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Returning 35 results for 'breaks binding diffusing connect revered'.
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Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the hollow dragon fails a saving throw, it can choose to succeed instead.
Reconstruction. When the hollow dragon is reduced to 0 hit points, its body breaks into
hollow dragon regains spent legendary actions at the start of its turn.
Claw. The hollow dragon makes one Claw attack.
Ghostly Binding (Costs 2 Actions). The hollow dragon creates ethereal bindings
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pack breaks through windows and terrifies the staff. (It’s all the better if the characters are eating a meal there themselves). The monsters single-mindedly pursue the characters and fight until one is
hounds. Thorsk Thelorn in Red Larch can connect the symbol to a mysterious gathering of druids in the Sumber Hills he heard about from a passing merchant and provide directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pack breaks through windows and terrifies the staff. (It’s all the better if the characters are eating a meal there themselves). The monsters single-mindedly pursue the characters and fight until one is
hounds. Thorsk Thelorn in Red Larch can connect the symbol to a mysterious gathering of druids in the Sumber Hills he heard about from a passing merchant and provide directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pack breaks through windows and terrifies the staff. (It’s all the better if the characters are eating a meal there themselves). The monsters single-mindedly pursue the characters and fight until one is
hounds. Thorsk Thelorn in Red Larch can connect the symbol to a mysterious gathering of druids in the Sumber Hills he heard about from a passing merchant and provide directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
also use an action to throw water from the pool onto Garalel. Each time she is splashed so, it helps cleanse the dark magic binding her and increases the hit point total at which she regains her senses
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
also use an action to throw water from the pool onto Garalel. Each time she is splashed so, it helps cleanse the dark magic binding her and increases the hit point total at which she regains her senses
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
also use an action to throw water from the pool onto Garalel. Each time she is splashed so, it helps cleanse the dark magic binding her and increases the hit point total at which she regains her senses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door prevent devils from passing through the doorway. Scratching away any of the glyphs breaks the magic on that door, enabling devils to pass through it normally. 27a. Kitchen The kitchen is tidy and
connect to various other locations in Dweomercore and are used to receive food orders (though food is not sent through them). From left to right, the tubes are labeled with their destinations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door prevent devils from passing through the doorway. Scratching away any of the glyphs breaks the magic on that door, enabling devils to pass through it normally. 27a. Kitchen The kitchen is tidy and
connect to various other locations in Dweomercore and are used to receive food orders (though food is not sent through them). From left to right, the tubes are labeled with their destinations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door prevent devils from passing through the doorway. Scratching away any of the glyphs breaks the magic on that door, enabling devils to pass through it normally. 27a. Kitchen The kitchen is tidy and
connect to various other locations in Dweomercore and are used to receive food orders (though food is not sent through them). From left to right, the tubes are labeled with their destinations
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to make amends for his past villainy. One factor that influenced his change of heart was Bigby’s recurring encounters with Diancastra, a demigod revered by many giants. Throughout this book, we see
backgrounds (the giant foundling and the rune carver), and a wide selection of feats. The chapter also includes roleplaying suggestions to help you connect a character of any class to the grandeur of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to make amends for his past villainy. One factor that influenced his change of heart was Bigby’s recurring encounters with Diancastra, a demigod revered by many giants. Throughout this book, we see
backgrounds (the giant foundling and the rune carver), and a wide selection of feats. The chapter also includes roleplaying suggestions to help you connect a character of any class to the grandeur of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to make amends for his past villainy. One factor that influenced his change of heart was Bigby’s recurring encounters with Diancastra, a demigod revered by many giants. Throughout this book, we see
backgrounds (the giant foundling and the rune carver), and a wide selection of feats. The chapter also includes roleplaying suggestions to help you connect a character of any class to the grandeur of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
earlier took a cutting from the shambling mound’s root stem, binding it to her service. If a character uses a speak with plants spell to communicate with the shambling mound, it tells the character that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
earlier took a cutting from the shambling mound’s root stem, binding it to her service. If a character uses a speak with plants spell to communicate with the shambling mound, it tells the character that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
earlier took a cutting from the shambling mound’s root stem, binding it to her service. If a character uses a speak with plants spell to communicate with the shambling mound, it tells the character that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
positively ruthless at enforcing the terms of an agreement. Moreover, a contract with even the lowliest devil is enforced by Asmodeus’s will. Any mortal creature that breaks such a contract instantly
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
positively ruthless at enforcing the terms of an agreement. Moreover, a contract with even the lowliest devil is enforced by Asmodeus’s will. Any mortal creature that breaks such a contract instantly
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
positively ruthless at enforcing the terms of an agreement. Moreover, a contract with even the lowliest devil is enforced by Asmodeus’s will. Any mortal creature that breaks such a contract instantly
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to get lost in the temple’s twisting, never-finished halls, minor eruptions pose a constant threat, and former temples ruined by eruptions now connect to dark places that monsters call home. Despite
companions.
5 An apprentice artisan summons fire elementals that he can’t control to murder his cruel master.
6 An iron golem forged in the temple breaks free of its maker’s control and goes on a killing spree.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to get lost in the temple’s twisting, never-finished halls, minor eruptions pose a constant threat, and former temples ruined by eruptions now connect to dark places that monsters call home. Despite
companions.
5 An apprentice artisan summons fire elementals that he can’t control to murder his cruel master.
6 An iron golem forged in the temple breaks free of its maker’s control and goes on a killing spree.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to get lost in the temple’s twisting, never-finished halls, minor eruptions pose a constant threat, and former temples ruined by eruptions now connect to dark places that monsters call home. Despite
companions.
5 An apprentice artisan summons fire elementals that he can’t control to murder his cruel master.
6 An iron golem forged in the temple breaks free of its maker’s control and goes on a killing spree.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Horrifying Visage. Once the ghost’s true nature is revealed, the ropes binding it to the figurehead fade away as it attacks the nearest character. If the ghost is reduced to 20 hit points or fewer, it tries
to possess a character on its next turn. A possessed host will attempt to leave the Town Hall by the northern exit and drown itself in Lac Dinneshere by walking out onto the ice until it breaks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spells and magic items that can force a demon to bend to another’s will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath. Bound
that host is in danger of being dragged to the Abyss with the demon if it is exorcised from the flesh, or if the host dies. If a demon possesses a creature and the object binding the demon is destroyed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spells and magic items that can force a demon to bend to another’s will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath. Bound
that host is in danger of being dragged to the Abyss with the demon if it is exorcised from the flesh, or if the host dies. If a demon possesses a creature and the object binding the demon is destroyed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spells and magic items that can force a demon to bend to another’s will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath. Bound
that host is in danger of being dragged to the Abyss with the demon if it is exorcised from the flesh, or if the host dies. If a demon possesses a creature and the object binding the demon is destroyed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Horrifying Visage. Once the ghost’s true nature is revealed, the ropes binding it to the figurehead fade away as it attacks the nearest character. If the ghost is reduced to 20 hit points or fewer, it tries
to possess a character on its next turn. A possessed host will attempt to leave the Town Hall by the northern exit and drown itself in Lac Dinneshere by walking out onto the ice until it breaks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Horrifying Visage. Once the ghost’s true nature is revealed, the ropes binding it to the figurehead fade away as it attacks the nearest character. If the ghost is reduced to 20 hit points or fewer, it tries
to possess a character on its next turn. A possessed host will attempt to leave the Town Hall by the northern exit and drown itself in Lac Dinneshere by walking out onto the ice until it breaks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of dwarf warriors in plate armor. Crumbling Bridges. The bridges connect area V4 to adamantine doors that seal off areas V6, V7, and V8. The eastern half of the northern bridge and the western half of
Dexterity saving throw or fall 60 feet to the floor below. The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump — but part of the bridge breaks away under the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of dwarf warriors in plate armor. Crumbling Bridges. The bridges connect area V4 to adamantine doors that seal off areas V6, V7, and V8. The eastern half of the northern bridge and the western half of
Dexterity saving throw or fall 60 feet to the floor below. The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump — but part of the bridge breaks away under the
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
within reach of the door. If Ignis feels her child is in real danger, she breaks through the wall or the glass roof to retrieve Flauma and destroy the threat. If Ignis breaks the glass roof, each
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
possessions through the planes. Someone who dares to steal from a morkoth, or breaks a deal with one, will know no rest until the morkoth is slain or all promises are kept. Collectors of everything odd
.
A Morkoth’s Lair A morkoth claims dominion over an entire island, and it also maintains a central sanctum on that isle. This lair is most often a twisted network of narrow tunnels that connect






