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Returning 35 results for 'breadth buttons diffusing comes returner'.
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Monsters
Phandelver and Below: The Shattered Obelisk
triggering attack roll, potentially causing it to miss.Goblin psi commanders are among the few psionic goblins who manage to fully control the power within themselves. Awakened to the total breadth
Goblins
The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements
Backgrounds
The Wild Beyond the Witchlight
are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter
rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
comes within 30 feet of the pool, then urges that thrall to help it escape. An invisible seal, like that created by the Wall of Force spell, covers the pool. A detention drone or a creature with a blue or
yellow key card can use an action to flip the lever on the south wall to disable or reenable the seal. Buttons around the lever control the pool’s salinity, temperature, and automatic cleaning
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
comes within 30 feet of the pool, then urges that thrall to help it escape. An invisible seal, like that created by the Wall of Force spell, covers the pool. A detention drone or a creature with a blue or
yellow key card can use an action to flip the lever on the south wall to disable or reenable the seal. Buttons around the lever control the pool’s salinity, temperature, and automatic cleaning
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
comes within 30 feet of the pool, then urges that thrall to help it escape. An invisible seal, like that created by the Wall of Force spell, covers the pool. A detention drone or a creature with a blue or
yellow key card can use an action to flip the lever on the south wall to disable or reenable the seal. Buttons around the lever control the pool’s salinity, temperature, and automatic cleaning
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing
spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
the Nine Gods (but see "Lost Treasures"). Wongo’s Spirit. Wongo’s spirit is bound to the mace. If the mace hits or otherwise comes into contact with any character, Wongo’s spirit tries to inhabit that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
the Nine Gods (but see "Lost Treasures"). Wongo’s Spirit. Wongo’s spirit is bound to the mace. If the mace hits or otherwise comes into contact with any character, Wongo’s spirit tries to inhabit that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
the Nine Gods (but see "Lost Treasures"). Wongo’s Spirit. Wongo’s spirit is bound to the mace. If the mace hits or otherwise comes into contact with any character, Wongo’s spirit tries to inhabit that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master welcomes the characters. The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. However, it also comes across as whiny and petulant, reliant on the
successful check as if the character had cast the gate spell to open a gate to the Nine Hells. Treasure. The crown and scepter are crafted of rare metal alloys and set with jeweled crystalline buttons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Medium creature. The chair is situated before a panel of dials, levers, and buttons. Tervaround and Anverth stand by the back wall, monitoring gauges and performing system checks. A copper speaking tube
electrify the outer hull for 1 minute, after which the system requires 1 hour to recharge. Any creature that comes into contact with or starts its turn in contact with the outer hull when it’s electrified
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master welcomes the characters. The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. However, it also comes across as whiny and petulant, reliant on the
successful check as if the character had cast the gate spell to open a gate to the Nine Hells. Treasure. The crown and scepter are crafted of rare metal alloys and set with jeweled crystalline buttons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Medium creature. The chair is situated before a panel of dials, levers, and buttons. Tervaround and Anverth stand by the back wall, monitoring gauges and performing system checks. A copper speaking tube
electrify the outer hull for 1 minute, after which the system requires 1 hour to recharge. Any creature that comes into contact with or starts its turn in contact with the outer hull when it’s electrified
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Medium creature. The chair is situated before a panel of dials, levers, and buttons. Tervaround and Anverth stand by the back wall, monitoring gauges and performing system checks. A copper speaking tube
electrify the outer hull for 1 minute, after which the system requires 1 hour to recharge. Any creature that comes into contact with or starts its turn in contact with the outer hull when it’s electrified
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master welcomes the characters. The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. However, it also comes across as whiny and petulant, reliant on the
successful check as if the character had cast the gate spell to open a gate to the Nine Hells. Treasure. The crown and scepter are crafted of rare metal alloys and set with jeweled crystalline buttons
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
square chute opens into a small bin. Beside it is a panel fitted with a thin, card-shaped slot and six glass buttons numbered from one to six.
Malfunctioning worker bots stripped these kitchens of
robots restocked these machines with offerings found aboard the ship, some of which are dangerous. When a key card of any color is inserted into the slot on the panel, the six glass buttons illuminate
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
square chute opens into a small bin. Beside it is a panel fitted with a thin, card-shaped slot and six glass buttons numbered from one to six.
