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Returning 35 results for 'brave both diffusing choose returner'.
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Classes
Player’s Handbook
Unearth Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the
Chained God; Zargon, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Dexterity, Constitution, Intelligence Feat: Lucky Skill Proficiencies: Investigation and Religion Tool Proficiency: Mason's Tools Equipment: Choose A or B: (A) Dagger, Light Hammer
anyone cunning and brave enough to seek them out. You’ve taken it upon yourself to explore your homeland’s crypts, tombs, and pyramids to reclaim your people’s relics.
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +9
often clash with aquatic Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep
Monsters
Forgotten Realms: Adventures in Faerûn
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +12
Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond
Monsters
Dragonlance: Shadow of the Dragon Queen
the signature kender weapon: the hoopak, a combination spear and sling staff.
Kender Taunts
Roll on or choose an entry from the Kender Taunts table to determine how a kender skirmisher infuriates an
this.”
2
“I wish I could be like you and just not care how I look … or smell … or dress. So brave.”
3
“Did the Cataclysm have a face? Because I think you
Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. Mookie can move through the space of a Medium or larger creature.
Brave. Mookie has advantage on saving throws against being frightened.
Unarmored Defense. While she is wearing
);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, the adept can choose one of the following
Monsters
Waterdeep: Dragon Heist
Halfling Nimbleness. Havia can move through the space of a Medium or larger creature.
Brave. Havia has advantage on saving throws against being frightened.
Unarmored Defense. While she is wearing
);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, the adept can choose one of the following additional
Monsters
Quests from the Infinite Staircase
Legendary Resistance (4/Day). If Zargon fails a saving throw, it can choose to succeed instead.
Regeneration. Zargon regains 20 hit points at the start of each of its turns. If Zargon takes cold or
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
.
Legendary Resistance (4/Day). If the lich fails a saving throw, it can choose to succeed instead.
Unusual Nature. The lich doesn’t need air, food, drink, or sleep.Multiattack. The lich makes
, the Night Serpent
4
Ghaunadaur
5
Zargon, the Returner
6
That Which Lurks
Necrotic, Poison
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
same result as a previous roll, feel free to reroll or choose a different encounter. Random Ziggurat Encounters d12 Encounter 1 1 rust monster 2 2 giant centipedes 3 1 owlbear 4 1d4 hobgoblins
the characters to their leader in area B25. 12 1d6 cultists of Zargon declare that the characters must be sacrificed to the Returner and attempt to capture them alive.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
same result as a previous roll, feel free to reroll or choose a different encounter. Random Ziggurat Encounters d12 Encounter 1 1 rust monster 2 2 giant centipedes 3 1 owlbear 4 1d4 hobgoblins
the characters to their leader in area B25. 12 1d6 cultists of Zargon declare that the characters must be sacrificed to the Returner and attempt to capture them alive.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
same result as a previous roll, feel free to reroll or choose a different encounter. Random Ziggurat Encounters d12 Encounter 1 1 rust monster 2 2 giant centipedes 3 1 owlbear 4 1d4 hobgoblins
the characters to their leader in area B25. 12 1d6 cultists of Zargon declare that the characters must be sacrificed to the Returner and attempt to capture them alive.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
25 feet. Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. You have advantage on saving throws against
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Using This Supplement In addition to the adventure, this supplement includes the following appendices: Appendix A presents a small trove of magic items available to all who brave the Lost Caverns of
characters suitable for this adventure. Each player can choose one of these characters or provide a 9th-level character of their own.
About the Original
Published in 1982, the official Lost
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
25 feet. Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. You have advantage on saving throws against
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Using This Supplement In addition to the adventure, this supplement includes the following appendices: Appendix A presents a small trove of magic items available to all who brave the Lost Caverns of
characters suitable for this adventure. Each player can choose one of these characters or provide a 9th-level character of their own.
About the Original
Published in 1982, the official Lost
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
unoccupied space within 10 feet of the chute’s exit. A creature can choose to fail this saving throw. Clambering back up a chute requires a successful DC 15 Strength (Athletics) check. B65: Ritual
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Using This Supplement In addition to the adventure, this supplement includes the following appendices: Appendix A presents a small trove of magic items available to all who brave the Lost Caverns of
characters suitable for this adventure. Each player can choose one of these characters or provide a 9th-level character of their own.
About the Original
Published in 1982, the official Lost
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
25 feet. Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. You have advantage on saving throws against
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
25 feet. Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. You have advantage on saving throws against
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
25 feet. Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. You have advantage on saving throws against
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
25 feet. Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Brave. You have advantage on saving throws against
halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling. Subrace. The two main kinds of halfling, lightfoot and stout, are more like closely related families than true subraces. Choose one of these subraces.
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
leave the lair once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
taunting opponents into making rash decisions. They wield the signature kender weapon: the hoopak, a combination spear and sling staff. Kender Taunts Roll on or choose an entry from the Kender
wish I could be like you and just not care how I look... or smell... or dress. So brave.”
3 “Did the Cataclysm have a face? Because I think you might be twins!”
4 Energetically points at
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
taunting opponents into making rash decisions. They wield the signature kender weapon: the hoopak, a combination spear and sling staff. Kender Taunts Roll on or choose an entry from the Kender
wish I could be like you and just not care how I look... or smell... or dress. So brave.”
3 “Did the Cataclysm have a face? Because I think you might be twins!”
4 Energetically points at
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
taunting opponents into making rash decisions. They wield the signature kender weapon: the hoopak, a combination spear and sling staff. Kender Taunts Roll on or choose an entry from the Kender
wish I could be like you and just not care how I look... or smell... or dress. So brave.”
3 “Did the Cataclysm have a face? Because I think you might be twins!”
4 Energetically points at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose






