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Returning 35 results for 'branches both diffusing commune reading'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
/day: commune with nature (as an action)The wise and ancient treefolk thrive in the depths of Eldraine’s forested wilds. Though many treefolk rival members of the high fae in age, they rarely
interfere with the goings-on of the faerie court. Instead, treefolk serve as guardians and shepherds of their wild groves, dispensing wisdom and blessings to travelers who wander under their branches
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
/day each: enlarge/reduce, speak with plants
1/day: commune with nature (as an action)
Bonus Actions
Oaken Boon. The treefolk blesses one creature other than itself that it can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of mist and branches suddenly gives way to black clouds boiling far above. There is a clearing here, next to a river that widens to form a small lake several hundred feet across. Five colorful round
in chapter 1. (If the characters don’t want a reading of their fates, continue play using the card reading you performed before starting the adventure.) Madam Eva might seem mad, but she is, in fact
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of mist and branches suddenly gives way to black clouds boiling far above. There is a clearing here, next to a river that widens to form a small lake several hundred feet across. Five colorful round
in chapter 1. (If the characters don’t want a reading of their fates, continue play using the card reading you performed before starting the adventure.) Madam Eva might seem mad, but she is, in fact
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of mist and branches suddenly gives way to black clouds boiling far above. There is a clearing here, next to a river that widens to form a small lake several hundred feet across. Five colorful round
in chapter 1. (If the characters don’t want a reading of their fates, continue play using the card reading you performed before starting the adventure.) Madam Eva might seem mad, but she is, in fact
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
Tree MARCELA MEDEIROS Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
Tree MARCELA MEDEIROS Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You have a Climb Speed equal to your Speed. Salmon. You have a Swim Speed equal to your Speed. Level 10: Nature Speaker You can cast the Commune with Nature spell but only as a Ritual. Wisdom is your
Tree MARCELA MEDEIROS Path of the World Tree Subclass Trace the Roots and Branches of the Multiverse Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to its favored deity, perhaps a set of wind chimes consecrated to Akadi hung from the high branches of a tree in the garden, or a wooden symbol shaped like the hand of Azuth in miniature displayed on a
for oneself. Let each worshiper commune in their own way, as the saying goes. Divine magic also provides a means of communing with the gods and can be used to call upon their guidance. Divine
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to its favored deity, perhaps a set of wind chimes consecrated to Akadi hung from the high branches of a tree in the garden, or a wooden symbol shaped like the hand of Azuth in miniature displayed on a
for oneself. Let each worshiper commune in their own way, as the saying goes. Divine magic also provides a means of communing with the gods and can be used to call upon their guidance. Divine
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to its favored deity, perhaps a set of wind chimes consecrated to Akadi hung from the high branches of a tree in the garden, or a wooden symbol shaped like the hand of Azuth in miniature displayed on a
for oneself. Let each worshiper commune in their own way, as the saying goes. Divine magic also provides a means of communing with the gods and can be used to call upon their guidance. Divine
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through a barred grate to the busy street above. As they trim its barbed branches, something shudders within. 5 Three sahuagin emerge from a wide pipe. “Polluters!” shouts one of them, addressing the
characters. 6 A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading “DO NOT EAT” rests below its porcelain serving dish
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through a barred grate to the busy street above. As they trim its barbed branches, something shudders within. 5 Three sahuagin emerge from a wide pipe. “Polluters!” shouts one of them, addressing the
characters. 6 A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading “DO NOT EAT” rests below its porcelain serving dish
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through a barred grate to the busy street above. As they trim its barbed branches, something shudders within. 5 Three sahuagin emerge from a wide pipe. “Polluters!” shouts one of them, addressing the
characters. 6 A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading “DO NOT EAT” rests below its porcelain serving dish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character can notice a slight gap beneath the secret door with a successful DC 18 Wisdom (Perception) check. C4. Reading Room This reading nook has the following features: Light pours into this room
the northern wall has a butterfly-shaped, stained-glass peephole. If Victoro Cassalanter (see appendix B) is here, he’s reading a historical text titled The Rise and Fall of Hellgate Keep and taking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character can notice a slight gap beneath the secret door with a successful DC 18 Wisdom (Perception) check. C4. Reading Room This reading nook has the following features: Light pours into this room
the northern wall has a butterfly-shaped, stained-glass peephole. If Victoro Cassalanter (see appendix B) is here, he’s reading a historical text titled The Rise and Fall of Hellgate Keep and taking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character can notice a slight gap beneath the secret door with a successful DC 18 Wisdom (Perception) check. C4. Reading Room This reading nook has the following features: Light pours into this room
the northern wall has a butterfly-shaped, stained-glass peephole. If Victoro Cassalanter (see appendix B) is here, he’s reading a historical text titled The Rise and Fall of Hellgate Keep and taking
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
.
