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Returning 27 results for 'breaks beasts diffusing concept reborn'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Cone of Cold","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Create Ice Mephit (3/Day). Auril breaks off an
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Cerulean Citadel, Arijani sentenced his sister to death. As the court strangler’s garrote crushed her windpipe, Ramya cursed her brother and sister, calling them bloodthirsty beasts. Arijani and
that closed around Kalakeri. The storm lashed Kalakeri for weeks, and when it reached its height, Ramya emerged from her watery grave. Reborn with terrifying power, she called upon those who had been
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
weapons appear in a campaign. Does this versatility extend outside the melee theme of the feature? It sure does, but we’re willing to occasionally bend a design concept if doing so is likely to increase
. Does using a bonus action break invisibility from a warlock’s One with Shadows invocation? Taking a bonus action breaks the invisibility of a warlock’s One with Shadows. A bonus action is an action.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chrysalises develop, bulge, and pop is called the Scabbery. Not simply a disgusting moniker, the Scabbery’s name is also a reference to the way that demons reborn here emerge harder, stronger, and crueler than
away, and became a hollow charcoal tube. Intruders caught in Aurnozci’s realm are held in the Warrens of Rot as future sacrifices to the Caged Worm. Strange, fiendish beasts lurk in the Warrens
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, occasionally, a centuries-old depiction of the goddess breaks, revealing an ancient icon inside, typically a primitive mud idol of a woman bearing a sheaf of grain in one hand and a skull in the
other.
Partners in Possibility. The fall holiday known as the Blessing of the Beasts (or, in Meletis, the Therimakarion) celebrates humans’ partnership with domestic animals. The horses and oxen that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
large beasts or magical transportation, but any magic they might possess is dormant during this encounter. Tainted Guardian. The Moon Glade is protected by Garalel, a weeping willow treant. She is
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
life to another, or after significant life events. Leaving a home community or transitioning to live among dryfolk might constitute such life changes. Tritons also have a fluid concept of gender and
of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Emissary of the Sea. Aquatic beasts have an extraordinary affinity
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fate. Baphomet The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, rules over minotaurs and other savage creatures. If he had his way, civilization would crumble and all
races would embrace their base animal savagery. The Prince of Beasts appears as a huge, black-furred minotaur with iron horns, red eyes, and a blood-soaked mouth. His iron crown is topped with the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.
Great Worm. The Frost Hills, a small southern spike of the Spine of the
as elk, rothé, and deer. Young men and women looking to make a name for themselves sometimes build their reputations by hunting dangerous predators and great beasts: bears, great cats, large boar, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is joined by three creatures that are beneficiaries of the druid’s awaken spell. These awakened beasts and plants serve as the druid’s companions and spies, and they share the druid’s evil
-Towns. If the druid is killed or captured, its awakened companions behave as intelligent humans would when faced with the loss of their leader: either their morale breaks and they flee, or they become
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
marked with a magical symbol denoting their rank and station. At the DM’s discretion, nonsapient creatures, such as certain Beasts or Plants, might not have a rank. CoupleOfKooks “Congratulations, slate
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Magic Items
Infernal Machine Rebuild
next to you that is a hybrid of any two nonmagical beasts (akin to the owlbear). The creature serves you as if created by a conjure animals spell. The DM determines the creature’s statistics.
A
creature appears next to you that is a hybrid of any two nonmagical beasts (akin to the owlbear). Unless you succeed on a DC 12 Wisdom (Animal Handling) check, the creature attacks you before
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
looking for a place to live in peace. 11 An enormous monster on display in a menagerie breaks free and goes on a rampage. 12 A coven of hags steals cherished memories from travelers. 13 A villain seeks
giants has driven its prey—enormous beasts—into pastureland. 3 An adult dragon’s lair is transforming an expanse into an environment inhospitable to the other creatures living there. 4 A long-lost
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Speak with Small Beasts trait common among forest gnomes.
