Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'breaks bad diffusing channel rebuke'.
Other Suggestions:
breath bad diffusing channel rebuke
breath bad diffusing channel refuse
Classes
Xanathar's Guide to Everything
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Classes
Xanathar's Guide to Everything
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with martial weapons and heavy armor. Wrath of the Storm Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with martial weapons and heavy armor. Wrath of the Storm Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with martial weapons and heavy armor. Wrath of the Storm Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you
successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Channel Divinity: Destructive Wrath
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Channel Divinity: Balm of Peace 2nd-level Peace Domain feature You can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Channel Divinity: Balm of Peace 2nd-level Peace Domain feature You can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Channel Divinity: Balm of Peace 2nd-level Peace Domain feature You can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps their hood up at all times and doesn’t speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrier’s hood, the ferrier breaks character and asks the characters to
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps their hood up at all times and doesn’t speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrier’s hood, the ferrier breaks character and asks the characters to
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps their hood up at all times and doesn’t speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrier’s hood, the ferrier breaks character and asks the characters to
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons. The smaller chamber off the main one
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons. The smaller chamber off the main one
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons.
The smaller chamber off the main one contains
person wearing it is not Mondath, or if they know she is dead, alarm bells are guaranteed to go off. Developments If a fight breaks out in area 12 and four of the guards from that chamber retreat here
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons.
The smaller chamber off the main one contains
person wearing it is not Mondath, or if they know she is dead, alarm bells are guaranteed to go off. Developments If a fight breaks out in area 12 and four of the guards from that chamber retreat here
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons.
The smaller chamber off the main one contains
person wearing it is not Mondath, or if they know she is dead, alarm bells are guaranteed to go off. Developments If a fight breaks out in area 12 and four of the guards from that chamber retreat here
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna






