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Returning 19 results for 'breaks billowing diffusing curious reasoned'.
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Species
Acquisitions Incorporated
-encompassing power of entropy — the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
, particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Combat Though it’s possible to avoid combat with many of the caves’ occupants, the characters eventually will clash with creatures that can’t be reasoned with. The text states when a monster might
start combat. When a fight breaks out, see the “Combat” section in the D&D Beyond Basic Rules. The following stat blocks are used in this section: Animated Flying Sword Bugbear Warrior Carrion Crawler
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
billowing fabrics, he drifts along the staircase like a zephyr, admiring its portals and the curious creatures that emerge from them. Nafas isn’t the creator of the Infinite Staircase or its ruler. He doesn’t
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
difficulty of this puzzle, enforce a time factor: perhaps one elemental breaks free at the end of every five minutes of real time that pass until the puzzle is solved. You can also raise the
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
window. Choose the one you think is creepier: Strahd smashes the cake and breaks the window to make the characters think something terrible has escaped and is now stalking them. Strahd’s hate assumes
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
leather sack of treasure is amid the papers (see the “Treasure” section).
Roleplaying Nezznar Even though he intends to kill the characters, Nezznar is curious about them. Given the chance, he
the Lords’ Alliance can escort him to Neverwinter to face justice and interrogation. However, unless the characters post guards outside Nezznar’s cell, Halia Thornton (see Part 2) breaks him out of jail
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, including valuable advice on routes to Blingdenstone (see chapter 6) and the Wormwrithings (see chapter 12). Droki Attentive characters can spot a curious figure darting between the stalls and shops of the
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
inexplicably breaks into merry songs and short stretches of joke-telling. His voice is a fine tenor and his jokes are hilarious. But these gregarious moods are always short. The rest of the time, he is
large, even for a halfling, the appellation Longnose was hung on him for a different reason: he is curious about everything, including other people’s business, and especially other people’s embarrassing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
inexplicably breaks into merry songs and short stretches of joke-telling. His voice is a fine tenor and his jokes are hilarious. But these gregarious moods are always short. The rest of the time, he is silent
, even for a halfling, the appellation Longnose was hung on him for a different reason: he is curious about everything, including other people’s business, and especially other people’s embarrassing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
M2) to determine what, if anything, is found. M9. Hungry Kobolds A table and chairs are set up in this area to create a space for the miners to take breaks. On top of the table, two kobolds are
, or slashing damage to the rope causes it to snap. If the rope is cut, the bucket and its contents fall down the shaft, likely gone forever. A character in the bucket when the rope breaks can grab one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
booty. He ran out of provisions and starved before freezing to death. Affixed to the captain’s hat is a badge that forms a curious symbol: a red eel wrapped around a gold trident. Characters who
troll can’t be reasoned with. After disposing of it, the characters can survey the contents of the hold: The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in Neverwinter is curious to learn everything Nezznar knows about Wave Echo Cave. Unless the characters post guards outside Nezznar’s cell, Halia Thornton (see chapter 2) breaks him out of jail
western half of the cavern, watching for any Undead incursions. A doppelganger named Vhalak supervises the operation in the guise of a drow. If a fight breaks out in the main cavern, the two bugbears in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
cunning and clever. If combat breaks out here, he remains hidden in the water while the skum do the fighting. He makes a Dexterity (Stealth) check in an attempt to hide. As long as he remains unnoticed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
times in their lives and are curious about what lurks there. C24. Osvaldo’s Prison If Ammalia Cassalanter or Victoro Cassalanter (see appendix B) or both are present, the door to this room is unlocked but
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and rat droppings are evident on every surface.
The pots and pans are rusted, and many have broken handles. A bent utensil breaks if someone tries to repair it, and the bits of spices and other
afraid but seems curious, and he is clean and seems well fed. He addresses the robed figure, calling her Xanthoria and asking her to show him what she’s doing in an attempt to alleviate his boredom
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If they do, one of the razerblasts escorts the party. If a fight breaks out, one of the razerblasts shouts, “Imix defend us!” When this happens, read the following text aloud: The obsidian columns
chamber, and a burned tapestry spans the east wall. Dancing about the room are four small humanoids made of magma.
The dancing creatures are four magmins. They are curious to know who the characters are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Dexterity (Acrobatics) check to move along the bridge had failed by 5 or more. If an intruder gets at least two-thirds of the way across the bridge, one orc breaks cover to move through the double doors into
sound of running water and a curious buzzing coming from far below.
The easternmost chamber in the Mountain Door complex formerly served as the main entrance to the Glitterhame, which occupies the great
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
expendable minions present in case the grells beyond the rift get too curious. The goblins erroneously believe the mind flayers have left something of value here, so they’ve been ransacking this room
target can use an action on its turn to attempt to break the link, doing so with a successful DC 17 Charisma check. If the target breaks the link this way, the target takes 10 (3d6) psychic damage
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
empty rooms are still empty. Shalfi’s Digging. If the aberrant zealot Shalfi in area B9 continues his work, he breaks through the chamber ceiling after a couple of days, which surprises Lowarnizel and






