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Returning 35 results for 'bravery blade diffusing clutching removed'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
Special Equipment. Kansaldi has a glowing ruby embedded in her left eye socket. The gem functions as her eye and grants her truesight (included above). The gem can’t be removed while Kansaldi
, thaumaturgy
1/day each: blade barrier, dispel magic, flame strike, lesser restoration, revivifyHigh Master Kansaldi Fire-Eyes leads the Red Dragon Army’s offensive in Solamnia. A fanatical adherent
Monsters
Van Richten’s Guide to Ravenloft
it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade. Melee
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction
Monsters
Van Richten’s Guide to Ravenloft
it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and if the
Monsters
Van Richten’s Guide to Ravenloft
and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade
Monsters
Van Richten’s Guide to Ravenloft
15, and it is immune to poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade
. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage
Monsters
Van Richten’s Guide to Ravenloft
points, but it regains all its hit points at the end of every combatant’s turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and
Monsters
Van Richten’s Guide to Ravenloft
turn.Multiattack. The priest attacks twice.
Soul Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Soul Blade"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2
);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Soul Blade","rollDamageType":"piercing"} piercing damage, and if the target is a creature, it is paralyzed until the start of the priest’s
Magic Items
Waterdeep: Dungeon of the Mad Mage
The longsword, Tearulai, is a sentient, neutral good longsword of sharpness;sword of sharpness with an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword’s
magical properties are suppressed until it is removed from Valdemar’s skull.
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When
magic-items
Fangs were created by the Shaarat’khesh assassins of the Empire of Dhakaan. Rather than ascribing the blade’s power to the Keeper--whose existence the Dhakaani reject--they believe these
slain and its soul removed. A creature whose soul has been stolen in this way can be restored to life only by means of a Wish spell.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vanrak Moonstar, a death knight wearing a mithral chain shirt and clutching a bladeless sword hilt. “This is not the fate either of us deserved,” he says mournfully. “In darkness, we have lost our way
.” With that, he causes a blade of light to spring from the sword hilt and drives it down his own throat, reducing his skeletal form to dust. The blade is snuffed out, and all goes dark as the hilt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vanrak Moonstar, a death knight wearing a mithral chain shirt and clutching a bladeless sword hilt. “This is not the fate either of us deserved,” he says mournfully. “In darkness, we have lost our way
.” With that, he causes a blade of light to spring from the sword hilt and drives it down his own throat, reducing his skeletal form to dust. The blade is snuffed out, and all goes dark as the hilt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vanrak Moonstar, a death knight wearing a mithral chain shirt and clutching a bladeless sword hilt. “This is not the fate either of us deserved,” he says mournfully. “In darkness, we have lost our way
.” With that, he causes a blade of light to spring from the sword hilt and drives it down his own throat, reducing his skeletal form to dust. The blade is snuffed out, and all goes dark as the hilt
Magic Items
Baldur’s Gate: Descent into Avernus
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
see as your purpose in the world. Heraldic Signs d6 Sign 1 A rampant golden dragon on a green field, representing valor and a quest for wealth 2 The fist of a storm giant clutching lightning before
bring to your enemies 5 A phoenix in a ring of fire, an expression of an indomitable spirit 6 Three drops of blood beneath a horizontal sword blade on a black background, symbolizing three foes you have sworn to kill
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
see as your purpose in the world. Heraldic Signs d6 Sign 1 A rampant golden dragon on a green field, representing valor and a quest for wealth 2 The fist of a storm giant clutching lightning before
bring to your enemies 5 A phoenix in a ring of fire, an expression of an indomitable spirit 6 Three drops of blood beneath a horizontal sword blade on a black background, symbolizing three foes you have sworn to kill
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
see as your purpose in the world. Heraldic Signs d6 Sign 1 A rampant golden dragon on a green field, representing valor and a quest for wealth 2 The fist of a storm giant clutching lightning before
bring to your enemies 5 A phoenix in a ring of fire, an expression of an indomitable spirit 6 Three drops of blood beneath a horizontal sword blade on a black background, symbolizing three foes you have sworn to kill
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a human pirate clutching a rusty shortsword in one hand and a wooden tankard in the other. A shattered wooden cask lies nearby. Careful examination of the wall above the skeleton reveals a slot
carved into the stone. The slot has the same width and depth as the pirate’s rusty blade. If this shortsword or one like it is inserted into the slot, a loose rock in the ceiling falls away, and with it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a human pirate clutching a rusty shortsword in one hand and a wooden tankard in the other. A shattered wooden cask lies nearby. Careful examination of the wall above the skeleton reveals a slot
