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Returning 35 results for 'breaks binds diffusing complete ranger'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Slam attack. Each tomb guardian has a challenge rating of 6 (2,300 XP). Spiked Chain The magical spiked chain that binds the guardians together prevents them from moving more than 15 feet apart
points, and immunity to poison and psychic damage. If the chain breaks, both tomb guardians instantly go berserk.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Slam attack. Each tomb guardian has a challenge rating of 6 (2,300 XP). Spiked Chain The magical spiked chain that binds the guardians together prevents them from moving more than 15 feet apart
points, and immunity to poison and psychic damage. If the chain breaks, both tomb guardians instantly go berserk.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Slam attack. Each tomb guardian has a challenge rating of 6 (2,300 XP). Spiked Chain The magical spiked chain that binds the guardians together prevents them from moving more than 15 feet apart
points, and immunity to poison and psychic damage. If the chain breaks, both tomb guardians instantly go berserk.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Meld into Stone Level 3 Transmutation (Cleric, Druid, Ranger) Casting Time: Action or Ritual
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you first entered and have the Prone condition.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Meld into Stone Level 3 Transmutation (Cleric, Druid, Ranger) Casting Time: Action or Ritual
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you first entered and have the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Meld into Stone Level 3 Transmutation (Cleric, Druid, Ranger) Casting Time: Action or Ritual
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Meld into Stone Level 3 Transmutation (Cleric, Druid, Ranger) Casting Time: Action or Ritual
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Meld into Stone Level 3 Transmutation (Cleric, Druid, Ranger) Casting Time: Action or Ritual
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Meld into Stone Level 3 Transmutation (Cleric, Druid, Ranger) Casting Time: Action or Ritual
Range: Touch
Components: V, S
Duration: 8 hours
You step into a stone object or surface large
to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 Force damage to you. If expelled, you move into an unoccupied space closest to where you first entered and have the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
archetype), Dimir or Golgari rogue (Thief archetype), Boros or Izzet wizard (School of Evocation) 3 Law and Order Party. Boros cleric, Azorius fighter, Azorius wizard, Boros ranger 4 Mad Science Party
. Simic druid, Izzet fighter, Izzet wizard, Simic monk 5 Skulkers Party. Golgari druid, Golgari fighter or ranger, Dimir rogue or monk, Dimir wizard 6 Chaos Party. Gruul druid, Gruul barbarian, Rakdos
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
archetype), Dimir or Golgari rogue (Thief archetype), Boros or Izzet wizard (School of Evocation) 3 Law and Order Party. Boros cleric, Azorius fighter, Azorius wizard, Boros ranger 4 Mad Science Party
. Simic druid, Izzet fighter, Izzet wizard, Simic monk 5 Skulkers Party. Golgari druid, Golgari fighter or ranger, Dimir rogue or monk, Dimir wizard 6 Chaos Party. Gruul druid, Gruul barbarian, Rakdos
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
archetype), Dimir or Golgari rogue (Thief archetype), Boros or Izzet wizard (School of Evocation) 3 Law and Order Party. Boros cleric, Azorius fighter, Azorius wizard, Boros ranger 4 Mad Science Party
. Simic druid, Izzet fighter, Izzet wizard, Simic monk 5 Skulkers Party. Golgari druid, Golgari fighter or ranger, Dimir rogue or monk, Dimir wizard 6 Chaos Party. Gruul druid, Gruul barbarian, Rakdos
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
characters, however, the hostile Undead snarl challenges and attack. Once the Undead are destroyed, the ghost ship breaks apart as if wrecked by a spectral storm and disappears.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. It’s up to the characters to either take action or let the event transpire. When the characters complete an encounter, roll on the table again. If the characters ignore one of these events
siege weapon to fire into the city or start a conflagration.
9 Fighting breaks out at a building Talon priests use to treat the wounded.
10 Zombies break through a gate and begin scaling
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. It’s up to the characters to either take action or let the event transpire. When the characters complete an encounter, roll on the table again. If the characters ignore one of these events
siege weapon to fire into the city or start a conflagration.
9 Fighting breaks out at a building Talon priests use to treat the wounded.
10 Zombies break through a gate and begin scaling
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
characters, however, the hostile Undead snarl challenges and attack. Once the Undead are destroyed, the ghost ship breaks apart as if wrecked by a spectral storm and disappears.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
from vibrant blue-green to deeper blue. Once the characters descend 500 feet, only dim light illuminates their surroundings. After the characters descend 3,000 feet, they enter an area of complete
characters, however, the hostile Undead snarl challenges and attack. Once the Undead are destroyed, the ghost ship breaks apart as if wrecked by a spectral storm and disappears.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. It’s up to the characters to either take action or let the event transpire. When the characters complete an encounter, roll on the table again. If the characters ignore one of these events
siege weapon to fire into the city or start a conflagration.
