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Returning 35 results for 'breaking before diffusing checks revere'.
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beating before diffusing cracks revered
breathing before diffusing checks reverse
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Monsters
Dragons of Stormwreck Isle
rolls, as well as on Wisdom (Perception) checks that rely on sight.Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or
Humanoids that often revere dragons. Physically weak, they find strength in numbers.
A few kobolds are born with leathery wings and can fly, which is often seen as a gift from dragon gods.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Sunlight Sensitivity. While in sunlight, the deathlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature. The deathlock doesn’t
warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain
Magic Items
Mythic Odysseys of Theros
Purphoros’s hammer works wonders and disasters, the god of the forge using it to craft ground-breaking marvels and dangerous inventions in equal measure. Purphoros rarely bestows Akmon on
. Additionally, you have proficiency with Smith's Tools;smith's tools and have advantage on all ability checks made using them.
Spells. While the hammer is on your person, you can use an action to cast one of
Monsters
Mordenkainen's Fiendish Folio Volume 1
Keen Smell. The assassin bug has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The assassin bug makes two bite attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
of druids (possibly in service to Malar or Talos) who cultivated the first of these creatures. However, it remains unknown whether their intent was to create a benign means of breaking down monstrous
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
on crusades of vengeance, few truly revere Hoar, and he is served by fewer still who would call themselves priests. Temples or shrines of Hoar are almost nonexistent except for ancient sites in
god who metes out punishment that comes as a result of breaking those codes. A judge might favor the worship of Tyr, while a jailor or a headsman is more likely to pray to Hoar.
Monsters
Fizban's Treasury of Dragons
revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Ancient Moonstone Dragon Connections
d4;{"diceNotation":"1d4","rollType
images flit through the dragon’s lair. Each creature in the lair must succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yeti Brutal Rampagers. When mountain herds are abundant, yetis stay clear of humanoid realms. Driven by hunger, they attack humanoid settlements in waves, breaking down gates and stockade walls that
60 ft., passive Perception 13
Languages Yeti
Challenge 3 (700 XP)
Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next
Monsters
Fizban's Treasury of Dragons
find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round.
Regional Effects
The region surrounding a legendary moonstone dragon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
check, while breaking them requires a successful DC 20 Strength check. A character can unlock the manacles using thieves’ tools with a successful DC 15 Dexterity check. The manacles have 15 hit points
manacles can’t attempt checks of that kind again until he or she finishes a long rest. A character can still use the Help action to aid another character, however.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Kobolds Kobolds are reptilian Humanoids that often revere dragons. Physically weak, they find strength in numbers. A few kobolds are born with leathery wings and can fly, which is often seen as a
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
checks made to jump. Fenthaza (see area 5) carries the keys for these bindings. See “Adventuring Gear” in chapter 5 of the Player’s Handbook for rules on breaking, escaping, and unlocking manacles (and
wrists and shackles on their ankles. The manacles impose disadvantage on ability checks made to climb or swim. The shackles reduce a prisoner’s walking speed by half and impose disadvantage on ability
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Breaking Objects Objects can be harmed by attacks and by some spells, using the rules below. If an object is exceedingly fragile, the DM may allow a creature to break it automatically with the Attack
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Arresting Characters When the authorities show up to arrest one or more player characters for breaking the law, you can handle the arrest in one of two ways. The first approach is to roleplay the
characters have no control over the situation. (This sense of helplessness has the virtue of being realistic, if not fun.) To mitigate this drawback, you might allow characters to make ability checks to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Breaking Objects Objects can be harmed by attacks and by some spells, using the rules below. If an object is exceedingly fragile, the DM may allow a creature to break it automatically with the Attack
, such as castle walls, often have extra resilience represented by a damage threshold. See also “Damage Threshold.” No Ability Scores. An object lacks ability scores unless a rule assigns scores to the object. Without ability scores, an object can’t make ability checks, and it fails all saving throws.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
might connect to a spring-loaded trap that hurls clay pots of flesh-eating green slime or flings crates of venomous giant centipedes at intruders. The Lost God. In addition to the dragons they revere
(Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to craft ground-breaking marvels and dangerous inventions in equal measure. Purphoros rarely bestows Akmon on mortals but occasionally leaves it unattended at his forge in Mount Velus. When Purphoros
, you have resistance to fire damage and are immune to exhaustion. Additionally, you have proficiency with smith’s tools and have advantage on all ability checks made using them. Spells. While the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
somehow using faerzress to spread chaos and madness, the demon worshipers have begun conducting rituals to infect Gracklstugh. Intent on weakening the city and breaking the power of King Horgar
the effect.
