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Returning 35 results for 'brazier both diffusing cutting rest'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ago, cutting off Caer-Dineval (and its eastward neighbor, Caer-Konig) from the rest of Ten-Towns except by the overland route. Town residents are furious that the ferry service has stopped, mainly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ago, cutting off Caer-Dineval (and its eastward neighbor, Caer-Konig) from the rest of Ten-Towns except by the overland route. Town residents are furious that the ferry service has stopped, mainly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ago, cutting off Caer-Dineval (and its eastward neighbor, Caer-Konig) from the rest of Ten-Towns except by the overland route. Town residents are furious that the ferry service has stopped, mainly
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, which also contains a bed and brazier. A badly disheveled dwarf lies bound and unconscious on the cold stone floor.
This room formerly belonged to the priest in charge of Dumathoin’s temple (area 19
information. See the “NPC Party Members” sidebar for tips on running Nundro. If the characters deal with Nezznar and his minions, this area serves as a safe and comfortable place to rest before
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, which also contains a bed and brazier. A badly disheveled dwarf lies bound and unconscious on the cold stone floor.
This room formerly belonged to the priest in charge of Dumathoin’s temple (area 19
information. See the “NPC Party Members” sidebar for tips on running Nundro. If the characters deal with Nezznar and his minions, this area serves as a safe and comfortable place to rest before
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, which also contains a bed and brazier. A badly disheveled dwarf lies bound and unconscious on the cold stone floor.
This room formerly belonged to the priest in charge of Dumathoin’s temple (area 19
information. See the “NPC Party Members” sidebar for tips on running Nundro. If the characters deal with Nezznar and his minions, this area serves as a safe and comfortable place to rest before
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Journey to Kelvin’s Cairn The characters can either travel to Caer-Konig first, then go west toward Kelvin’s Cairn, or they can head straight to the mountain by cutting across the open tundra and
tiefling), helped them buy climbing gear and camping supplies, and then headed to the Hook, Line, and Sinker (the local tavern) for drinks, with plans to get a good night’s rest at the Northern Light (the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Journey to Kelvin’s Cairn The characters can either travel to Caer-Konig first, then go west toward Kelvin’s Cairn, or they can head straight to the mountain by cutting across the open tundra and
tiefling), helped them buy climbing gear and camping supplies, and then headed to the Hook, Line, and Sinker (the local tavern) for drinks, with plans to get a good night’s rest at the Northern Light (the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Journey to Kelvin’s Cairn The characters can either travel to Caer-Konig first, then go west toward Kelvin’s Cairn, or they can head straight to the mountain by cutting across the open tundra and
tiefling), helped them buy climbing gear and camping supplies, and then headed to the Hook, Line, and Sinker (the local tavern) for drinks, with plans to get a good night’s rest at the Northern Light (the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
The columns of rock are 200 feet tall and 150 feet apart. Each one has a large copper brazier at its summit. These braziers aren’t visible from below the columns’ summits, but all eight can be seen
boards the rowboat. As the elf rows toward the next beacon, the eight perytons that had been harassing him extinguish the flame in the brazier with powerful beats of their wings. Alagarthas believes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
When tunnel
B connects to the rest of the crawlway, a new passage running north to south is formed. Tunnel B is trapped similarly to tunnel A, except that both tunnels ascend 5 feet as they rotate 90 degrees
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
When tunnel
B connects to the rest of the crawlway, a new passage running north to south is formed. Tunnel B is trapped similarly to tunnel A, except that both tunnels ascend 5 feet as they rotate 90 degrees
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
The columns of rock are 200 feet tall and 150 feet apart. Each one has a large copper brazier at its summit. These braziers aren’t visible from below the columns’ summits, but all eight can be seen
boards the rowboat. As the elf rows toward the next beacon, the eight perytons that had been harassing him extinguish the flame in the brazier with powerful beats of their wings. Alagarthas believes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
When tunnel
B connects to the rest of the crawlway, a new passage running north to south is formed. Tunnel B is trapped similarly to tunnel A, except that both tunnels ascend 5 feet as they rotate 90 degrees
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
The columns of rock are 200 feet tall and 150 feet apart. Each one has a large copper brazier at its summit. These braziers aren’t visible from below the columns’ summits, but all eight can be seen
boards the rowboat. As the elf rows toward the next beacon, the eight perytons that had been harassing him extinguish the flame in the brazier with powerful beats of their wings. Alagarthas believes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin. This goblin was part of a small scouting group that stumbled across the mine. Finding the cave devoid of obelisk shards, the rest of the goblins left the area, leaving their companion’s corpse
behind. Treasure. Tharden wears a cloak of protection, which the Spider overlooked in his haste to explore the rest of Wave Echo Cave. W2: Mine Tunnels Hex Sharpe Ochre jellies are always vicious, but
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin. This goblin was part of a small scouting group that stumbled across the mine. Finding the cave devoid of obelisk shards, the rest of the goblins left the area, leaving their companion’s corpse
behind. Treasure. Tharden wears a cloak of protection, which the Spider overlooked in his haste to explore the rest of Wave Echo Cave. W2: Mine Tunnels Hex Sharpe Ochre jellies are always vicious, but
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin. This goblin was part of a small scouting group that stumbled across the mine. Finding the cave devoid of obelisk shards, the rest of the goblins left the area, leaving their companion’s corpse
behind. Treasure. Tharden wears a cloak of protection, which the Spider overlooked in his haste to explore the rest of Wave Echo Cave. W2: Mine Tunnels Hex Sharpe Ochre jellies are always vicious, but
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area Q4) to rest. The white wyrmlings Gelym and Tyzar perch outside the Bear’s Head Q3. Eggshells in Cells Characters who pass through the bear’s head portico step onto an icy ramp that ascends 5
is bathed in flickering blue light. The light’s source is a blue flame crackling in a stone brazier that stands against the far wall. The white smoke that rises above it coalesces every few seconds
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
exile, and he believes his homeland is lost to him forever. But if he must spend the rest of his days in this bleak expanse, he’s determined to spend them as an exemplar of thoroughness and scholarship
’ progress. He tells the characters he and the rest of the elves are conducting research, but he refuses to elaborate. A character who speaks to Zhelsuel in Elvish or succeeds on a DC 16 Charisma
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
exile, and he believes his homeland is lost to him forever. But if he must spend the rest of his days in this bleak expanse, he’s determined to spend them as an exemplar of thoroughness and scholarship
’ progress. He tells the characters he and the rest of the elves are conducting research, but he refuses to elaborate. A character who speaks to Zhelsuel in Elvish or succeeds on a DC 16 Charisma
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
exile, and he believes his homeland is lost to him forever. But if he must spend the rest of his days in this bleak expanse, he’s determined to spend them as an exemplar of thoroughness and scholarship
’ progress. He tells the characters he and the rest of the elves are conducting research, but he refuses to elaborate. A character who speaks to Zhelsuel in Elvish or succeeds on a DC 16 Charisma
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smoke blocks vision entirely, and creatures in the smoke are effectively blinded. Each brazier bowl contains dozens of tiny holes through which the smoke seeps. Liquid poured into a brazier drains
copper canisters rest on a shelf under the tubes.
