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Returning 17 results for 'brawler blending diffusing conquered read'.
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Monsters
Phandelver and Below: The Shattered Obelisk
conquered by mind flayers, and the goblins there were exposed to the illithids’ strange powers, leading a subset of the goblins to develop unusual psionic powers. The mind flayers eventually left
evidenced by the goblin psi commander;goblin psi commanders and goblin psi brawler;goblin psi brawlers (see appendix A for descriptions of both) that make up their ranks. Collectively, the goblins call
Species
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
damage and 7 (2d6) poison damage. 20 An interior secret door. It requires a successful DC 15 Wisdom (Perception) check to spot. 2. Main Entrance If the characters exit the maze at this point, read
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
approaches and evade it before it brings her harm. The stories of her accomplishments read like an adventurer’s wildest dreams: she escaped from an army of sahuagin, solved the Chamber of a Thousand Traps
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
damage and 7 (2d6) poison damage. 20 An interior secret door. It requires a successful DC 15 Wisdom (Perception) check to spot. 2. Main Entrance If the characters exit the maze at this point, read
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
approaches and evade it before it brings her harm. The stories of her accomplishments read like an adventurer’s wildest dreams: she escaped from an army of sahuagin, solved the Chamber of a Thousand Traps
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
approaches and evade it before it brings her harm. The stories of her accomplishments read like an adventurer’s wildest dreams: she escaped from an army of sahuagin, solved the Chamber of a Thousand Traps
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
damage and 7 (2d6) poison damage. 20 An interior secret door. It requires a successful DC 15 Wisdom (Perception) check to spot. 2. Main Entrance If the characters exit the maze at this point, read
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
character can read Dwarvish, the character makes this check with advantage since the door’s magical runes are of dwarven origin. The lock is a Small magical object that has AC 12, 30 hit points, and
sanctum slides open. The lock and doors remain open for 10 minutes, after which they seal again. If the characters can’t deal psychic damage to the lock, they can attempt to convince a goblin psi brawler or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
character can read Dwarvish, the character makes this check with advantage since the door’s magical runes are of dwarven origin. The lock is a Small magical object that has AC 12, 30 hit points, and
sanctum slides open. The lock and doors remain open for 10 minutes, after which they seal again. If the characters can’t deal psychic damage to the lock, they can attempt to convince a goblin psi brawler or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
character can read Dwarvish, the character makes this check with advantage since the door’s magical runes are of dwarven origin. The lock is a Small magical object that has AC 12, 30 hit points, and
sanctum slides open. The lock and doors remain open for 10 minutes, after which they seal again. If the characters can’t deal psychic damage to the lock, they can attempt to convince a goblin psi brawler or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through Undermountain and Skullport, which is described in Waterdeep: Dungeon of the Mad Mage. When the characters find the staircase, read: The walls of this narrow, spiraling staircase are carved with
trapdoor opens into area X18 above. X30. Xanathar’s Gourmet Kitchen A delightful aroma wafts down the hall from this kitchen, blending the scents of rare spices, savory meats, and fresh herbs. The room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through Undermountain and Skullport, which is described in Waterdeep: Dungeon of the Mad Mage. When the characters find the staircase, read: The walls of this narrow, spiraling staircase are carved with
trapdoor opens into area X18 above. X30. Xanathar’s Gourmet Kitchen A delightful aroma wafts down the hall from this kitchen, blending the scents of rare spices, savory meats, and fresh herbs. The room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through Undermountain and Skullport, which is described in Waterdeep: Dungeon of the Mad Mage. When the characters find the staircase, read: The walls of this narrow, spiraling staircase are carved with
trapdoor opens into area X18 above. X30. Xanathar’s Gourmet Kitchen A delightful aroma wafts down the hall from this kitchen, blending the scents of rare spices, savory meats, and fresh herbs. The room






