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Returning 35 results for 'brawler being diffusing cutting reach'.
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Monsters
Lorwyn: First Light
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Coral Scepter"}, reach 5 ft. Hit: 14 (2d10 + 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Coral Scepter", "rollDamageType
exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They resemble large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence.
Monsters
Lorwyn: First Light
: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spined Tail"}, reach 5 ft. or range 20/60 ft. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Spined Tail
large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence.
monsters
Multiattack. The brawler makes two attacks, using Grasping Strike or Punch Down in any combination.
Grasping Strike. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction
":"Grasping Strike"}, reach 5 ft. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Grasping Strike", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a
Monsters
Curse of Strahd
Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Branch"} to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6
","rollAction":"Grasping Root"} to hit, reach 15 ft., one creature not grappled by the blight. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target takes 9 (1d6 + 6
Monsters
Phandelver and Below: The Shattered Obelisk
"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Psi-Charged Scimitar", "rollDamageType":"slashing"} slashing damage plus 7 (2d6
evidenced by the goblin psi commander;goblin psi commanders and goblin psi brawler;goblin psi brawlers (see appendix A for descriptions of both) that make up their ranks. Collectively, the goblins call
Monsters
The Wild Beyond the Witchlight
","rollAction":"Flail of Locks"} to hit, reach 5 ft., one target. Hit: 7 (3d4);{"diceNotation":"3d4","rollType":"damage","rollAction":"Flail of Locks","rollDamageType":"bludgeoning"} bludgeoning damage.Jingle
the hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your
Monsters
Planescape: Adventures in the Multiverse
is missing any of its hit points), reach 10 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Life
avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric
Monsters
Waterdeep: Dragon Heist
Viper makes three attacks with her rapier.
Rapier. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Rapier"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards — playing the perfect daughter by day while cutting loose at night. To hide her identity from those she met, she wore a
Monsters
Bigby Presents: Glory of the Giants
in any combination and one Grasping Root attack.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 33 (4d12
", "rollAction":"Grasping Root"} to hit, reach 30 ft., one creature not grappled by the cradle. Hit: the target has the grappled condition (escape DC 17). Until the grapple ends, the target takes 29 (4d10 + 7
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Bonus Actions
Brace Up. The brawler gains 13 (3d8) Temporary Hit
Languages Common
CR 1/2 (XP 100; PB +2)
Actions
Fisticuffs. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage.
Bonus Actions
Brace Up. The streetfighter gains 9 (2d8) Temporary
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Brawler Goblin psi brawlers use their psionic talents to heighten their physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Brawler Goblin psi brawlers use their psionic talents to heighten their physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Brawler Goblin psi brawlers use their psionic talents to heighten their physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a
telekinetic thrust strong enough to knock enemies to the ground. Goblin Psi Brawler Small Aberration (Goblinoid), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 31 (7d6 + 7)
Speed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and bite a creature caught in its roots. The roots of a tree blight can be severed, though cutting them causes the blight no harm. Blight Animosity. A tree blight will often fight alongside other kinds
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and bite a creature caught in its roots. The roots of a tree blight can be severed, though cutting them causes the blight no harm. Blight Animosity. A tree blight will often fight alongside other kinds
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and bite a creature caught in its roots. The roots of a tree blight can be severed, though cutting them causes the blight no harm. Blight Animosity. A tree blight will often fight alongside other kinds
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: capture a magical standard that empowers undead armies, gather reinforcements to break a siege, or cut through the enemy’s flank to reach a demonic commander. In other situations, the party supports the
larger army by holding a strategic location until reinforcements arrive, killing enemy scouts before they can report, or cutting off supply lines. Information gathering and diplomatic missions can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: capture a magical standard that empowers undead armies, gather reinforcements to break a siege, or cut through the enemy’s flank to reach a demonic commander. In other situations, the party supports the
larger army by holding a strategic location until reinforcements arrive, killing enemy scouts before they can report, or cutting off supply lines. Information gathering and diplomatic missions can
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
beyond the reach of ordinary bank robbers and safecrackers, but they draw the attention of brilliant schemers who concoct elaborate plots, often with help from the inside. When something goes missing
wrongs done by exploitative nobles, corner-cutting businesses, and government bureaucracies—unless persistent and skillful inquisitives provide them with leverage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: capture a magical standard that empowers undead armies, gather reinforcements to break a siege, or cut through the enemy’s flank to reach a demonic commander. In other situations, the party supports the