The golems serve Wormriddle. If one goes berserk in her presence, she tries to calm it. If the night hag isn’t present, the golems attack only if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area Q4) to rest. The white wyrmlings Gelym and Tyzar perch outside the Bear’s Head Q3. Eggshells in Cells Characters who pass through the bear’s head portico step onto an icy ramp that ascends 5
is bathed in flickering blue light. The light’s source is a blue flame crackling in a stone brazier that stands against the far wall. The white smoke that rises above it coalesces every few seconds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smoke blocks vision entirely, and creatures in the smoke are effectively blinded. Each brazier bowl contains dozens of tiny holes through which the smoke seeps. Liquid poured into a brazier drains
copper canisters rest on a shelf under the tubes.
The golems serve Wormriddle. If one goes berserk in her presence, she tries to calm it. If the night hag isn’t present, the golems attack only if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area Q4) to rest. The white wyrmlings Gelym and Tyzar perch outside the Bear’s Head Q3. Eggshells in Cells Characters who pass through the bear’s head portico step onto an icy ramp that ascends 5
is bathed in flickering blue light. The light’s source is a blue flame crackling in a stone brazier that stands against the far wall. The white smoke that rises above it coalesces every few seconds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smoke blocks vision entirely, and creatures in the smoke are effectively blinded. Each brazier bowl contains dozens of tiny holes through which the smoke seeps. Liquid poured into a brazier drains
copper canisters rest on a shelf under the tubes.
The golems serve Wormriddle. If one goes berserk in her presence, she tries to calm it. If the night hag isn’t present, the golems attack only if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the winter and smells of meat and blood. Six half-frozen humanoid carcasses are stacked under a 10-foot-square canvas tarpaulin near the western wall. Thrakkus hasn’t gotten around to cutting them up
yet. Squatters The dragonborn allows squatters to dwell in his home. Those who can perform menial chores are spared and fed scraps of cooked meat; the rest end up on the chopping block. These
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the winter and smells of meat and blood. Six half-frozen humanoid carcasses are stacked under a 10-foot-square canvas tarpaulin near the western wall. Thrakkus hasn’t gotten around to cutting them up
yet. Squatters The dragonborn allows squatters to dwell in his home. Those who can perform menial chores are spared and fed scraps of cooked meat; the rest end up on the chopping block. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life and death, along with snakes or other venomous creatures. Pharika’s Favor Pharika craves champions who support her ongoing experiments, torment her enemies, and deliver cutting-edge aid to the
times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell. Pharika’s Votary Piety 10+ Pharika
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life and death, along with snakes or other venomous creatures. Pharika’s Favor Pharika craves champions who support her ongoing experiments, torment her enemies, and deliver cutting-edge aid to the
times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell. Pharika’s Votary Piety 10+ Pharika
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the winter and smells of meat and blood. Six half-frozen humanoid carcasses are stacked under a 10-foot-square canvas tarpaulin near the western wall. Thrakkus hasn’t gotten around to cutting them up
yet. Squatters The dragonborn allows squatters to dwell in his home. Those who can perform menial chores are spared and fed scraps of cooked meat; the rest end up on the chopping block. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life and death, along with snakes or other venomous creatures. Pharika’s Favor Pharika craves champions who support her ongoing experiments, torment her enemies, and deliver cutting-edge aid to the
times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell. Pharika’s Votary Piety 10+ Pharika
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, Ogmund takes a defensive posture and questions why they are there. The commotion is certainly heard by the rest of the survivors, who soon poke their heads out of their quarters. See “The Survivors
rest on the floor and on shelves. There is also an ornate scroll tube on the shelf. The room is fairly clean, but the air is humid and greasy. A large tub of dirty water stands in the corner, surrounded
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, Ogmund takes a defensive posture and questions why they are there. The commotion is certainly heard by the rest of the survivors, who soon poke their heads out of their quarters. See “The Survivors
rest on the floor and on shelves. There is also an ornate scroll tube on the shelf. The room is fairly clean, but the air is humid and greasy. A large tub of dirty water stands in the corner, surrounded






