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Returning 25 results for 'branching being diffusing courage region'.
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Monsters
Planescape: Adventures in the Multiverse
the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities.
Ancient time dragon;Ancient time dragons can create temporal gates connected
attack can target both the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding an ancient or adult time dragon’s lair is altered by
Monsters
Quests from the Infinite Staircase
origins. A froghemoth has four tentacles, a rubbery hide, a long prehensile tongue, and three bulbous eyes branching from an extendable stalk.
Though most froghemoths lurk in swamps, those raised in
next turn. While charmed in this way, the target has the incapacitated condition, and its speed is 0.
Regional Effects
The region within 1 mile of a froghemoth elder’s lair is altered by the
Monsters
Planescape: Adventures in the Multiverse
have horns that are barely more than nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities.
Ancient time
moving or acting. If an effect or attack can target both the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding an ancient or adult time
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Regional Effects
A ki-rin’s Celestial nature transforms the region around its lair. Any of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Weeping Paths When the characters leave the Final Steps of Courage for the Weeping Paths, read the following: Beyond the camp, the ash-heavy air closes in. Decay and ruin are everywhere, from the
miles away) and then two thirds of a day to reach Bathalang Puno (9 miles away; see the Player’s Handbook for details on travel pace). The entire region is also lightly obscured by foliage and haze
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Weeping Paths When the characters leave the Final Steps of Courage for the Weeping Paths, read the following: Beyond the camp, the ash-heavy air closes in. Decay and ruin are everywhere, from the
miles away) and then two thirds of a day to reach Bathalang Puno (9 miles away; see the Player’s Handbook for details on travel pace). The entire region is also lightly obscured by foliage and haze
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Weeping Paths When the characters leave the Final Steps of Courage for the Weeping Paths, read the following: Beyond the camp, the ash-heavy air closes in. Decay and ruin are everywhere, from the
miles away) and then two thirds of a day to reach Bathalang Puno (9 miles away; see the Player’s Handbook for details on travel pace). The entire region is also lightly obscured by foliage and haze
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(or once per day if a stage is shorter than a day). The DC is determined by the abundance of food and water in the region, as shown in the Foraging DC column of the Travel Terrain table. If multiple
way: Branching passages underground Horizon-obscuring terrain, such as dense forest Obscuring weather, such as heavy rain or fog Traveling at night Traveling at sea while unable to see the sky or any
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Godstrand’s interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
Parade). Regional Effects The region containing Excelsior’s planar gate is influenced by the magic of Mount Celestia, creating one or more of the following effects in and around the gate-town: Beacon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Godstrand’s interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
Parade). Regional Effects The region containing Excelsior’s planar gate is influenced by the magic of Mount Celestia, creating one or more of the following effects in and around the gate-town: Beacon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(or once per day if a stage is shorter than a day). The DC is determined by the abundance of food and water in the region, as shown in the Foraging DC column of the Travel Terrain table. If multiple
way: Branching passages underground Horizon-obscuring terrain, such as dense forest Obscuring weather, such as heavy rain or fog Traveling at night Traveling at sea while unable to see the sky or any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(or once per day if a stage is shorter than a day). The DC is determined by the abundance of food and water in the region, as shown in the Foraging DC column of the Travel Terrain table. If multiple
way: Branching passages underground Horizon-obscuring terrain, such as dense forest Obscuring weather, such as heavy rain or fog Traveling at night Traveling at sea while unable to see the sky or any
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Godstrand’s interior, branching and crossing endlessly, and its walls are adorned with intricate mosaics that shift to disorient trespassers. However, Celestials and those with pure hearts or intentions
Parade). Regional Effects The region containing Excelsior’s planar gate is influenced by the magic of Mount Celestia, creating one or more of the following effects in and around the gate-town: Beacon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the central market. It honors the three gods known as the Triad: Tyr, the god of justice; Torm, the god of courage and self-sacrifice; and Ilmater, the god of endurance in the face of suffering
mantra, espousing courage and heroism above all. B5. Speaker’s Palace The Speaker’s Palace is the private residence of the town speaker. The “palace” part of its name is an overstatement, compared to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the central market. It honors the three gods known as the Triad: Tyr, the god of justice; Torm, the god of courage and self-sacrifice; and Ilmater, the god of endurance in the face of suffering
mantra, espousing courage and heroism above all. B5. Speaker’s Palace The Speaker’s Palace is the private residence of the town speaker. The “palace” part of its name is an overstatement, compared to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the central market. It honors the three gods known as the Triad: Tyr, the god of justice; Torm, the god of courage and self-sacrifice; and Ilmater, the god of endurance in the face of suffering
mantra, espousing courage and heroism above all. B5. Speaker’s Palace The Speaker’s Palace is the private residence of the town speaker. The “palace” part of its name is an overstatement, compared to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of courage, loyalty, selflessness, and truth, as well as the advancement of just societies. For instance, in Faerûn, ki-rins rally mostly to Torm, although ki-rins also serve his allies Tyr and
celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity: Water flows pure within 3 miles of a ki-rin’s lair. Any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
active in the region. These pirate ships are detailed following the table. Coast Random Encounters d20 Result 1–3 2d6 blood hawks 4 2d6 stirges 5 1d6 giant crabs 6–7 1d3 perytons 8–10 1d3 giant
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
been known to appear at the sites of great battles to inspire and strengthen the side of good or to rescue heroes from certain death. Ki-rins are attracted to the worship of deities of courage, loyalty
objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Regional Effects A ki-rin’s Celestial nature transforms the region around its lair. Any of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of courage, loyalty, selflessness, and truth, as well as the advancement of just societies. For instance, in Faerûn, ki-rins rally mostly to Torm, although ki-rins also serve his allies Tyr and
celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity: Water flows pure within 3 miles of a ki-rin’s lair. Any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
active in the region. These pirate ships are detailed following the table. Coast Random Encounters d20 Result 1–3 2d6 blood hawks 4 2d6 stirges 5 1d6 giant crabs 6–7 1d3 perytons 8–10 1d3 giant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of courage, loyalty, selflessness, and truth, as well as the advancement of just societies. For instance, in Faerûn, ki-rins rally mostly to Torm, although ki-rins also serve his allies Tyr and
celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity: Water flows pure within 3 miles of a ki-rin’s lair. Any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have the magic, cunning, and courage needed to loot them. (The sites are not marked on the map, giving you the flexibility to place them where you want and change any of their particulars.) Sinker
active in the region. These pirate ships are detailed following the table. Coast Random Encounters d20 Result 1–3 2d6 blood hawks 4 2d6 stirges 5 1d6 giant crabs 6–7 1d3 perytons 8–10 1d3 giant
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
been known to appear at the sites of great battles to inspire and strengthen the side of good or to rescue heroes from certain death. Ki-rins are attracted to the worship of deities of courage, loyalty
objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Regional Effects A ki-rin’s Celestial nature transforms the region around its lair. Any of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
been known to appear at the sites of great battles to inspire and strengthen the side of good or to rescue heroes from certain death. Ki-rins are attracted to the worship of deities of courage, loyalty
objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Regional Effects A ki-rin’s Celestial nature transforms the region around its lair. Any of the






