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Returning 35 results for 'brave both diffusing climbing region'.
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Monsters
Forgotten Realms: Adventures in Faerûn
deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only
, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
Monsters
Forgotten Realms: Adventures in Faerûn
dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only surviving
ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its presence, creating the following effects
Monsters
Forgotten Realms: Adventures in Faerûn
often clash with aquatic Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep
dragons lair in fungus-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon&rsquo
Monsters
Forgotten Realms: Adventures in Faerûn
Underdark societies, such as kuo-toa. Many deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond
-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its
Monsters
Mythic Odysseys of Theros
the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to appear in a region. As such chaotic magic is inherent to a chimera’s being, these monsters often manage to
, such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
Monsters
Fizban's Treasury of Dragons
once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A crystal dragon who
round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic, creating one or more of the following effects:
Clear Skies. The skies above
Monsters
Fizban's Treasury of Dragons
leave the lair once it has begun.
4
A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew.
5
A
the glow around any creature fades on initiative count 20 on the next round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Map 8.2: tletepecView Player Version Xoxotla Tletepec’s capital city, Xoxotla, is a refuge for those forced to evacuate settlements elsewhere in the region. Its founder, Meztli, sought a safe place for
operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Map 8.2: tletepecView Player Version Xoxotla Tletepec’s capital city, Xoxotla, is a refuge for those forced to evacuate settlements elsewhere in the region. Its founder, Meztli, sought a safe place for
operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Map 8.2: tletepecView Player Version Xoxotla Tletepec’s capital city, Xoxotla, is a refuge for those forced to evacuate settlements elsewhere in the region. Its founder, Meztli, sought a safe place for
operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
To the Forbidden Vale Map: Overland Map shows the locations of Arborean Springs, the wildfires (shown in orange), the Forbidden Vale (area V8), and other key sites in the region. Each area is
terrain, allowing the characters to travel at a Normal or Slow pace. They’ll have to deal with a wildfire (area V4) before reaching the mountain. Stage 3. Climbing Mount Glathek (area V7) to the vale (area V8) involves a 3-mile journey up the mountainside at a Slow pace.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
To the Forbidden Vale Map: Overland Map shows the locations of Arborean Springs, the wildfires (shown in orange), the Forbidden Vale (area V8), and other key sites in the region. Each area is
terrain, allowing the characters to travel at a Normal or Slow pace. They’ll have to deal with a wildfire (area V4) before reaching the mountain. Stage 3. Climbing Mount Glathek (area V7) to the vale (area V8) involves a 3-mile journey up the mountainside at a Slow pace.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
To the Forbidden Vale Map: Overland Map shows the locations of Arborean Springs, the wildfires (shown in orange), the Forbidden Vale (area V8), and other key sites in the region. Each area is
terrain, allowing the characters to travel at a Normal or Slow pace. They’ll have to deal with a wildfire (area V4) before reaching the mountain. Stage 3. Climbing Mount Glathek (area V7) to the vale (area V8) involves a 3-mile journey up the mountainside at a Slow pace.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
exhaustion. If the characters threaten to take her for the bounty, the dwarf veterans rush to protect her, and Rufina warns the characters that not just the villagers, but the folk of the entire region, will
, defended herself from the unjust arrest, and was charged with attempted murder as a result. She fled to the Indigo Desert and joined an outlaw band, quickly climbing the ranks to become the leader. While
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
to a collection of temporary structures that form a modest trading camp amid a sparse woodland. As you draw closer, the eyes of your mimir glow green.
The region ahead is Faunel. The gate-town is a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
to a collection of temporary structures that form a modest trading camp amid a sparse woodland. As you draw closer, the eyes of your mimir glow green.
The region ahead is Faunel. The gate-town is a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
exhaustion. If the characters threaten to take her for the bounty, the dwarf veterans rush to protect her, and Rufina warns the characters that not just the villagers, but the folk of the entire region, will
, defended herself from the unjust arrest, and was charged with attempted murder as a result. She fled to the Indigo Desert and joined an outlaw band, quickly climbing the ranks to become the leader. While
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
exhaustion. If the characters threaten to take her for the bounty, the dwarf veterans rush to protect her, and Rufina warns the characters that not just the villagers, but the folk of the entire region, will
, defended herself from the unjust arrest, and was charged with attempted murder as a result. She fled to the Indigo Desert and joined an outlaw band, quickly climbing the ranks to become the leader. While
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
to a collection of temporary structures that form a modest trading camp amid a sparse woodland. As you draw closer, the eyes of your mimir glow green.
