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Returning 35 results for 'breaking before diffusing castle returner'.
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Monsters
Curse of Strahd
a return to the old ways.
Dreams of the Damned. Kasimir's sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd
spying on the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahd's pact and freeing Barovia from its curse might be hidden there, but
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Castle Features Castle Cinis has the following features: Ceilings. Ceilings in the castle are 20 feet high and covered with ash (see “Tug of the Void” below). Light. Each room in Castle Cinis is
brightly lit by one or more torches, or by sunlight during the day if the room lacks a ceiling. Tug of the Void. Objects in the castle that weigh 10 pounds or less and aren’t being worn, carried, or held
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Castle Features Castle Cinis has the following features: Ceilings. Ceilings in the castle are 20 feet high and covered with ash (see “Tug of the Void” below). Light. Each room in Castle Cinis is
brightly lit by one or more torches, or by sunlight during the day if the room lacks a ceiling. Tug of the Void. Objects in the castle that weigh 10 pounds or less and aren’t being worn, carried, or held
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Castle Features Castle Cinis has the following features: Ceilings. Ceilings in the castle are 20 feet high and covered with ash (see “Tug of the Void” below). Light. Each room in Castle Cinis is
brightly lit by one or more torches, or by sunlight during the day if the room lacks a ceiling. Tug of the Void. Objects in the castle that weigh 10 pounds or less and aren’t being worn, carried, or held
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
North Ward Heroes’ Garden, a park in the Sea Ward The exterior of the House of Wonder (temple of Mystra) in the Sea Ward The exterior of the Font of Knowledge (temple of Oghma) in the Castle Ward The
exterior of Ahghairon’s Tower in the Castle Ward The exterior of Blackstaff Tower in the Castle Ward The Market in the Castle Ward The interior of the Yawning Portal’s taproom and the entrance to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
North Ward Heroes’ Garden, a park in the Sea Ward The exterior of the House of Wonder (temple of Mystra) in the Sea Ward The exterior of the Font of Knowledge (temple of Oghma) in the Castle Ward The
exterior of Ahghairon’s Tower in the Castle Ward The exterior of Blackstaff Tower in the Castle Ward The Market in the Castle Ward The interior of the Yawning Portal’s taproom and the entrance to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
North Ward Heroes’ Garden, a park in the Sea Ward The exterior of the House of Wonder (temple of Mystra) in the Sea Ward The exterior of the Font of Knowledge (temple of Oghma) in the Castle Ward The
exterior of Ahghairon’s Tower in the Castle Ward The exterior of Blackstaff Tower in the Castle Ward The Market in the Castle Ward The interior of the Yawning Portal’s taproom and the entrance to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
figurehead, which is carved in the likeness of a screaming woman with long strands of kelp for hair and waves breaking around her. Part of the ship’s aft castle lies nearby, on its side and lodged
amid the rocks. The wreck is completely submerged at high tide; at low tide, the bowsprit and half of the figurehead are visible, as is a small, sun-bleached corner of the aft castle. Treasure. Hooked on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
figurehead, which is carved in the likeness of a screaming woman with long strands of kelp for hair and waves breaking around her. Part of the ship’s aft castle lies nearby, on its side and lodged
amid the rocks. The wreck is completely submerged at high tide; at low tide, the bowsprit and half of the figurehead are visible, as is a small, sun-bleached corner of the aft castle. Treasure. Hooked on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
figurehead, which is carved in the likeness of a screaming woman with long strands of kelp for hair and waves breaking around her. Part of the ship’s aft castle lies nearby, on its side and lodged
amid the rocks. The wreck is completely submerged at high tide; at low tide, the bowsprit and half of the figurehead are visible, as is a small, sun-bleached corner of the aft castle. Treasure. Hooked on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
palace walls are a brilliant red, and the drawbridge over the moat is always open to allow citizens to enter. Important ceremonies take place in the castle courtyard, where Queen Jin-Mi can often be
branches, play games along the shore, and celebrate with good food. However, these gatherings sometimes turn ugly, with fights breaking out due to muggings and territorial disputes arising among
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
palace walls are a brilliant red, and the drawbridge over the moat is always open to allow citizens to enter. Important ceremonies take place in the castle courtyard, where Queen Jin-Mi can often be
branches, play games along the shore, and celebrate with good food. However, these gatherings sometimes turn ugly, with fights breaking out due to muggings and territorial disputes arising among
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
palace walls are a brilliant red, and the drawbridge over the moat is always open to allow citizens to enter. Important ceremonies take place in the castle courtyard, where Queen Jin-Mi can often be
branches, play games along the shore, and celebrate with good food. However, these gatherings sometimes turn ugly, with fights breaking out due to muggings and territorial disputes arising among
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Tyranny of Dragons story and the events that precipitate Storm King’s Thunder happen concurrently, with Annam the All-Father breaking the ordning to stir the giants before Tiamat is brought into the world
new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later.
Part of Tyranny of Dragons takes place in Skyreach Castle, a flying fortress belonging to a cloud giant named
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Tyranny of Dragons story and the events that precipitate Storm King’s Thunder happen concurrently, with Annam the All-Father breaking the ordning to stir the giants before Tiamat is brought into the world
new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later.