Malfunctioning worker bots stripped these kitchens of
robots restocked these machines with offerings found aboard the ship, some of which are dangerous. When a key card of any color is inserted into the slot on the panel, the six glass buttons illuminate
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
square chute opens into a small bin. Beside it is a panel fitted with a thin, card-shaped slot and six glass buttons numbered from one to six.
Malfunctioning worker bots stripped these kitchens of
robots restocked these machines with offerings found aboard the ship, some of which are dangerous. When a key card of any color is inserted into the slot on the panel, the six glass buttons illuminate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
immortal Artus Cimber and thus carries the Cimber bloodline, not that it has ever benefited him. Artus’s immortality, it is said, comes from a magic ring — a ring that Sirac has never seen. Sirac’s
square serves as the storefront, where visitors can view an assortment of the finest goods for sale in all of Ten-Towns: fishing rods fashioned from elven yew, yeti-skin coats with scrimshaw buttons
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
immortal Artus Cimber and thus carries the Cimber bloodline, not that it has ever benefited him. Artus’s immortality, it is said, comes from a magic ring — a ring that Sirac has never seen. Sirac’s
square serves as the storefront, where visitors can view an assortment of the finest goods for sale in all of Ten-Towns: fishing rods fashioned from elven yew, yeti-skin coats with scrimshaw buttons
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
immortal Artus Cimber and thus carries the Cimber bloodline, not that it has ever benefited him. Artus’s immortality, it is said, comes from a magic ring — a ring that Sirac has never seen. Sirac’s
square serves as the storefront, where visitors can view an assortment of the finest goods for sale in all of Ten-Towns: fishing rods fashioned from elven yew, yeti-skin coats with scrimshaw buttons
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the front doors. To the north is a grand staircase draped in rich carpet.
Two guards patrol this area. The two statues flanking the information desk animate if a character comes within 5 feet of
guards patrol this area. The statue west of the stairs depicts a winged satyr. If a character comes within 5 feet of the statue, it springs to life. The statue uses the animated armor stat block and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the front doors. To the north is a grand staircase draped in rich carpet.
Two guards patrol this area. The two statues flanking the information desk animate if a character comes within 5 feet of
guards patrol this area. The statue west of the stairs depicts a winged satyr. If a character comes within 5 feet of the statue, it springs to life. The statue uses the animated armor stat block and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the front doors. To the north is a grand staircase draped in rich carpet.
Two guards patrol this area. The two statues flanking the information desk animate if a character comes within 5 feet of
guards patrol this area. The statue west of the stairs depicts a winged satyr. If a character comes within 5 feet of the statue, it springs to life. The statue uses the animated armor stat block and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dissolves any organic material that comes in contact with it. If a creature lowers itself into the water, attacks the ooze from above, and then exits the well, the gelatinous cylinder squirms up the
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dissolves any organic material that comes in contact with it. If a creature lowers itself into the water, attacks the ooze from above, and then exits the well, the gelatinous cylinder squirms up the
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dissolves any organic material that comes in contact with it. If a creature lowers itself into the water, attacks the ooze from above, and then exits the well, the gelatinous cylinder squirms up the
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
the central oak. The barkburrs attack any creature that comes within 20 feet of the tree. The Gardener doesn’t punish creatures that defend themselves against the barkburrs, knowing more barkburrs
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must
within 5 feet of the other disk or the nearest unoccupied space. 83–88 The next time one character in the party sees their reflection in the region, that reflection of comes to life and engages its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must
within 5 feet of the other disk or the nearest unoccupied space. 83–88 The next time one character in the party sees their reflection in the region, that reflection of comes to life and engages its
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
the central oak. The barkburrs attack any creature that comes within 20 feet of the tree. The Gardener doesn’t punish creatures that defend themselves against the barkburrs, knowing more barkburrs
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must
within 5 feet of the other disk or the nearest unoccupied space. 83–88 The next time one character in the party sees their reflection in the region, that reflection of comes to life and engages its
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
toadstools. All are diminutive, jovial creatures—no more than three feet tall—wearing dapper, red clothing with gleaming buttons and buckles. Each wears a different style hat and regards you with
the central oak. The barkburrs attack any creature that comes within 20 feet of the tree. The Gardener doesn’t punish creatures that defend themselves against the barkburrs, knowing more barkburrs