The region ahead is Faunel. The gate-town is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
process their ores and shape their precious metals. The border region between the planes of Water and Earth is a horrid swamp where twisted, gnarled trees and thick, stinging vines grow from the dense
casts an artifact of power into this place, removing it from the multiverse for a time. The promise of powerful magic lures adventurers to brave the monstrous insects and hags of the swamp in search of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
process their ores and shape their precious metals. The border region between the planes of Water and Earth is a horrid swamp where twisted, gnarled trees and thick, stinging vines grow from the dense
casts an artifact of power into this place, removing it from the multiverse for a time. The promise of powerful magic lures adventurers to brave the monstrous insects and hags of the swamp in search of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been updated for the current edition of the game, revealing deadly shores for brave crews to explore anew. Along with these adventures returns one of D&D’s most famous seaside settings: the port
that story might unfold in the region around Saltmarsh, providing a shared setting for them all. Although these seven adventures weren’t designed to create a single overarching narrative, the tools
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been updated for the current edition of the game, revealing deadly shores for brave crews to explore anew. Along with these adventures returns one of D&D’s most famous seaside settings: the port
that story might unfold in the region around Saltmarsh, providing a shared setting for them all. Although these seven adventures weren’t designed to create a single overarching narrative, the tools
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been updated for the current edition of the game, revealing deadly shores for brave crews to explore anew. Along with these adventures returns one of D&D’s most famous seaside settings: the port
that story might unfold in the region around Saltmarsh, providing a shared setting for them all. Although these seven adventures weren’t designed to create a single overarching narrative, the tools
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
process their ores and shape their precious metals. The border region between the planes of Water and Earth is a horrid swamp where twisted, gnarled trees and thick, stinging vines grow from the dense
casts an artifact of power into this place, removing it from the multiverse for a time. The promise of powerful magic lures adventurers to brave the monstrous insects and hags of the swamp in search of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
terrifying evidence of their kills. Barlguras cooperate with other demons, particularly other barlguras, so long as they have ample prey. Should a region be depleted of creatures to slaughter, these
demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Maze The minotaurs’ maze fills a region of the Underdark one mile on each side. A network of corridors climbing up to higher levels and descending to lower ones by way of ramps, the maze
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Maze The minotaurs’ maze fills a region of the Underdark one mile on each side. A network of corridors climbing up to higher levels and descending to lower ones by way of ramps, the maze
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Into the Maze The minotaurs’ maze fills a region of the Underdark one mile on each side. A network of corridors climbing up to higher levels and descending to lower ones by way of ramps, the maze
Compendium
- Sources->Dungeons & Dragons->Monster Manual
terrifying evidence of their kills. Barlguras cooperate with other demons, particularly other barlguras, so long as they have ample prey. Should a region be depleted of creatures to slaughter, these
demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual
terrifying evidence of their kills. Barlguras cooperate with other demons, particularly other barlguras, so long as they have ample prey. Should a region be depleted of creatures to slaughter, these
demons turn on one another in frays that can devastate vast expanses. Barlguras vary in appearance, but all have powerful frames and hands capable of climbing swiftly and delivering crushing blows. If
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
visitors in grand style. Though this court is often surrounded by clouds, the dragon can clear them away with a moment’s thought, revealing a breathtaking view of the surrounding region. Majestic Temple
, either as a brave human knight or as a fierce elf healer with gleaming silver hair, named Silvara.
Though she is happy to remain in the background, D’argent’s seeming placidity hides a brilliant
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, or would-be rescuers of captives, or to cleanse the place of its evil. The characters might also brave such a gorge to hunt one of the many dangerous creatures that haunt the area, such as a
canyon while escorting a caravan transporting offerings to another god.
2 Slay a massive, blood-drunk monster that rampages through the region.
3 Find a band of minotaurs residing in the
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
fortress flee or face his army.”
Corlie gestures at the workers with pride.
“We won’t be bullied, and we won’t abandon a stronghold that the Red Wizards might use as a foothold in the region. We’re
within the hour, probably in multiple waves. We need brave souls like you on the wall.
“But which wall? Each city has reinforced a part of this fortress, and you’ll be stationed in a defense zone on
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
visitors in grand style. Though this court is often surrounded by clouds, the dragon can clear them away with a moment’s thought, revealing a breathtaking view of the surrounding region. Majestic Temple
, either as a brave human knight or as a fierce elf healer with gleaming silver hair, named Silvara.
Though she is happy to remain in the background, D’argent’s seeming placidity hides a brilliant






