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Returning 35 results for 'brazier bitter diffusing chained rites'.
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Van Richten’s Guide to Ravenloft
tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?
3
You recall a childhood memory. What about that event or who you were still influences you
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s goal is to tap into vast energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm.
An entity that
effect as normal.
Cult of Tharizdun, the Chained God
Tharizdun’s Spark (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Tharizdun's Spark"}. As a bonus action, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remaining aloof from a bitter war against dragons, spurring her to prove herself a valiant warrior as well as a champion of peaceful giants. Priests and Rites. Giants of all kinds offer prayers to
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, vampires pursue physical symbols of what they crave, so that a vampire
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, vampires pursue physical symbols of what they crave, so that a vampire
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, vampires pursue physical symbols of what they crave, so that a vampire
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remaining aloof from a bitter war against dragons, spurring her to prove herself a valiant warrior as well as a champion of peaceful giants. Priests and Rites. Giants of all kinds offer prayers to
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
remaining aloof from a bitter war against dragons, spurring her to prove herself a valiant warrior as well as a champion of peaceful giants. Priests and Rites. Giants of all kinds offer prayers to
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
The columns of rock are 200 feet tall and 150 feet apart. Each one has a large copper brazier at its summit. These braziers aren’t visible from below the columns’ summits, but all eight can be seen
boards the rowboat. As the elf rows toward the next beacon, the eight perytons that had been harassing him extinguish the flame in the brazier with powerful beats of their wings. Alagarthas believes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
bitter waters are said to make them more receptive to the vision that awaits them in the final chamber. The path through the cave descends steadily as it winds away from the entrance; the final
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
bitter waters are said to make them more receptive to the vision that awaits them in the final chamber. The path through the cave descends steadily as it winds away from the entrance; the final
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
The columns of rock are 200 feet tall and 150 feet apart. Each one has a large copper brazier at its summit. These braziers aren’t visible from below the columns’ summits, but all eight can be seen
boards the rowboat. As the elf rows toward the next beacon, the eight perytons that had been harassing him extinguish the flame in the brazier with powerful beats of their wings. Alagarthas believes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
The columns of rock are 200 feet tall and 150 feet apart. Each one has a large copper brazier at its summit. These braziers aren’t visible from below the columns’ summits, but all eight can be seen
boards the rowboat. As the elf rows toward the next beacon, the eight perytons that had been harassing him extinguish the flame in the brazier with powerful beats of their wings. Alagarthas believes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
bitter waters are said to make them more receptive to the vision that awaits them in the final chamber. The path through the cave descends steadily as it winds away from the entrance; the final
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by rusted grates. An iron brazier, its sides sculpted with furious-looking faces, stands in the middle of the hall, midway along its length. Not far beyond, the ceiling has collapsed, burying whatever
lies there.
These crypts hold the bodies of Phenax worshipers who were expected to return from the afterlife. None did. Brazier. The brazier that once lit this hall is sculpted with faces
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by rusted grates. An iron brazier, its sides sculpted with furious-looking faces, stands in the middle of the hall, midway along its length. Not far beyond, the ceiling has collapsed, burying whatever
lies there.
These crypts hold the bodies of Phenax worshipers who were expected to return from the afterlife. None did. Brazier. The brazier that once lit this hall is sculpted with faces
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
by rusted grates. An iron brazier, its sides sculpted with furious-looking faces, stands in the middle of the hall, midway along its length. Not far beyond, the ceiling has collapsed, burying whatever
lies there.
These crypts hold the bodies of Phenax worshipers who were expected to return from the afterlife. None did. Brazier. The brazier that once lit this hall is sculpted with faces
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
marks. A half-melted statue and two badly damaged candlesticks sit beside the brazier.
If not drawn into area 2 by intruders, one disciple (acolyte) is cleaning the table and floors here. This was a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
marks. A half-melted statue and two badly damaged candlesticks sit beside the brazier.
If not drawn into area 2 by intruders, one disciple (acolyte) is cleaning the table and floors here. This was a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
depicting a red dragon devouring sheep. Near the west wall is a stone table on which a large iron brazier burns. The table has been scrubbed and scoured, but it has many odd discolorations and scorch
marks. A half-melted statue and two badly damaged candlesticks sit beside the brazier.
If not drawn into area 2 by intruders, one disciple (acolyte) is cleaning the table and floors here. This was a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
streets below. An unoccupied skycoach with a dragon-
shaped prow is chained to the south platform.
A crowd of 2d8 commoners and 1d4 nobles is gathered on the platform waiting to hire skycoaches. The
: A frantic gnoll is picking up papers from the floor to throw into a burning brazier at the center of the room. Beyond the brazier, Sergeant Vilroy is bound at the hands and feet with rope, lying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
streets below. An unoccupied skycoach with a dragon-
shaped prow is chained to the south platform.
