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Returning 30 results for 'brazier been diffusing chance reflected'.
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Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
undermine him without fighting. Wersten Kern, Soth’s standard bearer, guards the brazier containing the Cataclysmic fire. She’s loyal to Soth and will have to be disposed of as well. Caradoc’s plans
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is used as a food preparation and storage area, containing stocks of dried and fresh fungi, dried fruits, cheeses, preserved meat, and a few clay jars of spices. A heavy iron brazier provides heat
for cooking along with dim light, but much of the food is served cold. At any time, there is a 25 percent chance that 1d4 drow are in the main hall eating or entertaining themselves with dice or card
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
The columns of rock are 200 feet tall and 150 feet apart. Each one has a large copper brazier at its summit. These braziers aren’t visible from below the columns’ summits, but all eight can be seen
boards the rowboat. As the elf rows toward the next beacon, the eight perytons that had been harassing him extinguish the flame in the brazier with powerful beats of their wings. Alagarthas believes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
chance she’s in area 23b. Otherwise, she’s in area 23c. The hag’s plane shift spell doesn’t work in Undermountain, but she can use her heartstone to escape to the Ethereal Plane if outmatched. The
smoke blocks vision entirely, and creatures in the smoke are effectively blinded. Each brazier bowl contains dozens of tiny holes through which the smoke seeps. Liquid poured into a brazier drains
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Perception) check. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of cold coals stands near the middle of the room. The bones of a half-dozen dwarves
speaking Goblin and talking about how hungry they are. Old stone bunks line the walls of these quarters, which are lit and heated by a glowing iron brazier in the middle of the room. Six bugbears, including
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Given the chance, Urstul leads the characters to Manshoon, then attacks them to prove his unwavering loyalty in front of his master. If the characters fall for Urstul’s ruse but nevertheless demand that
radiates from a brazier of green flame encircled by eight cushioned chairs. Unless they’ve been drawn elsewhere, two of Manshoon’s lieutenants are here: Vevette Blackwater (CE female Tethyrian human
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels
stone brazier.
This chamber contains a grick—the special pet of the goblin Lhupo (area 9). The grick likes to climb up to a ledge hidden in the shadows of the statuary in the higher reaches of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
was once the castle’s banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals
room’s upper reaches, overlooking the floor. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier.
This chamber is home to a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp Feature: Fortune’s Favor Your unexpected good fortune is reflected by a minor boon. You gain the Lucky
to suddenly get a second chance. A rewarded character has often spent many years struggling to escape painful circumstances. Now, extricated from the (sometimes literal) prison that was their former
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
they want their adventurers to do. Will they walk across the dangerously weathered drawbridge? Tie themselves together with rope to minimize the chance that someone will fall if the drawbridge gives
capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
what they want their adventurers to do. Will they walk across the dangerously weathered drawbridge? Tie themselves together with rope to minimize the chance that someone will fall if the drawbridge
new capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
demonic stone hand rises from the floor and clutches a three-foot-tall, three-foot-wide brazier. The hand has five fingers instead of four.
The stone hand merges seamlessly with the stone floor
. Spilling a few drops of Humanoid blood into the brazier causes the brazier’s coals to produce a hissing purple flame and oily, purplish smoke that reeks of offal. When Sythian summons the flame and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
. Leedara believes the mirror can distract Soth, giving the characters a chance to extinguish the Cataclysmic fire. Leedara also knows Lord Soth’s past and relates all the information from “Lord Soth’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
an inscription on the ceiling, but the ice covering it renders it unreadable (see “Inscription” below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they came for. Cask of Dwarven Ale A cask of dwarven ale is easily obtained at any market in Waterdeep for 5 gp. There is a 20 percent chance that the characters buy a knock-off brand that isn’t made by
sunlight from outside can be reflected underground and shone upon the vault entrance. Setting up these mirrors and getting their alignment just right takes 2d4 + 2 hours regardless of the number of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: A frantic gnoll is picking up papers from the floor to throw into a burning brazier at the center of the room. Beyond the brazier, Sergeant Vilroy is bound at the hands and feet with rope, lying
, use the Apartment Occupants table to generate them. There is a 10 percent chance that an occupant knows what Martisha Kullandra knows about Garra (see area T4a). Apartment Occupants d12 Occupants 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dance wildly and has a fifty percent chance to extinguish them. The characters spot the green light (continual flame) from the brazier here before arriving. A powerful wind roars through this small cave
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
salamanders have a twenty-five percent chance each round of turning on the azers during a fight. Each unfurnished cell south of the hall (not counting the easternmost cell, which is empty) contains two azers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fanged maws. This room is filled with a rank reptilian smell and cluttered with tattered animal hides and dank straw. A battered iron brazier brimming with hot embers glows in the middle of the room. Half
-gnawed carcasses heaped beside the brazier attest to an indifferent effort to cook them over the coals. There are two doors: one north and one south.
This is the den of a band of lizardfolk who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
place to look for food if they hear any noise. Even if the characters are quiet, there is a cumulative 15 percent chance for every 10 minutes that passes that the toads will come looking for food
with fire immunity) who have delivered their message and are about to depart for their own land. There are two piles of furs and skins in the place, a rude table, a bench, three stools, a large brazier
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of strange black metal, that he is doing some repair work on. If he is attacked and the fight goes against him, there is a 33 percent chance per round that he uses his action to toss the mace into
if given a chance. Otherwise, it remains motionless. Cell 10C. Seven gnolls caught stealing gold await their fate in this cell. They run away as fast as possible. Cell 11C. Two human skeletons lie on
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
intent will be reflected in future printings of the Player’s Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space that’s less than 40 feet
the mansion when the spell ends and appear in unoccupied spaces closest to where the door was. This intent will be reflected in future printings of the Player’s Handbook. Does planar binding summon the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gallery (area G4). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lludd’s
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the servants’ quarters are covered with rich rugs and tapestries of no great value. The place is well lit by torches and a large brazier, and this makes it very hot indeed (just right for fire giants
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
unconscious while on a bridge has a 50 percent chance to fall into the pigpen. Enchanted Pillars. A detect magic spell reveals that each pillar radiates an aura of enchantment magic. Any humanoid that
the undead forward as a screen and uses targeted spells that won’t harm the eggs. Braziers. The magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as though her face was being reflected in a broken mirror. Looking into his former friend’s activities since they parted ways led him to Silverymoon a month ago, then to the temple. Ilmar instinctively
by creating a distraction in the bathhouse that might give the characters a chance to slip into the tower or the shrine unnoticed. Treasure. Ilmar keeps a silvered shortsword, a hand crossbow with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
overlord reflected in a bowl of slime, the cultists are indifferent toward the characters. If disturbed, the cultists become hostile. Non-cultists who gaze into the basin glimpse the nightmarish face of
by force. B62: Gambling Room Brightly robed gamblers in animal masks play games of chance in this weathered gambling den, exchanging coins and jewelry from an older era. Four cultists, clad in golden
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shaman (see appendix C). There is a 25 percent chance that the group includes one of Great Chief Boorvald Orcbane’s adult children, who leads the patrol. This Uthgardt leader is a berserker, with the
interior walls of the place are covered with an icy glaze and lined with massive icicles that gleam and glitter in reflected light. The walls are too slippery to be climbed without gear or magic. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
characters do not cooperate and resist attempts to take them into custody, their mission ends in failure. The queen immediately orders her followers to hunt down and kill or capture the party — the chance
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
forest crosses over into other terrain. A green dragon typically pretends to back down, only to wait and watch — sometimes for decades — for the chance to slay the other dragon, then claim its lair and
, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other