Part of Tyranny of Dragons takes place in Skyreach Castle, a flying fortress belonging to a cloud giant named
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Tyranny of Dragons story and the events that precipitate Storm King’s Thunder happen concurrently, with Annam the All-Father breaking the ordning to stir the giants before Tiamat is brought into the world
new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later.
Part of Tyranny of Dragons takes place in Skyreach Castle, a flying fortress belonging to a cloud giant named
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
embedded in the walls. After a moment, the walls themselves seem to disappear, providing a perfect aerial view in all directions, as if there were no castle and no cloudstuff around. More than a dozen
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
embedded in the walls. After a moment, the walls themselves seem to disappear, providing a perfect aerial view in all directions, as if there were no castle and no cloudstuff around. More than a dozen
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
embedded in the walls. After a moment, the walls themselves seem to disappear, providing a perfect aerial view in all directions, as if there were no castle and no cloudstuff around. More than a dozen
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
embedded in the walls. After a moment, the walls themselves seem to disappear, providing a perfect aerial view in all directions, as if there were no castle and no cloudstuff around. More than a dozen
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
embedded in the walls. After a moment, the walls themselves seem to disappear, providing a perfect aerial view in all directions, as if there were no castle and no cloudstuff around. More than a dozen
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
embedded in the walls. After a moment, the walls themselves seem to disappear, providing a perfect aerial view in all directions, as if there were no castle and no cloudstuff around. More than a dozen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
must change the timing of events so that the Tyranny of Dragons story and the events that precipitate Storm King’s Thunder happen concurrently, with Annam the All-Father breaking the ordning to stir
forgo most of Tyranny of Dragons in favor of this new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later. Part of Tyranny of Dragons takes place in Skyreach Castle, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
must change the timing of events so that the Tyranny of Dragons story and the events that precipitate Storm King’s Thunder happen concurrently, with Annam the All-Father breaking the ordning to stir
forgo most of Tyranny of Dragons in favor of this new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later. Part of Tyranny of Dragons takes place in Skyreach Castle, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
must change the timing of events so that the Tyranny of Dragons story and the events that precipitate Storm King’s Thunder happen concurrently, with Annam the All-Father breaking the ordning to stir
forgo most of Tyranny of Dragons in favor of this new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later. Part of Tyranny of Dragons takes place in Skyreach Castle, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Main Entrance There isn’t a stoop or other surface to stand on outside this castle entrance, but hanging on the front door is a crude wooden sign inscribed with the words “Otto’s Castle” in
Flasks Uncorking or breaking a green flask releases a cloud of invisible poison gas called essence of ether. The gas fills a 10-foot-radius sphere and dissipates within seconds. Any creature in the cloud
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Main Entrance There isn’t a stoop or other surface to stand on outside this castle entrance, but hanging on the front door is a crude wooden sign inscribed with the words “Otto’s Castle” in
Flasks Uncorking or breaking a green flask releases a cloud of invisible poison gas called essence of ether. The gas fills a 10-foot-radius sphere and dissipates within seconds. Any creature in the cloud
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through the forest and craggy mountain peaks, the road takes a sudden turn to the east, and the startling, awesome presence of Castle Ravenloft towers before you. The carriage comes to a dead stop before
percent chance of one of its boards breaking under the creature. If a board breaks, the creature must succeed on a DC 10 Dexterity saving throw or fall to the bottom of the cliffs, 1,000 feet below. If a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through the forest and craggy mountain peaks, the road takes a sudden turn to the east, and the startling, awesome presence of Castle Ravenloft towers before you. The carriage comes to a dead stop before
percent chance of one of its boards breaking under the creature. If a board breaks, the creature must succeed on a DC 10 Dexterity saving throw or fall to the bottom of the cliffs, 1,000 feet below. If a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Main Entrance There isn’t a stoop or other surface to stand on outside this castle entrance, but hanging on the front door is a crude wooden sign inscribed with the words “Otto’s Castle” in
Flasks Uncorking or breaking a green flask releases a cloud of invisible poison gas called essence of ether. The gas fills a 10-foot-radius sphere and dissipates within seconds. Any creature in the cloud
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
through the forest and craggy mountain peaks, the road takes a sudden turn to the east, and the startling, awesome presence of Castle Ravenloft towers before you. The carriage comes to a dead stop before
percent chance of one of its boards breaking under the creature. If a board breaks, the creature must succeed on a DC 10 Dexterity saving throw or fall to the bottom of the cliffs, 1,000 feet below. If a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Breaking Objects Objects can be harmed by attacks and by some spells, using the rules below. If an object is exceedingly fragile, the DM may allow a creature to break it automatically with the Attack
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Breaking Objects Objects can be harmed by attacks and by some spells, using the rules below. If an object is exceedingly fragile, the DM may allow a creature to break it automatically with the Attack
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tale of Vistani Kindness The Book of the Raven is the firsthand account (written in Common) of an anonymous author who, after falling off her horse and breaking her leg, was rescued and befriended by
traveled a winding mountain road to the gates of a tall, dark castle. The book ends with a description of the castle’s dreadful countenance. The writing abruptly stops on the third-to-last page, suggesting that the book was snatched from the author in midsentence. The last two pages are blank.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Breaking Objects Objects can be harmed by attacks and by some spells, using the rules below. If an object is exceedingly fragile, the DM may allow a creature to break it automatically with the Attack
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.






