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Returning 35 results for 'bravery bargain diffusing checks regions'.
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bravery bargain diffusing checks region
bracers brain diffusing checks regains
Monsters
Guildmasters’ Guide to Ravnica
Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +7
.
Skyjek rocs are headstrong and impulsive, but their bravery makes them ideal mounts for the Boros knights.
Monsters
Tales from the Yawning Portal
Amphibious. The sea lion can breathe air and water.
Keen Smell. The sea lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The sea lion has advantage on an attack
White Plume Mountain might discover a group of these creatures confined in a watery cage.
These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Sunlight Sensitivity. While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature. The deathlock doesn’t
warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eerie Chanting Zone Regions where magical rituals with harmful effects habitually occur can resonate with disconcerting chanting, even after the rituals are complete. In an eerie chanting zone, which
is typically no more than 300 feet in diameter, discordant chanting insinuates itself into the mind. Creatures have Disadvantage on Wisdom (Perception) checks and on Constitution saving throws to maintain Concentration.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eerie Chanting Zone Regions where magical rituals with harmful effects habitually occur can resonate with disconcerting chanting, even after the rituals are complete. In an eerie chanting zone, which
is typically no more than 300 feet in diameter, discordant chanting insinuates itself into the mind. Creatures have Disadvantage on Wisdom (Perception) checks and on Constitution saving throws to maintain Concentration.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eerie Chanting Zone Regions where magical rituals with harmful effects habitually occur can resonate with disconcerting chanting, even after the rituals are complete. In an eerie chanting zone, which
is typically no more than 300 feet in diameter, discordant chanting insinuates itself into the mind. Creatures have Disadvantage on Wisdom (Perception) checks and on Constitution saving throws to maintain Concentration.
Magic Items
Baldur’s Gate: Descent into Avernus
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
by transmitting emotion to the creature carrying or wielding it.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Destroying the Sword. Zariel can destroy the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
roc’s body makes it relatively easy to saddle and ride, and it is typically equipped with armor plating on its head and chest. Skyjek rocs are headstrong and impulsive, but their bravery makes them ideal
Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wolf Wolves are found in subarctic and temperate regions of the world, running in packs through hills and forests. Wolf
Medium beast, unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8
Perception 13
Languages—
Challenge 1/4 (50 XP)
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wolf Wolves are found in subarctic and temperate regions of the world, running in packs through hills and forests. Wolf
Medium beast, unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8
Perception 13
Languages—
Challenge 1/4 (50 XP)
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wolf Wolves are found in subarctic and temperate regions of the world, running in packs through hills and forests. Wolf
Medium beast, unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8
Perception 13
Languages—
Challenge 1/4 (50 XP)
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
roc’s body makes it relatively easy to saddle and ride, and it is typically equipped with armor plating on its head and chest. Skyjek rocs are headstrong and impulsive, but their bravery makes them ideal
Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
roc’s body makes it relatively easy to saddle and ride, and it is typically equipped with armor plating on its head and chest. Skyjek rocs are headstrong and impulsive, but their bravery makes them ideal
Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack
classes
Basic Rules (2014)
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them.
Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
QUICK BUILD
You can make a bard quickly by following these suggestions. First, Charisma should be your
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or distant sun. Ontharr Frume When the characters meet Ontharr Frume, they find him to be a good-natured paladin of Torm, the god of heroics and bravery. He is a man of action who loves jokes and
impression on Frume by winning a few contests (resolved quickly with opposed skill or ability checks) or sparring matches against his troopers or by telling entertaining tales of their exploits during the Greenest raid, in the raiders’ camp, and in the dragon caves.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
or distant sun. When the characters meet Ontharr Frume, they find him to be a good-natured paladin of Torm, the god of heroics and bravery. He is a man of action who loves jokes and pranks, a stiff
winning a few contests (resolved quickly with opposed skill or ability checks) or sparring matches against his troopers or by telling entertaining tales of their exploits during the Greenest raid, in the raiders’ camp, and in the dragon caves.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or distant sun. Ontharr Frume When the characters meet Ontharr Frume, they find him to be a good-natured paladin of Torm, the god of heroics and bravery. He is a man of action who loves jokes and
impression on Frume by winning a few contests (resolved quickly with opposed skill or ability checks) or sparring matches against his troopers or by telling entertaining tales of their exploits during the Greenest raid, in the raiders’ camp, and in the dragon caves.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
or distant sun. When the characters meet Ontharr Frume, they find him to be a good-natured paladin of Torm, the god of heroics and bravery. He is a man of action who loves jokes and pranks, a stiff
winning a few contests (resolved quickly with opposed skill or ability checks) or sparring matches against his troopers or by telling entertaining tales of their exploits during the Greenest raid, in the raiders’ camp, and in the dragon caves.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or distant sun. Ontharr Frume When the characters meet Ontharr Frume, they find him to be a good-natured paladin of Torm, the god of heroics and bravery. He is a man of action who loves jokes and
impression on Frume by winning a few contests (resolved quickly with opposed skill or ability checks) or sparring matches against his troopers or by telling entertaining tales of their exploits during the Greenest raid, in the raiders’ camp, and in the dragon caves.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
or distant sun. When the characters meet Ontharr Frume, they find him to be a good-natured paladin of Torm, the god of heroics and bravery. He is a man of action who loves jokes and pranks, a stiff
winning a few contests (resolved quickly with opposed skill or ability checks) or sparring matches against his troopers or by telling entertaining tales of their exploits during the Greenest raid, in the raiders’ camp, and in the dragon caves.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sea Lion These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy. Sea Lion
.