9 Fighting breaks out at a building Talon priests use to treat the wounded.
10 Zombies break through a gate and begin scaling
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so to wrest information from it, press it into service, or send it on a mission that only a creature of absolute evil can complete. Preparation is key, and experienced summoners know the specific
spells and magic items that can force a demon to bend to another’s will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath. Bound
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so to wrest information from it, press it into service, or send it on a mission that only a creature of absolute evil can complete. Preparation is key, and experienced summoners know the specific
spells and magic items that can force a demon to bend to another’s will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath. Bound
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
so to wrest information from it, press it into service, or send it on a mission that only a creature of absolute evil can complete. Preparation is key, and experienced summoners know the specific
spells and magic items that can force a demon to bend to another’s will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath. Bound
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, necromancer
A flesh golem lurches with a stiff-jointed gait, as if not in complete control of its body. Its dead flesh isn’t an ideal container for an elemental spirit, which sometimes howls
incoherently to vent its outrage. If the spirit breaks free of its creator’s will, the golem goes berserk until calmed, or until its shell of flesh is destroyed or completely healed. Flesh Golem
Medium
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, necromancer
A flesh golem lurches with a stiff-jointed gait, as if not in complete control of its body. Its dead flesh isn’t an ideal container for an elemental spirit, which sometimes howls
incoherently to vent its outrage. If the spirit breaks free of its creator’s will, the golem goes berserk until calmed, or until its shell of flesh is destroyed or completely healed. Flesh Golem
Medium
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
requires that they help it complete a test (see “Test Run 221” below). If the characters perform this task well, Bazelsteen agrees to fully repair their infernal war machines. He also offers one free
one of its pincers to try to snip through the bathysphere’s rusty chain, doing so with a successful DC 20 Strength check. If the chain breaks, the bathysphere falls to the bottom of the River Styx
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
requires that they help it complete a test (see “Test Run 221” below). If the characters perform this task well, Bazelsteen agrees to fully repair their infernal war machines. He also offers one free
one of its pincers to try to snip through the bathysphere’s rusty chain, doing so with a successful DC 20 Strength check. If the chain breaks, the bathysphere falls to the bottom of the River Styx
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
requires that they help it complete a test (see “Test Run 221” below). If the characters perform this task well, Bazelsteen agrees to fully repair their infernal war machines. He also offers one free
one of its pincers to try to snip through the bathysphere’s rusty chain, doing so with a successful DC 20 Strength check. If the chain breaks, the bathysphere falls to the bottom of the River Styx
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, necromancer
A flesh golem lurches with a stiff-jointed gait, as if not in complete control of its body. Its dead flesh isn’t an ideal container for an elemental spirit, which sometimes howls
incoherently to vent its outrage. If the spirit breaks free of its creator’s will, the golem goes berserk until calmed, or until its shell of flesh is destroyed or completely healed. Flesh Golem
Medium
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
town, while also distributing fresh tropical fruit free of charge to the townsfolk. 11–12 A fire breaks out in town, and Eda Oweland raises funds to support those who lost their homes. 13–14 A fishing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
town, while also distributing fresh tropical fruit free of charge to the townsfolk. 11–12 A fire breaks out in town, and Eda Oweland raises funds to support those who lost their homes. 13–14 A fishing
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
water (see area 2) is halved. After 1d10 days, the lake’s water becomes safe to drink. If the runestone breaks, the light of the fallen star beneath the Star Forge shines even more intensely, and more
will soon complete what Brimskarda is sure will be her magnum opus: a titanic war machine called a runic colossus. Theldin fears for his life and therefore does whatever Brimskarda demands. Brimskarda
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Plane. An oath of service binds the ghost to the temple for as long as it stands. The ghost is unaligned and fights only in self-defense. If reduced to 0 hit points, the ghost is destroyed for 24 hours
are complete, he tries to eliminate the characters, choosing a moment when they appear weakest to betray them. Sornnozz (see area 13) and Tazirahc are loyal to Xarann and follow his lead. Xarann is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Plane. An oath of service binds the ghost to the temple for as long as it stands. The ghost is unaligned and fights only in self-defense. If reduced to 0 hit points, the ghost is destroyed for 24 hours
are complete, he tries to eliminate the characters, choosing a moment when they appear weakest to betray them. Sornnozz (see area 13) and Tazirahc are loyal to Xarann and follow his lead. Xarann is a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
water (see area 2) is halved. After 1d10 days, the lake’s water becomes safe to drink. If the runestone breaks, the light of the fallen star beneath the Star Forge shines even more intensely, and more
will soon complete what Brimskarda is sure will be her magnum opus: a titanic war machine called a runic colossus. Theldin fears for his life and therefore does whatever Brimskarda demands. Brimskarda
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
water (see area 2) is halved. After 1d10 days, the lake’s water becomes safe to drink. If the runestone breaks, the light of the fallen star beneath the Star Forge shines even more intensely, and more
will soon complete what Brimskarda is sure will be her magnum opus: a titanic war machine called a runic colossus. Theldin fears for his life and therefore does whatever Brimskarda demands. Brimskarda
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
earn her contempt. Ideal. If anyone in town needs help, Eda is the first to volunteer. She believes community binds people together and allows them to ride out the fiercest storm. Bond. Saltmarsh is
town, while also distributing fresh tropical fruit free of charge to the townsfolk. 11–12 A fire breaks out in town, and Eda Oweland raises funds to support those who lost their homes. 13–14 A fishing