Guide. You and your companions receive help from a guide who can guarantee safe passage through a particular region of the Feywild (such as
imposed on a creature who breaks a lesser contract can be removed by any magic that ends a curse; a wish spell is needed to remove the penalty for breaking a greater contract. The Breaking a Greater
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
blocks) take meals here. They glance up at anyone who enters the room, but they pay no attention to characters dressed as Dragon Army troops. If a fight breaks out here, the soldiers resting in area O8
Sorcery. He’s obsessed with ancient magic and venomous beasts, and his research led the Dragon Army to the City of Lost Names. Belephaion and Lohezet have worked at the tower called the Threshold of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fungi grow among the rotting trees of this region. If a fight breaks out, roll a d20. On a 15 or higher, 1d6 violet fungi erupt from where they are hidden around the area among debris and mundane
-diameter pit is filled with fetid seawater. Zombified starfish, anemones, and other tiny, harmless aquatic beasts dwell in the stinking pond. 6 A pile of rusted farm tools sits in the center of a 20
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
planks panel the walls of this antiquated chamber. A desk sits in the center of the room, surrounded by splintering chairs. Two stone statues of winged, lion-headed beasts flank the north door.
Two
. Treasure. The box’s padlock breaks if touched. Inside is a Spell Scroll of Levitation and 200 sp. B59: Storage Room Wine racks line this storage room. Along the west wall stand casks and barrels, several
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
interrupted by a naturally formed, 50-foot-wide, 50-foot-deep chamber that a chimera has made into a lair. The ledge that leads across this area is covered with the bones of the chimera’s kills (beasts
. If that happens, the millstone and the elevator (area 9) cease to function. Any creature on the wheel when it breaks is swept over the cliff with the wreckage and takes 70 (20d6) bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
0 hit points one after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the
save, or half as much damage on a successful one.
Create Ice Mephit (3/Day). Auril breaks off an icicle from her body and hurls it into an unoccupied space she can see within 20 feet of her, where it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
draws merchants and travelers from across reality. Syrania is home to a host of angels that devote their immortal lives to serene contemplation. Each angel seeks to achieve mastery of one pure concept
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A third contains harmless mammals, including jerboas, chinchillas, and a capybara. The last two cages each hold one displacer beast. The giant lizards, flying snakes, and displacer beasts are
poison gas. The vial breaks if the cabinet is opened by any means other than using the proper key (which is in Vidorant’s possession). A character can use thieves’ tools to try to disarm one of these
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blades stand guard near the pools and attack trespassers on sight. If a fight breaks out here, the necromite of Myrkul in area D4 joins the fray in the second round of combat. Describe this location to
represent Flennis’s skeletal rats, which are undead instead of beasts. The swarm can be turned by any character with the Turn Undead feature, but spells that target beasts have no effect on it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Six displacer beasts dwell in the southeast lounge. Their den is a collection of bones, chewed-up power cables, shredded upholstery, and soiled uniforms. The displacer beasts are hungry and territorial
. The predators attack the characters on sight but flee if three or more of their clowder are slain. Amid the litter of the displacer beasts’ den are a violet key card and a jeweled necklace worth 375
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
players to embrace the roles and enjoy the concept of momentarily placing their NPC’s secret goal as a top priority. Players might be more willing to take this on if you let them know that the scenario
, which could lead to the discovery of any breach into the orrery vault. Tannus’s and Jormun’s Secrets. If violence breaks out between the families (or between Horn Enclave and any possible thieves
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
challenges the characters, demanding in Draconic that they retreat. The other guards join him immediately. Development. If a fight breaks out, one of the guards tries to run back to the barracks (area 3
serve the sahuagin as war beasts (see the “Shell Shark” entry in appendix C). In his absence, a character can glean the same information with a successful DC 14 Intelligence (Nature) check. 9. Barracks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
display leather saddles, reins, yokes, and harnesses for working beasts of all sizes. Stylish leather jackets, longcoats, caps, boots, leggings, bracers, belts, baldrics, and full leather armor are also in
) answer. He isn’t a very good businessman and barely breaks even, but he doesn’t seem to care. 14. Mhandyvver’s Poultry This wooden building grew haphazardly for many years, shooting out single-story