Edible Fungi. Edible fungi (including pygmywort and bigwig) are abundant in the Whorlstone Tunnels. Characters can attempt DC 10 Wisdom (Survival) checks to forage here.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Resolution and Consequences You determine the consequences of attack rolls, ability checks, and saving throws. In most cases, doing so is straightforward. When an attack hits, it deals damage. When a
character manages to finish an arduous climb to the top of a cliff despite slipping, only to realize that the rope on which his companions dangle below him is close to breaking. When you introduce costs such
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
along. The posts of infernal iron that anchor Elturel to the ground likewise offer numerous handholds for climbing. If the characters navigate the chains and the posts carefully, no ability checks are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
understanding of the code, you can increase or decrease the character’s Honor by 1. As with other ability scores, a character’s Honor can’t exceed 20 or fall below 1. Honor Checks. Honor checks can be used in
is level-headed even in the face of bizarre circumstances, while a character with low Sanity is unsteady, breaking easily when confronted by eldritch horrors that are beyond normal reason. Sanity
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
in the caves of a hermit. Irksome Pests. Boggles engage in petty pranks to amuse themselves, passing the time at their hosts’ expense. A boggle isn’t above breaking dishes, hiding tools, making
Dexterity (Acrobatics) checks made to escape bonds, squeeze through narrow spaces, and end grapples.
Sticky Oil: While coated in sticky oil, the boggle gains advantage on Strength (Athletics) checks made
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. His Lightning Breath becomes Shadow Breath, dealing necrotic damage instead of lightning damage. A humanoid reduced to 0
domain to Undermountain where it belongs. Characters can try to turn Umbraxakar back into a bronze dragon by ending his despair and breaking Shar’s hold over him. To accomplish this, they must present the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them make DC 15 Intelligence (Investigation) checks. If a check succeeds, tell them they find several small lumps that might be bone slivers, but they might just as easily be oat husks, sawdust, or
.”
Jamna Gleamsilver If the characters tell Gleamsilver what they know about the cult’s cargo, she expresses gratitude and relief that she doesn’t need to risk breaking into their wagons. In fact, she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
triggered during the botched disarm attempt. Consider adding similar distinctions to other checks. Perhaps a failed Charisma (Persuasion) check means a queen won’t help, whereas a failure of 5 or
automatic failure is bad enough. And characters typically make so many attack rolls that they’re bound to roll dozens of natural 1s over time. What might seem like an interesting consequence, like breaking the weapon used for the attack, will quickly get tiresome.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
them make DC 15 Intelligence (Investigation) checks. If a check succeeds, tell them they find several small lumps that might be bone slivers, but they might just as easily be oat husks, sawdust, or
.”
Jamna Gleamsilver
If the characters tell Gleamsilver what they know about the cult’s cargo, she expresses gratitude and relief that she doesn’t need to risk breaking into their wagons. In fact
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cave. Boggles engage in petty pranks to amuse themselves, using the oil they excrete to cause trouble. A boggle also isn’t above breaking dishes, hiding tools, startling cows to decrease their milk, or
Oil. The boggle has advantage on Dexterity (Acrobatics) checks made to escape bonds and end grapples, and it can move through openings large enough for a Tiny creature without squeezing.
Sticky Oil
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
members. Fights are breaking out in the ward daily. Stop a fight before it happens. We need to send a message to these thugs that further altercations won’t be tolerated.” The characters must visit the
Field Ward and, as a fight threatens to break out, make three successful DC 12 Charisma (Intimidation) checks before failing three checks, or else defeat four thugs (preferably without killing them) to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
elemental spirit more receptive to commands. Casting Charm Monster targeting the elemental spirit gives you Advantage on checks made to command the spirit for the spell’s duration. If you instead cast
Dominate Monster targeting the elemental spirit, any checks you make to command the spirit for the spell’s duration automatically succeed. The elemental spirit automatically fails its saving throw against
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
of druids (possibly in service to Malar or Talos) who cultivated the first of these creatures. However, it remains unknown whether their intent was to create a benign means of breaking down monstrous
can’t speak
Challenge 3 (700 XP)
Keen Smell. The assassin bug has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The assassin bug makes two bite attacks.
Bite
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
breaking just laws for personal gain Ephara’s Devotee Piety 3+ Ephara trait Ephara grants you insight into how people communicate. You can cast comprehend languages with this trait, requiring no
spell. Ephara’s Votary Piety 10+ Ephara trait You gain advantage on Charisma (Persuasion) checks while you are within a city. In addition, when you fail an Intelligence check or Intelligence saving throw
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
convincing story. If the check fails, subsequent checks made by the characters to change its attitude have disadvantage. Gnolls Ravenous and horrifying are the gnolls that prowl Icewind Dale. Only their
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails
ends. A blizzard’s howling wind limits hearing to a range of 100 feet and imposes disadvantage on ranged weapon attack rolls. It also imposes disadvantage on Wisdom (Perception) checks that rely on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Searching for Dran Enterprises The characters’ main goal in this episode is to find Dran Enterprises’ secret headquarters. However, owing to that organization’s habit of breaking the legs of anyone
this, they might need to attempt DC 15 Charisma checks (using Deception, Intimidation, or Persuasion, depending on the situation) to talk Eriss down. If the characters stay on her good side, Eriss
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
high as 30.) These ability scores, and the ability modifiers derived from them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf.
Ability checks
. Otherwise, it’s a failure. The DM is usually the one who determines target numbers and tells players whether their ability checks, attack rolls, and saving throws succeed or fail.
The target number
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in his Dexterity (Stealth) checks, as he knows the Whorlstone Tunnels well. If he loses the characters, he resumes his errands as if nothing had happened. If Droki manages to escape, characters can
a holy symbol of Laduguer, set with a carving depicting an arrow breaking on a shield. Characters not sanctioned by the Keepers of the Flame to carry the symbol will be arrested by the guards (see






