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Returning 35 results for 'breaking both diffusing comfort rewards'.
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Backgrounds
Sword Coast Adventurer's Guide
greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with
tales from my military experience relevant to almost every combat situation.
5
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the adventurers undertake quests that lead them from one Ten-Towns settlement to another. Each town has a problem, and the adventurers get rewards for helping. In chapter 2, rumors spur the
adventurers to leave the cold comfort of Ten-Towns and explore the fringes of Icewind Dale, where dangers dwell.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the adventurers undertake quests that lead them from one Ten-Towns settlement to another. Each town has a problem, and the adventurers get rewards for helping. In chapter 2, rumors spur the
adventurers to leave the cold comfort of Ten-Towns and explore the fringes of Icewind Dale, where dangers dwell.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the adventurers undertake quests that lead them from one Ten-Towns settlement to another. Each town has a problem, and the adventurers get rewards for helping. In chapter 2, rumors spur the
adventurers to leave the cold comfort of Ten-Towns and explore the fringes of Icewind Dale, where dangers dwell.
Backgrounds
Sword Coast Adventurer's Guide
personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaa’s many
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
representative to Revel’s End, and together they form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of comfort and
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
representative to Revel’s End, and together they form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of comfort and
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
representative to Revel’s End, and together they form a parole committee called the Absolution Council. Rarely are all ten council members present, since Revel’s End offers little in the way of comfort and
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
at all.
Time Displacement. You and your companions can return to the Material Plane up to fifty years from now without having aged a day.
Title. You gain an important title and all the rewards
(requiring you to choose a new one for yourself) Breaking a Contract The Feywild can punish a creature for breaking a fey contract, but the creature must be on the plane to be affected. The penalty
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
at all.
Time Displacement. You and your companions can return to the Material Plane up to fifty years from now without having aged a day.
Title. You gain an important title and all the rewards
(requiring you to choose a new one for yourself) Breaking a Contract The Feywild can punish a creature for breaking a fey contract, but the creature must be on the plane to be affected. The penalty
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
at all.
Time Displacement. You and your companions can return to the Material Plane up to fifty years from now without having aged a day.
Title. You gain an important title and all the rewards
(requiring you to choose a new one for yourself) Breaking a Contract The Feywild can punish a creature for breaking a fey contract, but the creature must be on the plane to be affected. The penalty
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the city’s power players through diplomacy and intrigue. They spend their days flitting from theater performances to private balls, while quietly making and breaking the alliances that underwrite the
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the city’s power players through diplomacy and intrigue. They spend their days flitting from theater performances to private balls, while quietly making and breaking the alliances that underwrite the
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the city’s power players through diplomacy and intrigue. They spend their days flitting from theater performances to private balls, while quietly making and breaking the alliances that underwrite the
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the city’s power players through diplomacy and intrigue. They spend their days flitting from theater performances to private balls, while quietly making and breaking the alliances that underwrite the
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the city’s power players through diplomacy and intrigue. They spend their days flitting from theater performances to private balls, while quietly making and breaking the alliances that underwrite the
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the city’s power players through diplomacy and intrigue. They spend their days flitting from theater performances to private balls, while quietly making and breaking the alliances that underwrite the
. For this callous lot, the common people are nothing more than fools to be bilked, clods undeserving of comfort and wealth due to their lack of comfort and breeding. For a few patriars, though, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since then, the beholder has made it known that it’s interested in certain “curiosities,” and it rewards anyone who brings it more modrons or hints about the existence or location of the Maze Engine
playthings for a time, but Shedrak alone was able to resist and withstand all ten of the beholder’s eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since then, the beholder has made it known that it’s interested in certain “curiosities,” and it rewards anyone who brings it more modrons or hints about the existence or location of the Maze Engine
playthings for a time, but Shedrak alone was able to resist and withstand all ten of the beholder’s eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since then, the beholder has made it known that it’s interested in certain “curiosities,” and it rewards anyone who brings it more modrons or hints about the existence or location of the Maze Engine
playthings for a time, but Shedrak alone was able to resist and withstand all ten of the beholder’s eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
5 I was cutting corners and breaking deals to maximize profit. That’s why I failed.
6 When I get an idea, I am single-minded in its execution — even if it’s a terrible idea.
7 If I
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
. Legendary Catchphrases d8 Catchphrase
1 Looks like this is the end. So let’s go back to the beginning.
2 There’s only one way out of this pickle, and that’s by breaking a few jars!
3
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
5 I was cutting corners and breaking deals to maximize profit. That’s why I failed.
6 When I get an idea, I am single-minded in its execution — even if it’s a terrible idea.
7 If I
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
. Legendary Catchphrases d8 Catchphrase
1 Looks like this is the end. So let’s go back to the beginning.
2 There’s only one way out of this pickle, and that’s by breaking a few jars!
3
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.
5 I was cutting corners and breaking deals to maximize profit. That’s why I failed.
6 When I get an idea, I am single-minded in its execution — even if it’s a terrible idea.
7 If I
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
. Legendary Catchphrases d8 Catchphrase
1 Looks like this is the end. So let’s go back to the beginning.
2 There’s only one way out of this pickle, and that’s by breaking a few jars!
3
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can either confront the giants and the winter wolves that are breaking through the southwest gate or deal with the rock-hurling giants as they see fit. Once the characters choose their enemies, assume
has either the Ring of Winter or knowledge of its exact whereabouts, so characters will probably have to kill her. Once the characters defeat the frost giants, they gain special quests and rewards based on which NPCs survived the battle.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can either confront the giants and the winter wolves that are breaking through the southwest gate or deal with the rock-hurling giants as they see fit. Once the characters choose their enemies, assume
has either the Ring of Winter or knowledge of its exact whereabouts, so characters will probably have to kill her. Once the characters defeat the frost giants, they gain special quests and rewards based on which NPCs survived the battle.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can either confront the giants and the winter wolves that are breaking through the southwest gate or deal with the rock-hurling giants as they see fit. Once the characters choose their enemies, assume
has either the Ring of Winter or knowledge of its exact whereabouts, so characters will probably have to kill her. Once the characters defeat the frost giants, they gain special quests and rewards based on which NPCs survived the battle.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
nearly to the breaking point. K’thriss Drow’b has a neat room decorated in black and purple, a crystal ball that displays only a haze of smoke, and a collection of strange purple rocks. Walnut Dankgrass’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
nearly to the breaking point. K’thriss Drow’b has a neat room decorated in black and purple, a crystal ball that displays only a haze of smoke, and a collection of strange purple rocks. Walnut Dankgrass’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
nearly to the breaking point. K’thriss Drow’b has a neat room decorated in black and purple, a crystal ball that displays only a haze of smoke, and a collection of strange purple rocks. Walnut Dankgrass’s