Keen Smell. The sea lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The sea lion has advantage on an attack roll against a creature if at least one of the sea
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sea Lion These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy. Sea Lion
.
Keen Smell. The sea lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The sea lion has advantage on an attack roll against a creature if at least one of the sea
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sea Lion These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy. Sea Lion
.
Keen Smell. The sea lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The sea lion has advantage on an attack roll against a creature if at least one of the sea
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fiendish powers, a bargain that ultimately resulted in the ruin of Manivarsha. She is behind Amanisha’s capture and is loath to let her prisoner escape. Before the party can complete their conversation
has disadvantage on ability checks and attack rolls until she regains it. She fights to the death. A character who succeeds on a DC 20 Intelligence (History) check has heard of Jijibisha Manivarshi and can confirm that she was favored to win the Shankha Trials the year Manivarsha was destroyed.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fiendish powers, a bargain that ultimately resulted in the ruin of Manivarsha. She is behind Amanisha’s capture and is loath to let her prisoner escape. Before the party can complete their conversation
has disadvantage on ability checks and attack rolls until she regains it. She fights to the death. A character who succeeds on a DC 20 Intelligence (History) check has heard of Jijibisha Manivarshi and can confirm that she was favored to win the Shankha Trials the year Manivarsha was destroyed.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fiendish powers, a bargain that ultimately resulted in the ruin of Manivarsha. She is behind Amanisha’s capture and is loath to let her prisoner escape. Before the party can complete their conversation
has disadvantage on ability checks and attack rolls until she regains it. She fights to the death. A character who succeeds on a DC 20 Intelligence (History) check has heard of Jijibisha Manivarshi and can confirm that she was favored to win the Shankha Trials the year Manivarsha was destroyed.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tribe are dangerous raiders. Most locals consider them to be savage bandits. Those who are from other regions know the Elk tribe reputation with a successful DC 10 Intelligence (History) check
the Uthgardt intend to allow no Nettlebee to survive. This intention can be confirmed if the characters ask the right questions. If the adventurers bargain for the safety of innocent Nettlebees, Javor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tribe are dangerous raiders. Most locals consider them to be savage bandits. Those who are from other regions know the Elk tribe reputation with a successful DC 10 Intelligence (History) check
the Uthgardt intend to allow no Nettlebee to survive. This intention can be confirmed if the characters ask the right questions. If the adventurers bargain for the safety of innocent Nettlebees, Javor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they might lurk in dark, corrupted reaches of the regions they preferred before transforming into shadow dragons. Overgrown swamps, sepulchral desert ruins, and ash-choked volcanoes make natural lairs
damage that isn’t Force, Psychic, or Radiant.
Sunlight Sensitivity. While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. The dragon makes two Rend
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tribe are dangerous raiders. Most locals consider them to be savage bandits. Those who are from other regions know the Elk tribe reputation with a successful DC 10 Intelligence (History) check
the Uthgardt intend to allow no Nettlebee to survive. This intention can be confirmed if the characters ask the right questions. If the adventurers bargain for the safety of innocent Nettlebees, Javor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Abominable Yeti Richard Luong Giants even among their own intimidating kind, abominable yetis are stronger and bloodthirstier than their kin. They claim whole regions as their hunting grounds, and
. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Actions
Multiattack. The yeti can use its Chilling Gaze and makes two attacks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they might lurk in dark, corrupted reaches of the regions they preferred before transforming into shadow dragons. Overgrown swamps, sepulchral desert ruins, and ash-choked volcanoes make natural lairs
damage that isn’t Force, Psychic, or Radiant.
Sunlight Sensitivity. While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. The dragon makes two Rend
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Abominable Yeti Richard Luong Giants even among their own intimidating kind, abominable yetis are stronger and bloodthirstier than their kin. They claim whole regions as their hunting grounds, and
. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Actions
Multiattack. The yeti can use its Chilling Gaze and makes two attacks






