Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'breadth back diffusing checking runes'.
Other Suggestions:
breath back diffusing checking rules
breath back diffusing checking rites
breath back diffusing checking ranks
breath back diffusing checking ruins
breath back diffusing checking runes
Monsters
Guildmasters’ Guide to Ravnica
Explosive Tank. When the guard dies, or if it rolls a 1 when checking whether its Scorchbringer action recharges, the tank on its back explodes in a 10-foot radius sphere. Each creature in that area
Monsters
Keys from the Golden Vault
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
Magic Items
Bigby Presents: Glory of the Giants
This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers.
You gain a +3 bonus to attack and damage
rolls made with this weapon. If you load no ammunition in the weapon, it produces its own, automatically creating one magic arrow when you pull back the string. The arrow created by the bow vanishes the
Backgrounds
The Wild Beyond the Witchlight
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Chapter 5: Giant Treasures Working together forged our friendship as well as my beneficent bracelet. Afterward, Diancastra delighted in showing me the glory of the giants across the breadth of the
' civilizations. “Magic Items” presents new magic items associated with giants, their legends, and their magic runes. Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Chapter 5: Giant Treasures Working together forged our friendship as well as my beneficent bracelet. Afterward, Diancastra delighted in showing me the glory of the giants across the breadth of the
' civilizations. “Magic Items” presents new magic items associated with giants, their legends, and their magic runes. Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Chapter 5: Giant Treasures Working together forged our friendship as well as my beneficent bracelet. Afterward, Diancastra delighted in showing me the glory of the giants across the breadth of the
' civilizations. “Magic Items” presents new magic items associated with giants, their legends, and their magic runes. Adrián Ibarra Lugo
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at your feet in your space (as you choose). The axe
classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
the air.
Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. The effect is illusory, but it is
area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. This effect is illusory, but it is
to area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. The effect is illusory, but it is
area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. This effect is illusory, but it is
to area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. This effect is illusory, but it is
to area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
18. Long Hallway The walls of this long hallway seem to undulate, moving back and forth as though the corridor is slithering in the manner of a giant snake. The effect is illusory, but it is
area 17 without checking that room, the 3 lizardfolk and 1 yuan-ti pureblood in that area come charging out.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Where’s Halaster? This room is empty except for an enormous red velvet curtain that covers the northwest wall. A pull-rope on one side of the curtain allows it to be drawn back. Hanging on the
in the middle row. Removing that painting from the wall triggers an elder rune hidden behind it (see “Elder Runes”). Determine the rune with a random draw from the Elder Runes Deck (see appendix B).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Where’s Halaster? This room is empty except for an enormous red velvet curtain that covers the northwest wall. A pull-rope on one side of the curtain allows it to be drawn back. Hanging on the
in the middle row. Removing that painting from the wall triggers an elder rune hidden behind it (see “Elder Runes”). Determine the rune with a random draw from the Elder Runes Deck (see appendix B).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Where’s Halaster? This room is empty except for an enormous red velvet curtain that covers the northwest wall. A pull-rope on one side of the curtain allows it to be drawn back. Hanging on the
in the middle row. Removing that painting from the wall triggers an elder rune hidden behind it (see “Elder Runes”). Determine the rune with a random draw from the Elder Runes Deck (see appendix B).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the woods into plain view, running as fast as he can through the deep snow. Slung over his back are a pair of animal traps, one of which appears to contain a panicked fox.
The figure is Fef Moryn
(chaotic good human scout), a trapper. He was out in the woods checking his traps when he came upon a grisly scene: five members of Good Mead’s militia, their skulls and chests stove in. He came
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the woods into plain view, running as fast as he can through the deep snow. Slung over his back are a pair of animal traps, one of which appears to contain a panicked fox.
The figure is Fef Moryn
(chaotic good human scout), a trapper. He was out in the woods checking his traps when he came upon a grisly scene: five members of Good Mead’s militia, their skulls and chests stove in. He came
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the woods into plain view, running as fast as he can through the deep snow. Slung over his back are a pair of animal traps, one of which appears to contain a panicked fox.
The figure is Fef Moryn
(chaotic good human scout), a trapper. He was out in the woods checking his traps when he came upon a grisly scene: five members of Good Mead’s militia, their skulls and chests stove in. He came
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, his head thrown back in laughter as he rides a great blue dragon. With a successful DC 15 Intelligence (Investigation) check, a character can fit all the puzzle pieces together with 1 hour’s work. If
creature in the cave (see “Elder Runes”). Draw a card from the Elder Runes Deck (appendix B) to determine which rune appears.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, his head thrown back in laughter as he rides a great blue dragon. With a successful DC 15 Intelligence (Investigation) check, a character can fit all the puzzle pieces together with 1 hour’s work. If
creature in the cave (see “Elder Runes”). Draw a card from the Elder Runes Deck (appendix B) to determine which rune appears.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, his head thrown back in laughter as he rides a great blue dragon. With a successful DC 15 Intelligence (Investigation) check, a character can fit all the puzzle pieces together with 1 hour’s work. If
creature in the cave (see “Elder Runes”). Draw a card from the Elder Runes Deck (appendix B) to determine which rune appears.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
of the gulch, a large glowing purple moonstone, carved into the form of a dwarf, stands on a rocky ledge. Glowing purple runes, etched into the ground and walls of the gulch, encircle the moonstone
. Another gnomish figure rests, unmoving, with his back against the moonstone. Bones, bits of armor, and weapons are scattered around him.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
of the gulch, a large glowing purple moonstone, carved into the form of a dwarf, stands on a rocky ledge. Glowing purple runes, etched into the ground and walls of the gulch, encircle the moonstone
. Another gnomish figure rests, unmoving, with his back against the moonstone. Bones, bits of armor, and weapons are scattered around him.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
of the gulch, a large glowing purple moonstone, carved into the form of a dwarf, stands on a rocky ledge. Glowing purple runes, etched into the ground and walls of the gulch, encircle the moonstone
. Another gnomish figure rests, unmoving, with his back against the moonstone. Bones, bits of armor, and weapons are scattered around him.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gradually fell under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there. When you finally returned to your home plane, you did not come back unchanged
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gradually fell under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there. When you finally returned to your home plane, you did not come back unchanged
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
gradually fell under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there. When you finally returned to your home plane, you did not come back unchanged
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty
weight of each weapon and the archway rune associated with each weapon (see “Archway and Runes”). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty
weight of each weapon and the archway rune associated with each weapon (see “Archway and Runes”). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty
weight of each weapon and the archway rune associated with each weapon (see “Archway and Runes”). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
warrior armed with a spear and shield. The shield, which rests on the floor, resembles a sundial, complete with a marker standing out from the wall. Etched on the shield’s surface are runes in Olman
script.
The message on the shield reads, “Turn back!” Instead of being part of a solid carving, the shield has a seam that a character can discover with a successful DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
warrior armed with a spear and shield. The shield, which rests on the floor, resembles a sundial, complete with a marker standing out from the wall. Etched on the shield’s surface are runes in Olman
script.
The message on the shield reads, “Turn back!” Instead of being part of a solid carving, the shield has a seam that a character can discover with a successful DC 15 Wisdom (Perception) check






