Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'branching back diffusing comfort relies'.
Other Suggestions:
branching back defusing comforts rules
branching back diffusing comforts rules
branching back diffusing comfort roles
branching back diffusing comforts relief
branching back diffusing consort rules
Monsters
The Wild Beyond the Witchlight
harengon brigands, who stole its head, which the scarecrow describes as a most glorious stag skull. It desperately wants its head back, and it’s a bit self-conscious about its replacement head: a
knows it can be off-putting to strangers, and it relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. “I’m generally positive, and I make jokes when I’m
Monsters
Planescape: Adventures in the Multiverse
hours or until the dragon’s concentration ends (as if concentrating on a spell). The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by
have horns that are barely more than nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities.
Ancient time
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
Dimir agent.
4
I know a disgruntled Golgari assassin who is ripe for recruitment.
5
I’m friendly with a Gruul centaur who almost joined us a few years back.
6
I once had a heated
classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
one of the cells, you hear a gruff voice ask, “Who’s there?” The corridor is 40 feet long. Branching off it are eight cells, four along each wall. The voice comes from one of the southernmost cells
the cell, enclosed in rusted plate armor. The dwarf’s nonmagical but usable battleaxe lies nearby. K75e. Empty Cell This cell contains nothing of interest. K75f. Dead Wizard Shackled to the back wall
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
one of the cells, you hear a gruff voice ask, “Who’s there?” The corridor is 40 feet long. Branching off it are eight cells, four along each wall. The voice comes from one of the southernmost cells
the cell, enclosed in rusted plate armor. The dwarf’s nonmagical but usable battleaxe lies nearby. K75e. Empty Cell This cell contains nothing of interest. K75f. Dead Wizard Shackled to the back wall
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
one of the cells, you hear a gruff voice ask, “Who’s there?” The corridor is 40 feet long. Branching off it are eight cells, four along each wall. The voice comes from one of the southernmost cells
the cell, enclosed in rusted plate armor. The dwarf’s nonmagical but usable battleaxe lies nearby. K75e. Empty Cell This cell contains nothing of interest. K75f. Dead Wizard Shackled to the back wall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
reserved for community feasts and gatherings on various holy days and other notable events. The hall can also accommodate refugees from neighboring settlements in times of emergency. In the back of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
reserved for community feasts and gatherings on various holy days and other notable events. The hall can also accommodate refugees from neighboring settlements in times of emergency. In the back of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
reserved for community feasts and gatherings on various holy days and other notable events. The hall can also accommodate refugees from neighboring settlements in times of emergency. In the back of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Symbiotic Being A second being resides within your body along with you. It manifests physically somewhere on you and relies on you for its survival. At the same time, it offers you knowledge and
body. Additionally, you gain the traits that follow. Symbiotic Nature d6 Symbiote
1 Tiny humanoid facial features protruding from your torso, palm, or the back of your head
2 An alien
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Symbiotic Being A second being resides within your body along with you. It manifests physically somewhere on you and relies on you for its survival. At the same time, it offers you knowledge and
body. Additionally, you gain the traits that follow. Symbiotic Nature d6 Symbiote
1 Tiny humanoid facial features protruding from your torso, palm, or the back of your head
2 An alien
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Symbiotic Being A second being resides within your body along with you. It manifests physically somewhere on you and relies on you for its survival. At the same time, it offers you knowledge and
body. Additionally, you gain the traits that follow. Symbiotic Nature d6 Symbiote
1 Tiny humanoid facial features protruding from your torso, palm, or the back of your head
2 An alien
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
one lacks freedom and the comfort of friendship. When strongheart halflings settle into a place, they intend to stay. It’s not unusual for a dynasty of stronghearts to live in the same place for a
males and females can grow sideburns down to mid-cheek, and both genders plait them into long braids. GHOSTWISE HALFLINGS
Ghostwise halflings trace their ancestry back to a war among halfling tribes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
counterattack on Yester Hill, hoping to get it back, but to no avail. The druids and their blights proved more than a match for the lycanthropes. Two days ago, the druids returned with a horde of blights and
the Martikovs reclaim the winery, wine production in the valley will eventually stop as the vineyard dies off. Only by recovering the magic gems and replanting them in the soil can the characters ensure that the Barovians aren’t without wine to comfort them on dark, wretched nights.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
one lacks freedom and the comfort of friendship. When strongheart halflings settle into a place, they intend to stay. It’s not unusual for a dynasty of stronghearts to live in the same place for a
males and females can grow sideburns down to mid-cheek, and both genders plait them into long braids. GHOSTWISE HALFLINGS
Ghostwise halflings trace their ancestry back to a war among halfling tribes
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
new load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
curtained palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
new load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
curtained palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
at the writing desk is a female tiefling wearing a blazing crimson cloak over tailored furs. The cloak is fastened with a silver-and-ivory brooch bearing a design reminiscent of a stylized, branching
kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
counterattack on Yester Hill, hoping to get it back, but to no avail. The druids and their blights proved more than a match for the lycanthropes. Two days ago, the druids returned with a horde of blights and
the Martikovs reclaim the winery, wine production in the valley will eventually stop as the vineyard dies off. Only by recovering the magic gems and replanting them in the soil can the characters ensure that the Barovians aren’t without wine to comfort them on dark, wretched nights.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
new load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
curtained palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
one lacks freedom and the comfort of friendship. When strongheart halflings settle into a place, they intend to stay. It’s not unusual for a dynasty of stronghearts to live in the same place for a
males and females can grow sideburns down to mid-cheek, and both genders plait them into long braids. GHOSTWISE HALFLINGS
Ghostwise halflings trace their ancestry back to a war among halfling tribes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
counterattack on Yester Hill, hoping to get it back, but to no avail. The druids and their blights proved more than a match for the lycanthropes. Two days ago, the druids returned with a horde of blights and
the Martikovs reclaim the winery, wine production in the valley will eventually stop as the vineyard dies off. Only by recovering the magic gems and replanting them in the soil can the characters ensure that the Barovians aren’t without wine to comfort them on dark, wretched nights.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
load of exotic goods from somewhere far away, and turn around and head back home, where they can again sell the new goods at a profit. Along with wagons, guards seldom make a continuous journey
palanquins for both comfort and privacy. Rezmir does the same. When characters spot familiar faces from the cult camp, the cultists are carrying or accompanying a palanquin where Rezmir rides. They
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their territory. Though most blue dragons would be loath to the use the term themselves, their lairs are often surprisingly homey. They favor lairs that balance beauty and comfort and adorn them in
. Until initiative count 20 on the next round, at each intersection or branching passage in the lair, a creature other than the dragon has a 50 percent chance of going in a different direction from the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their territory. Though most blue dragons would be loath to the use the term themselves, their lairs are often surprisingly homey. They favor lairs that balance beauty and comfort and adorn them in
. Until initiative count 20 on the next round, at each intersection or branching passage in the lair, a creature other than the dragon has a 50 percent chance of going in a different direction from the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
at the writing desk is a female tiefling wearing a blazing crimson cloak over tailored furs. The cloak is fastened with a silver-and-ivory brooch bearing a design reminiscent of a stylized, branching
kobolds have been directed to stay with the tiefling and follow her orders, which mostly means undertaking errands to the scriptorium (area 11). She also relies on them for cooking, housekeeping, and






