Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'branding been diffusing coin regains'.
Other Suggestions:
binding been diffusing core regions
blending been diffusing core regions
bringing been diffusing core regions
bending been diffusing core regards
binding been diffusing core regards
Magic Items
Dungeon Master’s Guide
.
The coin has 1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on
This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv the Witch Queen;Iggwilv on
Monsters
Baldur’s Gate: Descent into Avernus
attacks). This extra damage is of the same type as the weapon's damage type.
Hand of Vecna. The Hand of Vecna has 8 charges and regains 1d4 + 4;{"diceNotation":"1d4+4","rollType":"roll"} expended charges
, branding smite (at 4th level), revivify
1/day each: geas, raise dead
Special Equipment. Arkhan wields Fane-Eater and wears a suit of Obsidian Flint Dragon Plate. The armor gives Arkhan advantage on
Monsters
Curse of Strahd
Regeneration. Sir Godfrey Gwilym regains 10 hit points at the start of its turn. If he takes fire or radiant damage, this trait doesn’t function at the start of his next turn. His body is
another humanoid corpse on the same plane of existence and regains all its hit points. While his soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Turn
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn’t function at the start of his next turn. Moloch dies only if he starts his turn
option can be used at a time and only at the end of another creature’s turn. Moloch regains spent legendary actions at the start of his turn.
Attack. Moloch makes one Bite, Claw, or Many-Tailed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
Rival Coin Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
components:
3/day each: animate dead, branding smite (at 4th level), revivify
1/day each: geas, raise dead
Special Equipment. Arkhan wields Fane-Eater and wears a suit of obsidian flint dragon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
components:
3/day each: animate dead, branding smite (at 4th level), revivify
1/day each: geas, raise dead
Special Equipment. Arkhan wields Fane-Eater and wears a suit of obsidian flint dragon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and regains 1d4 + 4 expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): finger of death (5 charges), sleep
components:
3/day each: animate dead, branding smite (at 4th level), revivify
1/day each: geas, raise dead
Special Equipment. Arkhan wields Fane-Eater and wears a suit of obsidian flint dragon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
. If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
the mending spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
. If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
the mending spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
. If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
the mending spell is cast on the defender, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
operation out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Magic Weapons. Moloch’s weapon attacks are magical.
Regeneration. Moloch regains 20 hit points
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Distrustful. Xanthe doesn’t trust strangers.
Rumors
“A spy named Jacko prowls the fens. Be wary if you meet him. He’ll do anything for coin—even kill.” (True)
“The temple’s head priest is a
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they can’t do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
operation out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Distrustful. Xanthe doesn’t trust strangers.
Rumors
“A spy named Jacko prowls the fens. Be wary if you meet him. He’ll do anything for coin—even kill.” (True)
“The temple’s head priest is a
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they can’t do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Distrustful. Xanthe doesn’t trust strangers.
Rumors
“A spy named Jacko prowls the fens. Be wary if you meet him. He’ll do anything for coin—even kill.” (True)
“The temple’s head priest is a
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they can’t do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Magic Weapons. Moloch’s weapon attacks are magical.
Regeneration. Moloch regains 20 hit points
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells and the other planes. Most of Moloch’s cultists have switched
.
Magic Resistance. Moloch has advantage on saving throws against spells and other magical effects.
Magic Weapons. Moloch’s weapon attacks are magical.
Regeneration. Moloch regains 20 hit points
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Istrid Horn Istrid is regarded as the Black Network’s Master of Trade and Coin in Waterdeep. The shield dwarf operates an illegal lending
operation out of a heavily guarded warehouse in the Dock Ward, offering loans to those in need of coin. Her interest rates are comparable to those of her competitors (including noble families of bankers such
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly. One of the larger
Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn’t function at the start of Sephek’s next turn. Sephek dies only if he starts his turn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly. One of the larger
Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn’t function at the start of Sephek’s next turn. Sephek dies only if he starts his turn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly. One of the larger
Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn’t function at the start of Sephek’s next turn. Sephek dies only if he starts his turn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from a cluster of islands that humans refer to as the Red Rocks. One of the storm giants who found the queen also found a wooden coin painted with a golden goose insignia and gave it to Serissa
, thinking it belonged to her mother. Serissa hasn’t told anyone about the coin. She doesn’t know what it represents and hopes to find someone who does. If the characters gain an audience with Serissa, she is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from a cluster of islands that humans refer to as the Red Rocks. One of the storm giants who found the queen also found a wooden coin painted with a golden goose insignia and gave it to Serissa
, thinking it belonged to her mother. Serissa hasn’t told anyone about the coin. She doesn’t know what it represents and hopes to find someone who does. If the characters gain an audience with Serissa, she is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from a cluster of islands that humans refer to as the Red Rocks. One of the storm giants who found the queen also found a wooden coin painted with a golden goose insignia and gave it to Serissa
, thinking it belonged to her mother. Serissa hasn’t told anyone about the coin. She doesn’t know what it represents and hopes to find someone who does. If the characters gain an audience with Serissa, she is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The
another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing






