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Returning 16 results for 'bravery blending diffusing creates returner'.
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Monsters
Quests from the Infinite Staircase
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans accidentally dug through to the Returner&rsquo
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magic Tattoos Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their
occupies on a creature’s skin. The Magic Tattoo Coverage table offers guidelines for how large a given tattoo is. An orc artist creates a tattoo on his elf friend Magic Tattoo Coverage Tattoo Rarity
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magic Tattoos Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their
occupies on a creature’s skin. The Magic Tattoo Coverage table offers guidelines for how large a given tattoo is. An orc artist creates a tattoo on his elf friend Magic Tattoo Coverage Tattoo Rarity
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magic Tattoos Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. Magic tattoos are initially bound to magic needles, which transfer their
occupies on a creature’s skin. The Magic Tattoo Coverage table offers guidelines for how large a given tattoo is. An orc artist creates a tattoo on his elf friend Magic Tattoo Coverage Tattoo Rarity
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lower affecting the targets end. Sucking Slime. Zargon creates a 20-foot-radius puddle of slime on the ground centered on a point within the lair. The slime is difficult terrain, and each creature in
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lower affecting the targets end. Sucking Slime. Zargon creates a 20-foot-radius puddle of slime on the ground centered on a point within the lair. The slime is difficult terrain, and each creature in
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lower affecting the targets end. Sucking Slime. Zargon creates a 20-foot-radius puddle of slime on the ground centered on a point within the lair. The slime is difficult terrain, and each creature in
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
to the fore in every halfling’s memory. Every youth hears over and over again the stories of the hero’s bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
to the fore in every halfling’s memory. Every youth hears over and over again the stories of the hero’s bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
to the fore in every halfling’s memory. Every youth hears over and over again the stories of the hero’s bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and initials are inscribed on the walls. Some are the results of dares or tests of bravery; others were left by those marking their visit to the Cavern of Echoes (area C2). Older markings left in ink
the water by humming, singing, or playing a song. As an action, a character who performs a song and succeeds on a DC 15 Charisma (Performance) check creates a 5-foot-wide opening in the waterfall for 1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and initials are inscribed on the walls. Some are the results of dares or tests of bravery; others were left by those marking their visit to the Cavern of Echoes (area C2). Older markings left in ink
the water by humming, singing, or playing a song. As an action, a character who performs a song and succeeds on a DC 15 Charisma (Performance) check creates a 5-foot-wide opening in the waterfall for 1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and initials are inscribed on the walls. Some are the results of dares or tests of bravery; others were left by those marking their visit to the Cavern of Echoes (area C2). Older markings left in ink
the water by humming, singing, or playing a song. As an action, a character who performs a song and succeeds on a DC 15 Charisma (Performance) check creates a 5-foot-wide opening in the waterfall for 1
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, or can enter through the main entrance at area G1 or the unlocked back door into area G3. G1. Walk of Bravery Read the following as the characters approach this area: Carved pillars resembling heroes
sundered by a deep hole in the ground, filled with a putrid purple mist. The haze filling the hole blocks any sense of how deep it might be, or of what might lie within.
Gideon creates his undead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, or can enter through the main entrance at area G1 or the unlocked back door into area G3. G1. Walk of Bravery Read the following as the characters approach this area: Carved pillars resembling heroes
sundered by a deep hole in the ground, filled with a putrid purple mist. The haze filling the hole blocks any sense of how deep it might be, or of what might lie within.
Gideon creates his undead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, or can enter through the main entrance at area G1 or the unlocked back door into area G3. G1. Walk of Bravery Read the following as the characters approach this area: Carved pillars resembling heroes
sundered by a deep hole in the ground, filled with a putrid purple mist. The haze filling the hole blocks any sense of how deep it might be, or of what might lie within.
Gideon creates his undead






