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Returning 9 results for 'branching been diffusing chant reclusive'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
22. Dungeon Level Access The wooden spiral staircase from the attic ends here. A narrow tunnel stretches southward before branching east and west. Ghostly Chanting From the moment they arrive in the
dungeon, the characters can hear an eerie, incessant chant echoing throughout. It’s impossible to gauge where the sound is coming from until the characters reach area 26 or 29. They can’t discern its words until they reach area 35.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
22. Dungeon Level Access The wooden spiral staircase from the attic ends here. A narrow tunnel stretches southward before branching east and west. Ghostly Chanting From the moment they arrive in the
dungeon, the characters can hear an eerie, incessant chant echoing throughout. It’s impossible to gauge where the sound is coming from until the characters reach area 26 or 29. They can’t discern its words until they reach area 35.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
22. Dungeon Level Access The wooden spiral staircase from the attic ends here. A narrow tunnel stretches southward before branching east and west. Ghostly Chanting From the moment they arrive in the
dungeon, the characters can hear an eerie, incessant chant echoing throughout. It’s impossible to gauge where the sound is coming from until the characters reach area 26 or 29. They can’t discern its words until they reach area 35.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Godstrand’s interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
storm cloud fortress that belongs to Tygrant, a reclusive empyrean banished from Mount Celestia for his pride. Zephyr Stables, a floating pegasus ranch run by Cassandra Caeneus (lawful good, human
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Godstrand’s interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
storm cloud fortress that belongs to Tygrant, a reclusive empyrean banished from Mount Celestia for his pride. Zephyr Stables, a floating pegasus ranch run by Cassandra Caeneus (lawful good, human
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Godstrand’s interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
storm cloud fortress that belongs to Tygrant, a reclusive empyrean banished from Mount Celestia for his pride. Zephyr Stables, a floating pegasus ranch run by Cassandra Caeneus (lawful good, human
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tunnel stretches southward before branching east and west. Chanting. From the moment they arrive in the dungeon, the characters hear an eerie, incessant chant echoing throughout the chambers. It’s
. Standing next to the altar is a large fiend wielding a gruesome crimson spear.
The cultists chant: “She is slain, she is risen. Come to us, Lord Strahd. Receive our gift!” The water here is 2 feet
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tunnel stretches southward before branching east and west. Chanting. From the moment they arrive in the dungeon, the characters hear an eerie, incessant chant echoing throughout the chambers. It’s
. Standing next to the altar is a large fiend wielding a gruesome crimson spear.
The cultists chant: “She is slain, she is risen. Come to us, Lord Strahd. Receive our gift!” The water here is 2 feet
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tunnel stretches southward before branching east and west. Chanting. From the moment they arrive in the dungeon, the characters hear an eerie, incessant chant echoing throughout the chambers. It’s
. Standing next to the altar is a large fiend wielding a gruesome crimson spear.
The cultists chant: “She is slain, she is risen. Come to us, Lord Strahd. Receive our gift!” The water here is 2 feet






