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Returning 35 results for 'breadth blade diffusing contact recently'.
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Monsters
Phandelver and Below: The Shattered Obelisk
make it have the charmed or frightened conditions.Multiattack. The goblin makes three Psychic Blade attacks.
Psychic Blade. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to
hit", "rollAction":"Psychic Blade"} to hit, reach 5 ft. or range 60 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Psychic Blade", "rollDamageType
Monsters
Keys from the Golden Vault
Multiattack. Markos makes two Ceremonial Blade attacks, two Psychic Orb attacks, or one of each.
Ceremonial Blade. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction
":"Ceremonial Blade"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Ceremonial Blade", "rollDamageType":"piercing"} piercing damage plus
Monsters
Fizban's Treasury of Dragons
modifier.Multiattack. The dragonborn makes three Mind Blade attacks.
Mind Blade. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Mind Blade"} to hit, reach
5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4);{"diceNotation":"1d4+4", "rollType":"damage", "rollAction":"Mind Blade", "rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation
Monsters
Baldur’s Gate: Descent into Avernus
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
.
Matalotok. Zariel recently defeated the demon lord Kostchtchie and took his hammer, Matalotok, which grants Zariel immunity to cold damage. Without this hammer, Zariel has resistance to cold damage
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe can’t be wielded. Nothing short of a wish spell can separate the axe from the item or surface to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Commander Goblin psi commanders are among the few psionic goblins who manage to fully control the power within themselves. Awakened to the total breadth of their psionic abilities, goblin
goblin makes three Psychic Blade attacks.
Psychic Blade. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 11 (2d6 + 4) psychic damage, and the target must
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Commander Goblin psi commanders are among the few psionic goblins who manage to fully control the power within themselves. Awakened to the total breadth of their psionic abilities, goblin
goblin makes three Psychic Blade attacks.
Psychic Blade. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 11 (2d6 + 4) psychic damage, and the target must
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Goblin Psi Commander Goblin psi commanders are among the few psionic goblins who manage to fully control the power within themselves. Awakened to the total breadth of their psionic abilities, goblin
goblin makes three Psychic Blade attacks.
Psychic Blade. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 11 (2d6 + 4) psychic damage, and the target must
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Ancestor’s Invitation. A character’s relative or associate is a local official who lives in Djaynai. This contact
has received strange dreams in which the spirit of one of their ancestors tries to communicate with them. The contact asks the character to visit them in Djaynai to help them unravel the mystery of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Ancestor’s Invitation. A character’s relative or associate is a local official who lives in Djaynai. This contact
has received strange dreams in which the spirit of one of their ancestors tries to communicate with them. The contact asks the character to visit them in Djaynai to help them unravel the mystery of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Ancestor’s Invitation. A character’s relative or associate is a local official who lives in Djaynai. This contact
has received strange dreams in which the spirit of one of their ancestors tries to communicate with them. The contact asks the character to visit them in Djaynai to help them unravel the mystery of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Banishment
Blight
Dimension Door
Hallucinatory Terrain
5th Level Contact Other Plane
Dream
Hold Monster
Scrying
6th Level Arcane Gate
Circle of Death
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Banishment
Blight
Dimension Door
Hallucinatory Terrain
5th Level Contact Other Plane
Dream
Hold Monster
Scrying
6th Level Arcane Gate
Circle of Death
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock Spells Cantrips (0 Level) Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
1st Level Armor of
Banishment
Blight
Dimension Door
Hallucinatory Terrain
5th Level Contact Other Plane
Dream
Hold Monster
Scrying
6th Level Arcane Gate
Circle of Death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Xanathar is aware that something is off with Nar’l, and recently assigned him a grell bodyguard. The grell has instructions to dispose of Nar’l at the first sign of disloyalty. Game Statistics Nar’l
eyescratch, a contact poison. A creature that comes into contact with the poison must succeed on a DC 14 Constitution saving throw or be poisoned for 1 hour and blinded while poisoned in this way. A lesser restoration spell or similar magic ends the effect.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Founded by monstrous immigrants from Droaam, the criminal organization known as Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Daask
engages mainly in violent crime, including armed robbery, assault, arson, and murder. As its reputation has grown, it has added extortion to this list. If you have a contact in Daask, you might know
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Xanathar is aware that something is off with Nar’l, and recently assigned him a grell bodyguard. The grell has instructions to dispose of Nar’l at the first sign of disloyalty. Game Statistics Nar’l
