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Returning 21 results for 'breaks being diffusing charged record'.
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Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
appropriate attire. Security Levels Security Level Rank Locations 1: Green Visitor Administration (except Record Room), Sea Dock (except Cargo area), Simulations Deck (except Officers’ Mess) 2: Red
Cadet Cadet Quarters, Gymnasium, Spelljammer Nexus, Stores 3: Blue Sailor Sea Dock (Cargo area), Sky Dock 4: Purple Officer Administration (Record Room), Simulations Deck (Officers’ Mess) 5: Gold
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, occasionally, a centuries-old depiction of the goddess breaks, revealing an ancient icon inside, typically a primitive mud idol of a woman bearing a sheaf of grain in one hand and a skull in the
blasphemies.
The Years of Rage. The tales about Karametra don’t specify what ignited the god’s rage in ancient times, but they do record that for a year, she tore down her own temples and refused to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
your players to use Initiative scores, have them record those scores on their character sheets, and keep your own list of those scores. Initiative Scores for Monsters. A monster’s stat block includes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
confined to a cell in area H8, waiting to stand trial. He is charged with multiple counts of theft (highway banditry) and assaults against Waterdavian citizens. Fenerus knew it was only a matter of time
turning over the Stone of Golorr to his Luskanite contact. Now, he plans to use the stone to escape imprisonment and wipe his criminal record clean. If the characters can get close enough to speak with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to shut down for 1 minute, though it remains charged with lightning during this time. Endelyn’s Orrery of Tragedies Goblins. The goblins sweeping the floor are unarmed noncombatants (neutral evil
combat breaks out here between Endelyn and the characters, the goblins flee down the nearby spiral staircase.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, except when the booming reverberation of a Harpell-crafted spell breaks the silence. The family is constantly researching magic both old and new, and twisting spells and rituals into interesting (to them
wrongdoing) will often draw additional Harpells to support their kin. Harpell supports Harpell in all public matters, and no one bothers to record the numbers and names of those that forgot that fact. Aside
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
weapon is fully charged and can fire 50 shots before its energy cell is drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. Pacifier
Intelligence of 3 or lower must succeed on a DC 13 Constitution saving throw or be incapacitated for 1 minute. After each activation, there’s a 25 percent chance that the rod breaks and becomes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
otherwise finished. Like the main workshop, it is heavily damaged. Treasure. On the worktable in the southeast corner of the room are the items the spectator was charged to protect: a +1 mace and a
western half of the cavern, watching for any Undead incursions. A doppelganger named Vhalak supervises the operation in the guise of a drow. If a fight breaks out in the main cavern, the two bugbears in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and Deep Speech in addition to Gith. All three githyanki are on an extended expedition to hunt mind flayers. A tenuous trail of clues brought them to the Briny Maze, and they charged into the maze
connecting the magically charged rods in areas B7 or area B22. An open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. B14
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that pervades these rooms and area S15. S16a: Living Quarters. Four vegepygmy scavengers live in each of these repurposed passenger quarters, for a total of twenty-eight vegepygmies. If combat breaks
closet is a fully charged needler pistol and 1d4 concussion grenades. An unlocked safe on the closet floor contains twenty plastic-encased diamonds worth 100 gp each. S19b: Lounge. The commander’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to leave while the other prepares to fight if necessary. If a fight breaks out with the galeb duhr, the occupants of area T3 come to investigate after 3 rounds. The occupants of T3 act immediately
draped with furs is the only furnishing here to have survived the collapse.
A lesser priest charged with tending the chapel resided here long ago; it’s now where Honna sleeps. The collapse formed a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can easily convince Mainwaring to give them the benefit of the doubt, and she agrees to overlook the characters’ activities as they seek answers in the tower. If combat breaks out in this room, the
breaks in. Both doors are under the effects of Arcane Lock spells that allow only Shalfey to open the doors normally. Shalfey has also reinforced each door with a barricade. A character outside the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
poison gas. The vial breaks if the cabinet is opened by any means other than using the proper key (which is in Vidorant’s possession). A character can use thieves’ tools to try to disarm one of these
the middle of the west wall, is locked (DC 18 to open) and made of metal. Trap. Just behind the door, inside the room, is an electrically charged metal wire resembling a trip wire. When the door opens
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and rat droppings are evident on every surface.
The pots and pans are rusted, and many have broken handles. A bent utensil breaks if someone tries to repair it, and the bits of spices and other
. The staff is fully charged. L10. Charnel Pit The stench of death is thick in this yawning cavern. The floor slopes toward a hole rimmed with corpses and oozing fungi. Amputated pieces from a variety of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
room. As more of the rays intersect, a translucent figure comes into view where their light converges: a bald man wearing a long, purple gown. His face breaks into a smile as he sees you.
Everlast
quicksilver (500 gp each), an intricate crystal rod (1,800 gp), Iriolarthas’s fully charged staff of power, a hefty spellbook titled The Incantations of Iriolarthas, and a scroll of tarrasque summoning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can use ropes to pull it over with a successful DC 22 Strength (Athletics) check. Doing this breaks the statue and reveals a flooded, 15-foot-wide shaft that descends for 30 feet, then bends to the west
locations of shipwrecks, sahuagin strongholds, sea elf domains, and dragon turtle lairs. These rocks also record fables that are meant to be passed down from one generation to the next, including
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is hungry and attacks anything that looks edible. If a fight breaks out, the water weird stays in the pool but grabs creatures and drags them into the pool if it can. If the water weird is badly
the specters, the mind flayer fanatics send minions into the crypt to recover the obelisk fragment. Record if the fanatics get the fragment, as it alters how the characters confront the mind flayer
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
charged) left behind by a previous victim. B15. Stone Forge Characters approaching this area hear the ringing of hammers on anvils before they enter. This room looks out directly over area B10. A forge
him, he is happy to make a permanent record of their astonishment. Marlos enjoys fine things and showing off. He gloats about how he has discovered power to shake the foundations of the earth. Very soon
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the characters. Individual blobs of ooze congeal around these statue armatures as they erupt out of their staged scenes and attack. If a serious fight breaks out with ooze-folk, that fight attracts
found in Kwalish’s lab in part 3 of the adventure, are two such devices. Alongside countless dead energy cells spread across this area, the characters also find 1d6 charged cells, each holding 20 charges






