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Returning 35 results for 'breath being diffusing crops revealing'.
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Monsters
Forgotten Realms: Adventures in Faerûn
", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Corroding Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Corroding Breath
"}. Constitution Saving Throw: DC 20, each creature in a 90-foot Cone. Failure: 52 (8d12) Acid;{"diceNotation":"8d12", "rollType":"damage", "rollAction":"Corroding Breath (Acid)", "rollDamageType":"Acid
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wondrous item No Lantern of revealing Wondrous item No Mariner’s armor Armor No Mithral armor Armor No Oil of slipperiness Potion No Periapt of health Wondrous item No Philter of love Potion No Potion of
animal friendship Potion No Potion of fire breath Potion No Potion of healing, greater Potion No Potion of growth Potion No Potion of hill giant strength Potion No Potion of poison Potion No Potion of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wondrous item No Lantern of revealing Wondrous item No Mariner’s armor Armor No Mithral armor Armor No Oil of slipperiness Potion No Periapt of health Wondrous item No Philter of love Potion No Potion of
animal friendship Potion No Potion of fire breath Potion No Potion of healing, greater Potion No Potion of growth Potion No Potion of hill giant strength Potion No Potion of poison Potion No Potion of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wondrous item No Lantern of revealing Wondrous item No Mariner’s armor Armor No Mithral armor Armor No Oil of slipperiness Potion No Periapt of health Wondrous item No Philter of love Potion No Potion of
animal friendship Potion No Potion of fire breath Potion No Potion of healing, greater Potion No Potion of growth Potion No Potion of hill giant strength Potion No Potion of poison Potion No Potion of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, revealing themselves to be guards protecting the Prince of Vice.
As bystanders flee the area, the character who has the highest passive Wisdom (Perception) score spots a figure in green and yellow
. Guards. The two guards are affected by the poison biza’s breath (detailed in a sidebar earlier in this adventure). They automatically fail their saving throws to end the poison’s effect. The guards
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, revealing themselves to be guards protecting the Prince of Vice.
As bystanders flee the area, the character who has the highest passive Wisdom (Perception) score spots a figure in green and yellow
. Guards. The two guards are affected by the poison biza’s breath (detailed in a sidebar earlier in this adventure). They automatically fail their saving throws to end the poison’s effect. The guards
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, revealing themselves to be guards protecting the Prince of Vice.
As bystanders flee the area, the character who has the highest passive Wisdom (Perception) score spots a figure in green and yellow
. Guards. The two guards are affected by the poison biza’s breath (detailed in a sidebar earlier in this adventure). They automatically fail their saving throws to end the poison’s effect. The guards
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
hunting mind flayers. Have you seen any?”
If the characters attack the knight or the dragon, the dragon retaliates by burning their ship with its Breath Weapon. If she takes any damage, Dagaz uses
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
hunting mind flayers. Have you seen any?”
If the characters attack the knight or the dragon, the dragon retaliates by burning their ship with its Breath Weapon. If she takes any damage, Dagaz uses
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
hunting mind flayers. Have you seen any?”
If the characters attack the knight or the dragon, the dragon retaliates by burning their ship with its Breath Weapon. If she takes any damage, Dagaz uses
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
of treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to start
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
of treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to start
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
of treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to start
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Player’s Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor)
I hear voices on the wind
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Player’s Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor)
I hear voices on the wind
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the Player’s Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor)
I hear voices on the wind
my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
nurtured our crops. But I was a foolish and cruel ruler. I should have protected my subjects; instead, I taxed them into poverty to create a wondrous tomb for my own self-preservation. When they rebelled, I
cursed them and this land.
“With my dying breath, the curse was fulfilled, but my soul was cursed as well. I am doomed to walk these sands until a mortal soul retrieves the implements of my power
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
nurtured our crops. But I was a foolish and cruel ruler. I should have protected my subjects; instead, I taxed them into poverty to create a wondrous tomb for my own self-preservation. When they rebelled, I
cursed them and this land.
“With my dying breath, the curse was fulfilled, but my soul was cursed as well. I am doomed to walk these sands until a mortal soul retrieves the implements of my power
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
nurtured our crops. But I was a foolish and cruel ruler. I should have protected my subjects; instead, I taxed them into poverty to create a wondrous tomb for my own self-preservation. When they rebelled, I
cursed them and this land.
“With my dying breath, the curse was fulfilled, but my soul was cursed as well. I am doomed to walk these sands until a mortal soul retrieves the implements of my power
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they see it’s stuck through the severed hand of a young woman. The characters have no way of knowing this, but the hand was once a crawling claw and was dispatched by a farmer. Sickly Crops. Wheat
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they see it’s stuck through the severed hand of a young woman. The characters have no way of knowing this, but the hand was once a crawling claw and was dispatched by a farmer. Sickly Crops. Wheat
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they see it’s stuck through the severed hand of a young woman. The characters have no way of knowing this, but the hand was once a crawling claw and was dispatched by a farmer. Sickly Crops. Wheat
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dark corridor are covered with painted reliefs showing Omuan people hunting, harvesting fruit, planting crops, crafting weapons, feasting, fighting, weaving, and skinning animals. Eight empty torch
reliefs and succeeds on a DC 10 Intelligence (Investigation) check observes that one of the figures on the wall is crafting a key. If the character pushes the key, the secret door pops open, revealing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dark corridor are covered with painted reliefs showing Omuan people hunting, harvesting fruit, planting crops, crafting weapons, feasting, fighting, weaving, and skinning animals. Eight empty torch
reliefs and succeeds on a DC 10 Intelligence (Investigation) check observes that one of the figures on the wall is crafting a key. If the character pushes the key, the secret door pops open, revealing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dark corridor are covered with painted reliefs showing Omuan people hunting, harvesting fruit, planting crops, crafting weapons, feasting, fighting, weaving, and skinning animals. Eight empty torch
reliefs and succeeds on a DC 10 Intelligence (Investigation) check observes that one of the figures on the wall is crafting a key. If the character pushes the key, the secret door pops open, revealing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
happily do it again.” Nargis’s Story Myx Nargis Ruba plays the part of the friendly tavern keeper perfectly. If the characters strike up a conversation without initially revealing that Samira sent them
, tainting the diva’s glitter—a feature of the diva’s performances—with rage-inducing biza’s breath. Diva Luma uses the assassin stat block, but her only weapon is her wicked, high-heeled shoe, which
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
happily do it again.” Nargis’s Story Myx Nargis Ruba plays the part of the friendly tavern keeper perfectly. If the characters strike up a conversation without initially revealing that Samira sent them
, tainting the diva’s glitter—a feature of the diva’s performances—with rage-inducing biza’s breath. Diva Luma uses the assassin stat block, but her only weapon is her wicked, high-heeled shoe, which
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
happily do it again.” Nargis’s Story Myx Nargis Ruba plays the part of the friendly tavern keeper perfectly. If the characters strike up a conversation without initially revealing that Samira sent them
, tainting the diva’s glitter—a feature of the diva’s performances—with rage-inducing biza’s breath. Diva Luma uses the assassin stat block, but her only weapon is her wicked, high-heeled shoe, which
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
discovers a segment of the stone wall behind the altar easily shifts aside, revealing a passage leading to area C4. Characters who have the Stonecunning trait have advantage on this check. This door is
. A character who searches the southwest ledge and succeeds on a DC 18 Wisdom (Perception) check discovers a segment of the stone wall moves, revealing a passage leading to area C2. Characters who