carved into the stone. The slot has the same width and depth as the pirate’s rusty blade. If this shortsword or one like it is inserted into the slot, a loose rock in the ceiling falls away, and with it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of a human pirate clutching a rusty shortsword in one hand and a wooden tankard in the other. A shattered wooden cask lies nearby. Careful examination of the wall above the skeleton reveals a slot
carved into the stone. The slot has the same width and depth as the pirate’s rusty blade. If this shortsword or one like it is inserted into the slot, a loose rock in the ceiling falls away, and with it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
code include the following: arm anyone who has need of a weapon; disparage no foe; acquit oneself with bravery; train all for battle; and don’t engage in feuds. Those who poison wells, taint fields
skilled in the art of war. Many of his ordained don’t serve in temples, but as battlefield chaplains with armies and mercenary companies, encouraging their fellow soldiers with both word and blade
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
code include the following: arm anyone who has need of a weapon; disparage no foe; acquit oneself with bravery; train all for battle; and don’t engage in feuds. Those who poison wells, taint fields
skilled in the art of war. Many of his ordained don’t serve in temples, but as battlefield chaplains with armies and mercenary companies, encouraging their fellow soldiers with both word and blade
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
code include the following: arm anyone who has need of a weapon; disparage no foe; acquit oneself with bravery; train all for battle; and don’t engage in feuds. Those who poison wells, taint fields
skilled in the art of war. Many of his ordained don’t serve in temples, but as battlefield chaplains with armies and mercenary companies, encouraging their fellow soldiers with both word and blade
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sword.”
Yael’s ghost says, “You have faced many trials to claim the Sword of Zariel. I’m sorry to say, you face one more. As the inscription on the dais says, ‘The hero who becomes one with this blade
exists no longer.’ Which of you is brave enough to draw the blade and be gone forever?”
Any character who survived Lulu’s memory of Idyllglen can pull the Sword of Zariel from the dais. Characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sword.”
Yael’s ghost says, “You have faced many trials to claim the Sword of Zariel. I’m sorry to say, you face one more. As the inscription on the dais says, ‘The hero who becomes one with this blade
exists no longer.’ Which of you is brave enough to draw the blade and be gone forever?”
Any character who survived Lulu’s memory of Idyllglen can pull the Sword of Zariel from the dais. Characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sword.”
Yael’s ghost says, “You have faced many trials to claim the Sword of Zariel. I’m sorry to say, you face one more. As the inscription on the dais says, ‘The hero who becomes one with this blade
exists no longer.’ Which of you is brave enough to draw the blade and be gone forever?”
Any character who survived Lulu’s memory of Idyllglen can pull the Sword of Zariel from the dais. Characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
know the battles it has seen and the warriors who have wielded it before you. This is especially true of the relics recovered from the Realm Below. Who forged the blade you carry? Do you bear a trinket from a forgotten age?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
know the battles it has seen and the warriors who have wielded it before you. This is especially true of the relics recovered from the Realm Below. Who forged the blade you carry? Do you bear a trinket from a forgotten age?
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
similar effect, the flaw is removed. Casting detect magic in the Bleeding Citadel reveals that the whole structure radiates auras of abjuration and evocation magic. The interior of the citadel is one
, “The hero who becomes one with this blade exists no longer.” The characters can’t claim the sword until they complete the Idyllglen memory (see “Idyllglen” below).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
similar effect, the flaw is removed. Casting detect magic in the Bleeding Citadel reveals that the whole structure radiates auras of abjuration and evocation magic. The interior of the citadel is one
, “The hero who becomes one with this blade exists no longer.” The characters can’t claim the sword until they complete the Idyllglen memory (see “Idyllglen” below).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
similar effect, the flaw is removed. Casting detect magic in the Bleeding Citadel reveals that the whole structure radiates auras of abjuration and evocation magic. The interior of the citadel is one
, “The hero who becomes one with this blade exists no longer.” The characters can’t claim the sword until they complete the Idyllglen memory (see “Idyllglen” below).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
know the battles it has seen and the warriors who have wielded it before you. This is especially true of the relics recovered from the Realm Below. Who forged the blade you carry? Do you bear a trinket from a forgotten age?
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro, Glaive relishes the opportunity to destroy these “meddlesome interlopers,” as she calls them. Glaive is accompanied by two blade scouts (see appendix A) named Rack and Crunch. The three blades
advantage on the attack roll, the serrated bolt lodges in the target, and the target’s speed is reduced by 10 feet until the serrated bolt is removed. A target’s speed can be reduced by only one serrated






