Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 15 results for 'brawler being diffusing coming recovery'.
Other Suggestions:
brawler being diffusing combine recovery
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Epic Boon Boon of Fortitude Epic Boon Boon of Irresistible Offense Epic Boon Boon of Recovery Epic Boon Boon of Skill Epic Boon Boon of Speed Epic Boon Boon of Spell Recall Epic Boon Boon of the Night
General Slasher General Speedy General Spell Sniper General Tavern Brawler Origin Telekinetic General Telepathic General Thrown Weapon Fighting Fighting Style Tough Origin Two-Weapon Fighting Fighting
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Epic Boon Boon of Fortitude Epic Boon Boon of Irresistible Offense Epic Boon Boon of Recovery Epic Boon Boon of Skill Epic Boon Boon of Speed Epic Boon Boon of Spell Recall Epic Boon Boon of the Night
General Slasher General Speedy General Spell Sniper General Tavern Brawler Origin Telekinetic General Telepathic General Thrown Weapon Fighting Fighting Style Tough Origin Two-Weapon Fighting Fighting
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Epic Boon Boon of Fortitude Epic Boon Boon of Irresistible Offense Epic Boon Boon of Recovery Epic Boon Boon of Skill Epic Boon Boon of Speed Epic Boon Boon of Spell Recall Epic Boon Boon of the Night
General Slasher General Speedy General Spell Sniper General Tavern Brawler Origin Telekinetic General Telepathic General Thrown Weapon Fighting Fighting Style Tough Origin Two-Weapon Fighting Fighting
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
often have scraps of leather placed in their mouths to prevent their teeth from clattering, though they inevitably gnaw through these scraps. Recovery. At the end of each long rest, an infected
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
often have scraps of leather placed in their mouths to prevent their teeth from clattering, though they inevitably gnaw through these scraps. Recovery. At the end of each long rest, an infected
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
often have scraps of leather placed in their mouths to prevent their teeth from clattering, though they inevitably gnaw through these scraps. Recovery. At the end of each long rest, an infected
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
here during the trip to Avernus. The ghasts reek of death and decay. When the ghasts are dealt with, a successful DC 10 Wisdom (Perception) check discerns a faint crying coming from a cupboard. Inside is
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
here during the trip to Avernus. The ghasts reek of death and decay. When the ghasts are dealt with, a successful DC 10 Wisdom (Perception) check discerns a faint crying coming from a cupboard. Inside is
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
here during the trip to Avernus. The ghasts reek of death and decay. When the ghasts are dealt with, a successful DC 10 Wisdom (Perception) check discerns a faint crying coming from a cupboard. Inside is
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room, characters who have a passive Wisdom (Perception) score of 15 or higher also notice a faint murmuring coming from one of the ceramic jars—a smooth, onyx-black jar with geometric engravings
sanctum slides open. The lock and doors remain open for 10 minutes, after which they seal again. If the characters can’t deal psychic damage to the lock, they can attempt to convince a goblin psi brawler or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room, characters who have a passive Wisdom (Perception) score of 15 or higher also notice a faint murmuring coming from one of the ceramic jars—a smooth, onyx-black jar with geometric engravings
sanctum slides open. The lock and doors remain open for 10 minutes, after which they seal again. If the characters can’t deal psychic damage to the lock, they can attempt to convince a goblin psi brawler or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room, characters who have a passive Wisdom (Perception) score of 15 or higher also notice a faint murmuring coming from one of the ceramic jars—a smooth, onyx-black jar with geometric engravings
sanctum slides open. The lock and doors remain open for 10 minutes, after which they seal again. If the characters can’t deal psychic damage to the lock, they can attempt to convince a goblin psi brawler or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are






