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Returning 16 results for 'brazia both diffusing combine respond'.
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brazia both diffusing combine response
Species
Guildmasters’ Guide to Ravnica
.
Reasoning toward Perfection
Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever their guild
, Nhillosh, Nitt, Otrovac, Ovlan, Pelener, Rill, Trivaz, Uldin, Yolov, Zataz
Female Names: Azi, Barvisa, Brazia, Direll, Fainn, Griya, Hallia, Katrille, Kovel, Lilla, Mirela, Morai, Nedress, Ossya, Pierenn, Roya, Sestri, Triel, Uzana, Yaraghiya, Zlovol
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
inaction. Reasoning toward Perfection Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever
, Nebun, Nhillosh, Nitt, Otrovac, Ovlan, Pelener, Rill, Trivaz, Uldin, Yolov, Zataz Female Names: Azi, Barvisa, Brazia, Direll, Fainn, Griya, Hallia, Katrille, Kovel, Lilla, Mirela, Morai, Nedress
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
inaction. Reasoning toward Perfection Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever
, Nebun, Nhillosh, Nitt, Otrovac, Ovlan, Pelener, Rill, Trivaz, Uldin, Yolov, Zataz Female Names: Azi, Barvisa, Brazia, Direll, Fainn, Griya, Hallia, Katrille, Kovel, Lilla, Mirela, Morai, Nedress
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
inaction. Reasoning toward Perfection Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever
, Nebun, Nhillosh, Nitt, Otrovac, Ovlan, Pelener, Rill, Trivaz, Uldin, Yolov, Zataz Female Names: Azi, Barvisa, Brazia, Direll, Fainn, Griya, Hallia, Katrille, Kovel, Lilla, Mirela, Morai, Nedress
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
information and respond to questions from the party. If the characters miss an important detail, this NPC can reinforce details in a way books and recollected facts can’t.
Any one of these methods is
useful for revealing a few details. You can combine them to share nuanced histories and help players feel like they’re digging into a rich and realistic history.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
information and respond to questions from the party. If the characters miss an important detail, this NPC can reinforce details in a way books and recollected facts can’t.
Any one of these methods is
useful for revealing a few details. You can combine them to share nuanced histories and help players feel like they’re digging into a rich and realistic history.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
information and respond to questions from the party. If the characters miss an important detail, this NPC can reinforce details in a way books and recollected facts can’t.
Any one of these methods is
useful for revealing a few details. You can combine them to share nuanced histories and help players feel like they’re digging into a rich and realistic history.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
cloaker mutate’s identity is overcome by Thorgran’s psychic echoes until the end of its turn. The creature doesn’t move, attack, or respond to anything the characters say. It instead utters one of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
cloaker mutate’s identity is overcome by Thorgran’s psychic echoes until the end of its turn. The creature doesn’t move, attack, or respond to anything the characters say. It instead utters one of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
cloaker mutate’s identity is overcome by Thorgran’s psychic echoes until the end of its turn. The creature doesn’t move, attack, or respond to anything the characters say. It instead utters one of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
helps the mortals of the Material Plane. The celestials of Irian are also those most likely to respond to planar ally and similar spells. Irian Manifest Zone Features d4 Feature 1 The waters of a
nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
helps the mortals of the Material Plane. The celestials of Irian are also those most likely to respond to planar ally and similar spells. Irian Manifest Zone Features d4 Feature 1 The waters of a
nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
helps the mortals of the Material Plane. The celestials of Irian are also those most likely to respond to planar ally and similar spells. Irian Manifest Zone Features d4 Feature 1 The waters of a
nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins
, to wedge the lid shut. Development. If characters fall into the pit or otherwise make excessive noise, the goblins in the area 36 to the north are alerted. Alerted goblins respond in 2 rounds. These
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins
, to wedge the lid shut. Development. If characters fall into the pit or otherwise make excessive noise, the goblins in the area 36 to the north are alerted. Alerted goblins respond in 2 rounds. These
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins
, to wedge the lid shut. Development. If characters fall into the pit or otherwise make excessive noise, the goblins in the area 36 to the north are alerted. Alerted goblins respond in 2 rounds. These






