds of broken rock block the tunnel, piled from ceiling to floor. The other parts of the cave-in were passable after the collapse, but this seems an impenetrable wall of earth
, and ceiling of the tunnel as far as you can see. Within this tunnel are several branches, all of them covered in the same black moss.
The notable aspect of this tunnel is the uniform layer of black
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
soldiers from a nation bordering the mountain range travels the road. A captain (use the gladiator stat block) leads two knights and six guards. All the soldiers are lawful neutral. Their orders are
Flame Tongue sword of their choice; this process takes 1d4 days. The giant doesn’t know the location of the Lost Caverns but suspects other local inhabitants might. Gnome Vale A small track branches off