Between the hours of 1 p.m. and 5 p.m., Sythian Skalderang (see the end of the adventure) is here, reading and writing letters, as well as reviewing applications from the families of young hopefuls who
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
reading “Acont, Prince of Minotaurs.” Two skeletal knights (see appendix B) and a minotaur skeleton stand guard in this room and attack intruders on sight. Brickwork Seals. Each occupied crypt is
necromancy around the altar. The altar can be used to commune with the dead. If a corpse’s skull is placed on the altar, a creature wearing or holding a holy symbol of Chemosh can ask the skull five
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
.
Between the hours of 1 p.m. and 5 p.m., Sythian Skalderang (see the end of the adventure) is here, reading and writing letters, as well as reviewing applications from the families of young hopefuls who
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
miss were it not for the excavation sites and abandoned tents surrounding them.
The Sunward Fortress was once a hermitage for those seeking to commune with Sirrion’s greatest flame: the sun. The
minutes reading them learns the following details: Virruza was following orders from a Dragon Army commander named Belephaion. His mission was to investigate the monster-creating stone unearthed here. He
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
miss were it not for the excavation sites and abandoned tents surrounding them.
The Sunward Fortress was once a hermitage for those seeking to commune with Sirrion’s greatest flame: the sun. The
minutes reading them learns the following details: Virruza was following orders from a Dragon Army commander named Belephaion. His mission was to investigate the monster-creating stone unearthed here. He
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
reading “Acont, Prince of Minotaurs.” Two skeletal knights (see appendix B) and a minotaur skeleton stand guard in this room and attack intruders on sight. Brickwork Seals. Each occupied crypt is
necromancy around the altar. The altar can be used to commune with the dead. If a corpse’s skull is placed on the altar, a creature wearing or holding a holy symbol of Chemosh can ask the skull five
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
miss were it not for the excavation sites and abandoned tents surrounding them.
The Sunward Fortress was once a hermitage for those seeking to commune with Sirrion’s greatest flame: the sun. The
minutes reading them learns the following details: Virruza was following orders from a Dragon Army commander named Belephaion. His mission was to investigate the monster-creating stone unearthed here. He
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
.
Between the hours of 1 p.m. and 5 p.m., Sythian Skalderang (see the end of the adventure) is here, reading and writing letters, as well as reviewing applications from the families of young hopefuls who
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
reading “Acont, Prince of Minotaurs.” Two skeletal knights (see appendix B) and a minotaur skeleton stand guard in this room and attack intruders on sight. Brickwork Seals. Each occupied crypt is
necromancy around the altar. The altar can be used to commune with the dead. If a corpse’s skull is placed on the altar, a creature wearing or holding a holy symbol of Chemosh can ask the skull five
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
overtaken by frost. From the center rises the largest and thickest tower of Candlekeep. If the other towers are well-wrought branches and blossoms, then this surely is the bole of the tree: strong
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
overtaken by frost. From the center rises the largest and thickest tower of Candlekeep. If the other towers are well-wrought branches and blossoms, then this surely is the bole of the tree: strong
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
overtaken by frost. From the center rises the largest and thickest tower of Candlekeep. If the other towers are well-wrought branches and blossoms, then this surely is the bole of the tree: strong
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
into a library of sorts. Ossuaries riddle the walls of his bizarre exhibit, their ledges richly decorated with grave goods paid to the departed. The Master of Bones uses necromancy to commune with
temple’s central sanctuary. The tree’s bark shines with the luster of bronze and gold, and its branches are laden with ruby-red fruits. This tree, the Luminous Arbor, gathers the captured magic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
into a library of sorts. Ossuaries riddle the walls of his bizarre exhibit, their ledges richly decorated with grave goods paid to the departed. The Master of Bones uses necromancy to commune with
temple’s central sanctuary. The tree’s bark shines with the luster of bronze and gold, and its branches are laden with ruby-red fruits. This tree, the Luminous Arbor, gathers the captured magic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
into a library of sorts. Ossuaries riddle the walls of his bizarre exhibit, their ledges richly decorated with grave goods paid to the departed. The Master of Bones uses necromancy to commune with
temple’s central sanctuary. The tree’s bark shines with the luster of bronze and gold, and its branches are laden with ruby-red fruits. This tree, the Luminous Arbor, gathers the captured magic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y10-Y18) Y10. Arboretum A canopy of golden leaves crowns the trees inside a sunken basin. The trees grow in stark contrast to their bleak surroundings, their branches swaying
fairy whispering in its ear), the Haunted (with a demonic shadow terrorizing it), and the Fool (performing a handstand). Each of the five scripts is cursed. Anyone who spends an hour reading a script