larger army by holding a strategic location until reinforcements arrive, killing enemy scouts before they can report, or cutting off supply lines. Information gathering and diplomatic missions can
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
beyond the reach of ordinary bank robbers and safecrackers, but they draw the attention of brilliant schemers who concoct elaborate plots, often with help from the inside. When something goes missing
wrongs done by exploitative nobles, corner-cutting businesses, and government bureaucracies—unless persistent and skillful inquisitives provide them with leverage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
beyond the reach of ordinary bank robbers and safecrackers, but they draw the attention of brilliant schemers who concoct elaborate plots, often with help from the inside. When something goes missing
wrongs done by exploitative nobles, corner-cutting businesses, and government bureaucracies—unless persistent and skillful inquisitives provide them with leverage.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Journey to Kelvin’s Cairn The characters can either travel to Caer-Konig first, then go west toward Kelvin’s Cairn, or they can head straight to the mountain by cutting across the open tundra and
passing through the Dwarven Valley. Both options are discussed below. Targos to Caer-Konig Sticking to trails and roads, the characters can safely reach Caer-Konig in 14½ hours on foot. The trip begins
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
points to reach the eggs. Traversing the strands is slow going; each 1 foot of distance costs 3 feet of movement. Anyone fighting or taking strenuous action atop a strand must succeed on a DC 10
Dexterity (Acrobatics) check to avoid falling off. An adventurer who reaches an egg cluster and has a suitable cutting tool (such as a dagger, sword, or axe) can carefully hack an egg out in 2d4 minutes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Journey to Kelvin’s Cairn The characters can either travel to Caer-Konig first, then go west toward Kelvin’s Cairn, or they can head straight to the mountain by cutting across the open tundra and
passing through the Dwarven Valley. Both options are discussed below. Targos to Caer-Konig Sticking to trails and roads, the characters can safely reach Caer-Konig in 14½ hours on foot. The trip begins
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Journey to Kelvin’s Cairn The characters can either travel to Caer-Konig first, then go west toward Kelvin’s Cairn, or they can head straight to the mountain by cutting across the open tundra and
passing through the Dwarven Valley. Both options are discussed below. Targos to Caer-Konig Sticking to trails and roads, the characters can safely reach Caer-Konig in 14½ hours on foot. The trip begins
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
points to reach the eggs. Traversing the strands is slow going; each 1 foot of distance costs 3 feet of movement. Anyone fighting or taking strenuous action atop a strand must succeed on a DC 10
Dexterity (Acrobatics) check to avoid falling off. An adventurer who reaches an egg cluster and has a suitable cutting tool (such as a dagger, sword, or axe) can carefully hack an egg out in 2d4 minutes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
points to reach the eggs. Traversing the strands is slow going; each 1 foot of distance costs 3 feet of movement. Anyone fighting or taking strenuous action atop a strand must succeed on a DC 10
Dexterity (Acrobatics) check to avoid falling off. An adventurer who reaches an egg cluster and has a suitable cutting tool (such as a dagger, sword, or axe) can carefully hack an egg out in 2d4 minutes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Razorvine Blight Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere
target is missing any of its hit points), reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Life-Draining Vines (Recharge 6). Snaking vines erupt from the blight. Each creature within 10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bridge is called Torm’s Reach, while the south bridge is named Torm’s Blade. Unless the characters can fly or teleport, they must use one of the bridges on their trek toward the High Hall. When the
guard at the center of the bridge, scanning in all directions.
Each bridge is guarded by an infernal force tasked with cutting off any assistance between the east and west sides of the city. Each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bridge is called Torm’s Reach, while the south bridge is named Torm’s Blade. Unless the characters can fly or teleport, they must use one of the bridges on their trek toward the High Hall. When the
guard at the center of the bridge, scanning in all directions.
Each bridge is guarded by an infernal force tasked with cutting off any assistance between the east and west sides of the city. Each
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Liara Portyr As the commander of Fort Beluarian, Liara spends most of her time worrying about the security of her stronghold while cutting deals with pirates. In general, she has no problem with
. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Razorvine Blight Travelers of Sigil and the Lower Planes take care to avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere
target is missing any of its hit points), reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Life-Draining Vines (Recharge 6). Snaking vines erupt from the blight. Each creature within 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Liara Portyr As the commander of Fort Beluarian, Liara spends most of her time worrying about the security of her stronghold while cutting deals with pirates. In general, she has no problem with
. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Liara Portyr As the commander of Fort Beluarian, Liara spends most of her time worrying about the security of her stronghold while cutting deals with pirates. In general, she has no problem with
. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.