A crowd of 2d8 commoners and 1d4 nobles is gathered on the platform waiting to hire skycoaches. The
: A frantic gnoll is picking up papers from the floor to throw into a burning brazier at the center of the room. Beyond the brazier, Sergeant Vilroy is bound at the hands and feet with rope, lying
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
streets below. An unoccupied skycoach with a dragon-
shaped prow is chained to the south platform.
A crowd of 2d8 commoners and 1d4 nobles is gathered on the platform waiting to hire skycoaches. The
: A frantic gnoll is picking up papers from the floor to throw into a burning brazier at the center of the room. Beyond the brazier, Sergeant Vilroy is bound at the hands and feet with rope, lying
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roll if its target is prone. Prisoners. Three captives are chained to the walls. Two are fire cultists, while the third is a riverboat crewman captured a few days ago by Crushing Wave river bandits. The
(150 gp), and a mummified human head. F14. Zegdar’s Lair This cavern is festooned with dozens of burned human hands and reptilian claws fixed to the walls with iron nails. An iron brazier in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roll if its target is prone. Prisoners. Three captives are chained to the walls. Two are fire cultists, while the third is a riverboat crewman captured a few days ago by Crushing Wave river bandits. The
(150 gp), and a mummified human head. F14. Zegdar’s Lair This cavern is festooned with dozens of burned human hands and reptilian claws fixed to the walls with iron nails. An iron brazier in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat dragon turtle (see “Reduced-Threat Monsters” above) — it has no tail attack — recently taken from Lake Thaylambar, has been chained here while the insidious mind control magic of the
magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier takes 3 (1d6) fire damage. A creature can take this damage only once per turn. White Gate. A white
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat dragon turtle (see “Reduced-Threat Monsters” above) — it has no tail attack — recently taken from Lake Thaylambar, has been chained here while the insidious mind control magic of the
magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier takes 3 (1d6) fire damage. A creature can take this damage only once per turn. White Gate. A white
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat dragon turtle (see “Reduced-Threat Monsters” above) — it has no tail attack — recently taken from Lake Thaylambar, has been chained here while the insidious mind control magic of the
magic stone braziers are built into the room and can’t be moved. A creature that touches a brazier takes 3 (1d6) fire damage. A creature can take this damage only once per turn. White Gate. A white
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roll if its target is prone. Prisoners. Three captives are chained to the walls. Two are fire cultists, while the third is a riverboat crewman captured a few days ago by Crushing Wave river bandits. The
(150 gp), and a mummified human head. F14. Zegdar’s Lair This cavern is festooned with dozens of burned human hands and reptilian claws fixed to the walls with iron nails. An iron brazier in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is a seven-foot-tall statue of a female duergar in a scale mail robe. The top of its head above the eyes has been sheared off, making a space for a stone brazier that gives off a flickering flame
. Chained to the statue’s pedestal is an emaciated, malformed creature with rubbery, purplish-gray flesh, a bulbous head with a metal plate bolted to it, and sinister eyes.
If Xardorok Sunblight (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is a seven-foot-tall statue of a female duergar in a scale mail robe. The top of its head above the eyes has been sheared off, making a space for a stone brazier that gives off a flickering flame
. Chained to the statue’s pedestal is an emaciated, malformed creature with rubbery, purplish-gray flesh, a bulbous head with a metal plate bolted to it, and sinister eyes.
If Xardorok Sunblight (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is a seven-foot-tall statue of a female duergar in a scale mail robe. The top of its head above the eyes has been sheared off, making a space for a stone brazier that gives off a flickering flame
. Chained to the statue’s pedestal is an emaciated, malformed creature with rubbery, purplish-gray flesh, a bulbous head with a metal plate bolted to it, and sinister eyes.
If Xardorok Sunblight (see
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the floor, twined in each other’s arms. Cell 12C. A female human assassin is chained to the wall. She cheerfully admits to being a thief who was caught trying to find the king’s treasure room (“Know
quite bright, and he will not be rash. Cell 14C. Chained in the cell next to the guardroom is an empyrean (of chaotic good alignment). It has been drugged and is effectively unconscious. A character who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the floor, twined in each other’s arms. Cell 12C. A female human assassin is chained to the wall. She cheerfully admits to being a thief who was caught trying to find the king’s treasure room (“Know
quite bright, and he will not be rash. Cell 14C. Chained in the cell next to the guardroom is an empyrean (of chaotic good alignment). It has been drugged and is effectively unconscious. A character who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the floor, twined in each other’s arms. Cell 12C. A female human assassin is chained to the wall. She cheerfully admits to being a thief who was caught trying to find the king’s treasure room (“Know
quite bright, and he will not be rash. Cell 14C. Chained in the cell next to the guardroom is an empyrean (of chaotic good alignment). It has been drugged and is effectively unconscious. A character who






