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Returning 16 results for 'break been diffusing changelings ripples'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
races found in the Player’s Handbook, players can choose to play orc or goblinoid characters in Eberron. Or they can choose one of four new races: changelings, kalashtar, shifters, and warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
races found in the Player’s Handbook, players can choose to play orc or goblinoid characters in Eberron. Or they can choose one of four new races: changelings, kalashtar, shifters, and warforged
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
races found in the Player’s Handbook, players can choose to play orc or goblinoid characters in Eberron. Or they can choose one of four new races: changelings, kalashtar, shifters, and warforged
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
options. Races of Eberron (3.5E): This sourcebook delves deeply into changelings, kalashtar, shifters, and warforged. It provides detailed information on the psychology, society, culture, behavior
many forces that break them. It includes maps of Sharn and locations within it, along with NPCs, spells, prestige classes, magic items, and more.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
options. Races of Eberron (3.5E): This sourcebook delves deeply into changelings, kalashtar, shifters, and warforged. It provides detailed information on the psychology, society, culture, behavior
many forces that break them. It includes maps of Sharn and locations within it, along with NPCs, spells, prestige classes, magic items, and more.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
options. Races of Eberron (3.5E): This sourcebook delves deeply into changelings, kalashtar, shifters, and warforged. It provides detailed information on the psychology, society, culture, behavior
many forces that break them. It includes maps of Sharn and locations within it, along with NPCs, spells, prestige classes, magic items, and more.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
visions of Sora Teraza wherever they lead. Regardless of Daask’s larger purpose, however, one immediate goal remains: to eliminate the Boromar Clan, or at least break its hold on Sharn’s criminal underworld
an attack roll. Response: The underboss halves the damage (round down) it takes from that attack.
Daask Enforcers Daask’s agents in Sharn include changelings, goblins, humans, and shifters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the governor to find Juliana and Orlando but never returned. Once the elementals are dead, weapons or tools can easily break away the mud shells covering the remains. One mound entombs the remains of a
those who hear it. Characters who listen to the music can feel it tugging at memories from their pasts, whether joyful or otherwise. The music causes momentary ripples in the seemingly frozen waterfall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the governor to find Juliana and Orlando but never returned. Once the elementals are dead, weapons or tools can easily break away the mud shells covering the remains. One mound entombs the remains of a
those who hear it. Characters who listen to the music can feel it tugging at memories from their pasts, whether joyful or otherwise. The music causes momentary ripples in the seemingly frozen waterfall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the governor to find Juliana and Orlando but never returned. Once the elementals are dead, weapons or tools can easily break away the mud shells covering the remains. One mound entombs the remains of a
those who hear it. Characters who listen to the music can feel it tugging at memories from their pasts, whether joyful or otherwise. The music causes momentary ripples in the seemingly frozen waterfall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pool of water that fills the center of the area. Ripples spread across the surface as if the water has been recently disturbed. Around the cavern, narrow alcoves hold enormous globes of blue liquid
succeed on a DC 15 Intelligence saving throw or suffer a severe break with reality. On a failed save, a creature has disadvantage on all Intelligence checks, Wisdom checks, and Charisma checks. In
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, anywhere within the area described by the dashed line on the map. It attacks any creature it can reach. If it can’t attack, the otyugh uses its turn to attempt a DC 20 Strength check to break its chain
chamber’s pillars respond when plant matter in the chamber is damaged. At the end of each round during which a shambling mound took damage, a discharge of energy ripples over the pillars, and each
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pool of water that fills the center of the area. Ripples spread across the surface as if the water has been recently disturbed. Around the cavern, narrow alcoves hold enormous globes of blue liquid
succeed on a DC 15 Intelligence saving throw or suffer a severe break with reality. On a failed save, a creature has disadvantage on all Intelligence checks, Wisdom checks, and Charisma checks. In
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, anywhere within the area described by the dashed line on the map. It attacks any creature it can reach. If it can’t attack, the otyugh uses its turn to attempt a DC 20 Strength check to break its chain
chamber’s pillars respond when plant matter in the chamber is damaged. At the end of each round during which a shambling mound took damage, a discharge of energy ripples over the pillars, and each
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, anywhere within the area described by the dashed line on the map. It attacks any creature it can reach. If it can’t attack, the otyugh uses its turn to attempt a DC 20 Strength check to break its chain
chamber’s pillars respond when plant matter in the chamber is damaged. At the end of each round during which a shambling mound took damage, a discharge of energy ripples over the pillars, and each
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the pool of water that fills the center of the area. Ripples spread across the surface as if the water has been recently disturbed. Around the cavern, narrow alcoves hold enormous globes of blue liquid
succeed on a DC 15 Intelligence saving throw or suffer a severe break with reality. On a failed save, a creature has disadvantage on all Intelligence checks, Wisdom checks, and Charisma checks. In