eyescratch, a contact poison. A creature that comes into contact with the poison must succeed on a DC 14 Constitution saving throw or be poisoned for 1 hour and blinded while poisoned in this way. A lesser restoration spell or similar magic ends the effect.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Founded by monstrous immigrants from Droaam, the criminal organization known as Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Daask
engages mainly in violent crime, including armed robbery, assault, arson, and murder. As its reputation has grown, it has added extortion to this list. If you have a contact in Daask, you might know
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Founded by monstrous immigrants from Droaam, the criminal organization known as Daask has been building its power for a decade and has recently begun an aggressive campaign of expansion. Daask
engages mainly in violent crime, including armed robbery, assault, arson, and murder. As its reputation has grown, it has added extortion to this list. If you have a contact in Daask, you might know
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Xanathar is aware that something is off with Nar’l, and recently assigned him a grell bodyguard. The grell has instructions to dispose of Nar’l at the first sign of disloyalty. Game Statistics Nar’l
eyescratch, a contact poison. A creature that comes into contact with the poison must succeed on a DC 14 Constitution saving throw or be poisoned for 1 hour and blinded while poisoned in this way. A lesser restoration spell or similar magic ends the effect.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Pact of the Blade. If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with
iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a cultist tormented by contact
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
Pact of the Blade. If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with
iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
Pact of the Blade. If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with
iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Pact of the Blade. If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with
iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a cultist tormented by contact
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Pact of the Blade. If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with
iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a cultist tormented by contact
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
Pact of the Blade. If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with
iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
up, you can set up a search involving side treks, which might cover the length and breadth of the Sword Coast as the characters make use of their mobile franchise headquarters. These side trek
negotiations with the liches. Franchise Restructuring Having recently interacted with several powerful organizations — including Lottie’s lich alliance, the Six, and Dran Enterprises — the characters might be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
up, you can set up a search involving side treks, which might cover the length and breadth of the Sword Coast as the characters make use of their mobile franchise headquarters. These side trek
negotiations with the liches. Franchise Restructuring Having recently interacted with several powerful organizations — including Lottie’s lich alliance, the Six, and Dran Enterprises — the characters might be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
up, you can set up a search involving side treks, which might cover the length and breadth of the Sword Coast as the characters make use of their mobile franchise headquarters. These side trek
negotiations with the liches. Franchise Restructuring Having recently interacted with several powerful organizations — including Lottie’s lich alliance, the Six, and Dran Enterprises — the characters might be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
know the North well. A half-elf adventurer named Gervor and his companions went missing recently. The adventurers were staying in town, and locals expected them to return tendays ago. In addition
of the town. Darathra is a key contact for characters affiliated with the Harpers. The Zhentarim has spies in the town as well, and its agents might contact the characters in the course of “The Long Road” side trek in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
know the North well. A half-elf adventurer named Gervor and his companions went missing recently. The adventurers were staying in town, and locals expected them to return tendays ago. In addition
of the town. Darathra is a key contact for characters affiliated with the Harpers. The Zhentarim has spies in the town as well, and its agents might contact the characters in the course of “The Long Road” side trek in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
know the North well. A half-elf adventurer named Gervor and his companions went missing recently. The adventurers were staying in town, and locals expected them to return tendays ago. In addition
of the town. Darathra is a key contact for characters affiliated with the Harpers. The Zhentarim has spies in the town as well, and its agents might contact the characters in the course of “The Long Road” side trek in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
interactions with random patrons. The general gist of the information is that trade routes out of Gracklstugh have become more dangerous recently. The fauna and more primitive denizens of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
interactions with random patrons. The general gist of the information is that trade routes out of Gracklstugh have become more dangerous recently. The fauna and more primitive denizens of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
interactions with random patrons. The general gist of the information is that trade routes out of Gracklstugh have become more dangerous recently. The fauna and more primitive denizens of the






